I went factions, mainly because quests - especially repeatable ones - are pretty much just ways to gain extra experience points and gold cheaply with less roleplaying. I'm reminded of the quest that the dwarves of Kaladim had for Crushbone belts in Everquest.
No. Please, no.
Factions, all the way. With the experience curve having the growth it currently has, there are two other way a character can grow barring experience gain: reputation through involvement and roleplay in the setting; and gold.
No. Please, no.
Factions, all the way. With the experience curve having the growth it currently has, there are two other way a character can grow barring experience gain: reputation through involvement and roleplay in the setting; and gold.
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