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How are the encounters to you?

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  • #16
    Think that while they encourage groups, they have a greater attraction to people building powergaming characters which have no RP viability.
    Mika Dronic - Urban Ranger

    Eagles may soar, but stoats don't get sucked into jet engines.

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    • #17
      From the point of view of a lvl 3 newbie sorceror - i.e. me - they're far too hard to do solo. In groups there's generally one or two powerful chars who can tank or work otherwise to ensure the rest of the group at least survives. But I haven't found a single area where I can work solo without dying.

      This wouldn't be a problem if there were people on all the time who you could meet up with but that's not the case, and hanging around Jimmy's or the crossroads in the hope someone'll log in doesn't quite cut the mustard. It would be nice to have somewhere to get some action when there's no one else on; even if we're talking about very easy, very low xp reward npcs.
      Sammael Redstone - Country-raised sorceror, knows his drink

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      • #18
        Originally posted by Sammael View Post
        From the point of view of a lvl 3 newbie sorceror - i.e. me - they're far too hard to do solo. In groups there's generally one or two powerful chars who can tank or work otherwise to ensure the rest of the group at least survives. But I haven't found a single area where I can work solo without dying.

        This wouldn't be a problem if there were people on all the time who you could meet up with but that's not the case, and hanging around Jimmy's or the crossroads in the hope someone'll log in doesn't quite cut the mustard. It would be nice to have somewhere to get some action when there's no one else on; even if we're talking about very easy, very low xp reward npcs.
        Keep in mind we are developing a quest system for solo play but the encounters you find free-roaming will not ever be designed for solo play. We also have our RP XP system in now so even if you aren't out fighting you will be getting XP regardless.
        The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

        George Carlin

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        • #19
          Sorceror? having trouble soloing? lev 3? GET THE SLEEP SPELL!
          With that I can solo out the muckspear village (minus the chief) with my level 4 BARD!
          PWNGE! 'Nuff said.
          Val Evra - Wandmaker and Wanderer

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          • #20
            I think they're a bit hard, but thats just slightly. Grimaxe hold is an example where you can be rushed easily by seven or eight orcs while being shot at by numerous archers that never seem to miss, and they're swinging giant battleaxes with x3 crit multipliers.

            You'll probably be about a high enough level to take one crit at full life from the seven to five orcs that will be rolling for their auto 20 crits. Thats the only place I think is rather hard for the level you can really fight them for xp.

            Its often even a very proficient meat shield will find himself at 80% life and then a random two crits from orcs with battleaxes will send his screen to the Forest of Eternal night as the rest of his less armored crew joins him in the next few moments.

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            • #21
              Originally posted by rustediron View Post
              Sorceror? having trouble soloing? lev 3? GET THE SLEEP SPELL!

              PWNGE! 'Nuff said.
              Failing that, I can craft you a wand of sleep cost you a few stag like ..


              Yeah I know shamless plug
              "We are what we think.
              All that we are arises with our thoughts.
              With our thoughts, we make our world"

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              • #22
                Originally posted by deepshades View Post
                I think they're a bit hard, but thats just slightly. Grimaxe hold is an example where you can be rushed easily by seven or eight orcs while being shot at by numerous archers that never seem to miss, and they're swinging giant battleaxes with x3 crit multipliers.

                You'll probably be about a high enough level to take one crit at full life from the seven to five orcs that will be rolling for their auto 20 crits. Thats the only place I think is rather hard for the level you can really fight them for xp.

                Its often even a very proficient meat shield will find himself at 80% life and then a random two crits from orcs with battleaxes will send his screen to the Forest of Eternal night as the rest of his less armored crew joins him in the next few moments.
                I've died here from similar circumstances, but usually as a result of supporting my front line party members. As far as the grim axe goes, dont go there with your party if you all cant work together. We had a party of level 4s and 5s go through there, Was not easy but quite doable.

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                • #23
                  let me just say from past server experiences. Orc? Greataxe? (Or whatever has the huggeee dmg.) Run.

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                  • #24
                    Fine in my opinion

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                    • #25
                      Things seem fine the way they are. Things should be tricky and make you think about making the best use of your class in trying to survive.

                      I also think it sets the tone for the server, ie its not a heroes paradise where you can around solo, slicing through inept monsters all day long.
                      Peppington Merrifefferlis - Most learned scholar of the fine exalted institution that is Candlekeep, centre of all learning that is Arcane and magical in nature. Also loves cats.

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                      • #26
                        I'm fine with the difficulty. But I do have a problem still getting slaughtered by goblins while level eight fully buffed in expensive gear, AND getting 0xp for most monsters. Like anyone is going to want my char joining a party to raid the Moss Cap when I make them all get 0xp.

                        *raises fists*
                        "I will get you one day goblins!"

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                        • #27
                          Originally posted by Wyvern76 View Post
                          I'm fine with the difficulty. But I do have a problem still getting slaughtered by goblins while level eight fully buffed in expensive gear, AND getting 0xp for most monsters. Like anyone is going to want my char joining a party to raid the Moss Cap when I make them all get 0xp.

                          *raises fists*
                          "I will get you one day goblins!"
                          Partying is the key! I seem to remember we kicked some serious Orc and Bandit ass, and the xp didn't suck at all!
                          I got one leg missin'
                          How do I get around?

                          One Leg Missin'
                          Meet the Feebles

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                          • #28
                            when your in a party of 4 or 5 players who know what they are doing, We've taken on impossibles with some real work. It's finding the players to group with that can be a real challenge sometimes. IE people that round out your party and can work as a team.

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                            • #29
                              Originally posted by Wyvern76 View Post
                              I'm fine with the difficulty. But I do have a problem still getting slaughtered by goblins while level eight fully buffed in expensive gear, AND getting 0xp for most monsters. Like anyone is going to want my char joining a party to raid the Moss Cap when I make them all get 0xp.

                              *raises fists*
                              "I will get you one day goblins!"


                              Mosscap? ^^



                              Anyways, why is it so hard for your char..? your decent level now. Can't you just find other level 8's?

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                              • #30
                                Level 8 was a very annoying level for me. I just hung on to Vrog and Garius in Stonegarb caves and Necropolis to get me past 8 and up to 10/11, at which point mages become capable of soloing faster than grouping.
                                -Arcanist Josirah Caranos, Red Wizard of Thay

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