Just seemed like they were disarming all of a sudden. Didn't see it as a bug I guess. The changes make much more sense now.
In retrospect my post does look a little negative. My apologies. I what to go on record saying a huge thankyou to PL for all his hard work. Certainly is refreshing.
The challenges are level appropriate (save the 3 stabhappys waiting in ambush)
I especially like the way the difficulty scales up. (referring directly to the temple on ixis)
Could even go up one more notch to the high talon boss fight. Making the room with the four gems like the room downstairs then the room downstairs could still have the boss. Unless we don't want the boss there anymore, but everyone loves a boss fight.
(The [green] dart blower is the one with confusion darts, I think. The two working in concert is what is scary and I think puts the encounter challenge at a higher level than the individual parts)
In retrospect my post does look a little negative. My apologies. I what to go on record saying a huge thankyou to PL for all his hard work. Certainly is refreshing.
The challenges are level appropriate (save the 3 stabhappys waiting in ambush)
I especially like the way the difficulty scales up. (referring directly to the temple on ixis)
Could even go up one more notch to the high talon boss fight. Making the room with the four gems like the room downstairs then the room downstairs could still have the boss. Unless we don't want the boss there anymore, but everyone loves a boss fight.
(The [green] dart blower is the one with confusion darts, I think. The two working in concert is what is scary and I think puts the encounter challenge at a higher level than the individual parts)
Comment