New creatures:
- RWS Hellfire's creature pack: stirges, purple worms, myconids, gelatinous cubes, oozes, naga, mako sharks and hammerhead sharks
- Bouncyrock's Minotaurs and Driders
Crafting System (first installment - open testing):
NOTE: The new crafting system will not truly be accessible until the necessary items are distributed inside the module. This is scheduled to happen tomorrow for a server update - no new client update needs to be done.
- Uses (a heavily modified version of) the SoZ recipe-based crafting system
- The new crafting UI, making it possible to select other players as assistants to provide skills/spells needed to create an item
- Tailoring, Woodworking and Jewelcrafting implemented
- Imbue Material implemented
- Over 450 custom recipes designed specifically for Sundren, and more to come
- Mining implemented, with custom UI
- Woodcutting implemented
- Various resource nodes have been added to many different areas
- Essence extraction and creature parts providing those essences have gone through some changes to work similarly to smelting ore, preparing timber and preparing hides. (more on that later)
- A point-based crafting fatigue penalty system with a craft maximum implemented (will be more thoroughly explained)
- Race- and deity based bonuses/restrictions
- Overwriting existing enchantments of the same type when an item has the maximum number of enchantments on it now works again
- Opposed elemental damage will overwrite the existing one (with warning), and there is a cap of 2 damage increasing enchantments on any weapon.
- Hazard scenarios added on failed skill checks with crafting and mining
- The old distilling items to gain essences will no longer work. Crafting workbenches no longer have an inventory and will instead work with the new UI and recipes
- Old molds will no longer work, new ones will replace them and last indefinitely through crafting
Gem Socketing System:
- Socket gems and socketed items have been added. Currently, these are only obtained through crafting. Socketed gems co-exist alongside item enchantments and do not count towards the enchant maximum.
Miscellaneous:
- Armor-equip timer added. It's possible to cancel the action, but a short temporary dexterity penalty is incurred.
- Drop rates for crafting components reduced, bosses no longer drop gems for certain
- Many stores have had adjustments to the items sold, items used in the old crafting system will no longer be available and some faction items have been tuned (props to PL for that)
- Fixed some issues with the player resurrection through conversation with cleric NPC's
- The Thayan Enclave has gained a new area dedicated to crafting
- The Sundren Comfort Inn and the Triumvirate Temple Barracks have gained a few more sit-able chairs
- Second Wind feat changed: now has 3 uses per day and a cooldown of 10 minutes. Should be more useful at higher levels
- Sundrite Ore can no longer be gathered without mining skill. It's now also a crafting component besides being a quest item.
- RWS Hellfire's creature pack: stirges, purple worms, myconids, gelatinous cubes, oozes, naga, mako sharks and hammerhead sharks
- Bouncyrock's Minotaurs and Driders
Crafting System (first installment - open testing):
NOTE: The new crafting system will not truly be accessible until the necessary items are distributed inside the module. This is scheduled to happen tomorrow for a server update - no new client update needs to be done.
- Uses (a heavily modified version of) the SoZ recipe-based crafting system
- The new crafting UI, making it possible to select other players as assistants to provide skills/spells needed to create an item
- Tailoring, Woodworking and Jewelcrafting implemented
- Imbue Material implemented
- Over 450 custom recipes designed specifically for Sundren, and more to come
- Mining implemented, with custom UI
- Woodcutting implemented
- Various resource nodes have been added to many different areas
- Essence extraction and creature parts providing those essences have gone through some changes to work similarly to smelting ore, preparing timber and preparing hides. (more on that later)
- A point-based crafting fatigue penalty system with a craft maximum implemented (will be more thoroughly explained)
- Race- and deity based bonuses/restrictions
- Overwriting existing enchantments of the same type when an item has the maximum number of enchantments on it now works again
- Opposed elemental damage will overwrite the existing one (with warning), and there is a cap of 2 damage increasing enchantments on any weapon.
- Hazard scenarios added on failed skill checks with crafting and mining
- The old distilling items to gain essences will no longer work. Crafting workbenches no longer have an inventory and will instead work with the new UI and recipes
- Old molds will no longer work, new ones will replace them and last indefinitely through crafting
Gem Socketing System:
- Socket gems and socketed items have been added. Currently, these are only obtained through crafting. Socketed gems co-exist alongside item enchantments and do not count towards the enchant maximum.
Miscellaneous:
- Armor-equip timer added. It's possible to cancel the action, but a short temporary dexterity penalty is incurred.
- Drop rates for crafting components reduced, bosses no longer drop gems for certain
- Many stores have had adjustments to the items sold, items used in the old crafting system will no longer be available and some faction items have been tuned (props to PL for that)
- Fixed some issues with the player resurrection through conversation with cleric NPC's
- The Thayan Enclave has gained a new area dedicated to crafting
- The Sundren Comfort Inn and the Triumvirate Temple Barracks have gained a few more sit-able chairs
- Second Wind feat changed: now has 3 uses per day and a cooldown of 10 minutes. Should be more useful at higher levels
- Sundrite Ore can no longer be gathered without mining skill. It's now also a crafting component besides being a quest item.
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