Update Notes
Faction store changes
Spell changes
Texture changes
Vitality System Changes
Preview for the Next Update
Faction store changes
The first rolling update of many. The following stores have been completely overhauled.
Please respond with comments, suggestions, and constructive criticism. Specifically on item properties, descriptions, and prices. Those of you with access to multiple faction stores, please compare between the above listed stores when commenting. Disregard stores that have not yet been updated, as they soon* will be.
Those in other factions, Black Tax, Black Hand, and Hands of Mundus specifically, you're up next!
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*for large values of soon
- 10th Legion
- Church of Helm
- Legion General
- Blackwood Company
Please respond with comments, suggestions, and constructive criticism. Specifically on item properties, descriptions, and prices. Those of you with access to multiple faction stores, please compare between the above listed stores when commenting. Disregard stores that have not yet been updated, as they soon* will be.
Those in other factions, Black Tax, Black Hand, and Hands of Mundus specifically, you're up next!
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*for large values of soon
The Bigby's line of spells have had their durations shortened.
They can still be extended.
- Bigby's Forceful Hand (1d4+1 rounds)
- Bigby's Grasping Hand (1d4+2 rounds)
- Bigby's Clenched Fist (1d4+3 rounds)
- Bigby's Crushing Hand (1d4+4 rounds)
They can still be extended.
The Neverwinter Nine Tunic has had its texture replaced to remove the Neverwinter eye. Examples here
PvP is about to get much harsher. PvE should remain about the same.
Spell Changes
Vitality Regeneration
Vitality Damage
Spell Changes
Raise Dead
Resurrection
The above spell changes do not apply to NPC Clerics/Temple Raises. Self Raising will not restore any vitality points, as usual.
- Restores 10 points of vitality.
- Caster takes 10 points of vitality damage. 5 points if they have the healing domain.
- 5,000 gp material component cost.
- Bloodstones are no longer required.
Resurrection
- Restores 20 points of vitality.
- Caster takes 20 points of vitality damage. 10 points if they have the healing domain.
- 10,000 gp material component cost.
- Bloodstones are no longer required.
The above spell changes do not apply to NPC Clerics/Temple Raises. Self Raising will not restore any vitality points, as usual.
Passive Regeneration
Active Regeneration
Inns now sell boiled carrots, which will restore vitality. More food items that restore different amount of vitality will be added later.
- Vitality now tick every hour. The amount of vitality a character receives is based on their level.
- Levels 1-10 receive 10 points of vitality per tick.
- Levels 11-15 receive 5 points of vitality per tick.
- Levels 16+ receive 1 point of vitality per tick.
- Levels 21+ receive 0 points of vitality per tick.
- Characters with patron deities add 1 to any amount of vitality gain they would receive via passive regeneration.
Active Regeneration
Inns now sell boiled carrots, which will restore vitality. More food items that restore different amount of vitality will be added later.
- Usable once per server reset. All vitality food items count as the same item, mechanically. The only difference between them is the amount of vitality restored, and the name of the item.
- Restores up to 5 vitality on use.
Characters take vitality damage dependent upon their character's HD:
Environmental Sources
PC Sources
- Level 01-10 || 06 points of damage
- Level 11-17 || 16 points of damage
- Level 18-30 || 26 points of damage
Environmental Sources
- PCs with 21 or more character levels take 31 points of vitality damage when killed by NPCs, not 26.
PC Sources
- If a player is accidently killed via buggy subdual or an overactive pet it will be deemed an IC accident. The other character is dead, no takebacks. Be careful when attempting to subdue others.
- PCs with levels in divine casting classes now deal additional vitality damage to other divine casters they slay, if the other divine caster opposes them on the Good/Evil axis or Law/Chaos axis. The amount of extra vitality damage dealt is equal to the killer's total class levels in divine casting classes, to a maximum of +10
- Epic level PCs deal an additional point of vitality damage for each character level they have above 20.
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