The more i read about this, the more i feel like NWN2 will be the last stop for community created persistent D&D worlds.
Still, there's always Mass Effect 3 to look forward to. Right?
On the plus side i've now found out about persistent unreal engined servers.. Snazzy..
The vibe I get from this new offering is already giving me a slight sense of boredom.
4th Edition is D&D Lite...the artwork has gotten a little better, but the writing and content is simplistic compared to previous rulesets.
I read the "Lords of Madness" sourcebook from 3.5 and is was an engaging and slightly scary romp thru monsterland. Somewhat like a good Stephen King or Lovecraft short story. The same was not true of my read of the 4th edition "Open Grave"; which practically denies its own sense of realism, and is more comperable to a Nancy Drew novel.
The dude said they didn't know if their toolset would be usable on the fly like Aurora. That means no, it won't. Fail. All you had to do was make Neverwinter 2.5: update the graphics, fix the bugs, add some feats from the supplements, add mounted combat, and pack in a toolset with loads of customization. But no. You're making World of Dungeons & Dragons.
Actually, that's Cleric, Wizard, Fighter, Rogue and Ranger.
On the article I linked earlier... at least Jack Emmert fesses up on past missteps. Does this bode well for the future?
I wish, but cynicism urges me not to think so. Once burned, twice shy.
Darn, I'm really hoping they actually get to have a decent investment in this game so that they'll be able to have a credible development team to work around with this. I'm not sure how long they've been in the production stage, but the new Neverwinter Nights being released even at the end of 2011 means less than a year-and-a-half of development time - and that's what Star Trek Online got.
To be bluntly honest, I don't think Star Trek Online is lame. It's just very barebones... and its Dev team have made a lot of fixes and innovations in the past 6 months that at least looks promising. When the game reaches 2 to 2.5 years old (meaning a total development time of 4 years) I've seen enough to indicate that if STO survives this long it'll be able to stand pretty solidly with its genre-competitors at the current pace of updates/overhauls.
Neverwinter, though, won't have as much of that luxury, and Emmert is right to be wary of not launching something that's low quality. The limited amount of races and classes in themselves is not altogether too different from the current marketing scheme WotC has with the Essential products, so, I'm not surprised by the approach either.
Ugh. But I'm still going to rag about the brandname and the choice to stay in the FR setting. What a way to latch to the lower denominator. Couldn't they have based themselves off the Mark of Nerath book chain itself? *headdesk* With the currently released modules within the Nentir Vale, several locales have already been fleshed out. Hammerfast was further fleshed out, even. The Mark of Nerath novel did the same. The Nentir Vale's gazeteer will only add to that.
Ergh. It just feels dumb, in my eyes, not to take advantage of it. If Cryptic is going to make Neverwinter different from NWN1/2... the different title will help them excuse that, even. It will also allow Cryptic to launch a brandname of their own which will pay them far, far more dividend in the future if this actually works (it might even draw computer gamers unfamiliar with D&D to tabletop)... because if the game doesn't work out after all, the familiarity of the Neverwinter brand will not help them sufficiently enough.
Yeah, bold statements on my part, but they're tied to my reason why I'd be moved to buy Neverwinter: because it's a multiplayer D&D game. I bought Neverwinter Nights because it was a D&D game with a workable toolset. The same with Neverwinter Nights 2. The security and familiarity of the brandname might actually be more an impediment to them than anything else.
Leave a comment: