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  • Thief Of Navarre
    replied
    Im just going to have a really high fortitude save so there! ;p

    A druid in a high con form with superior resistance and greater fortitude can easily resist an implosion attempt ~ although his summoned animals might not..
    People are talking about this as though the DC actually matters! the beauty of the D20 is that you can be a level 1 rogue and still resist a epic character 5%-6% of the time.
    Last edited by Thief Of Navarre; 07-25-2010, 07:47 AM. Reason: Meh, mistakes mistakes

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  • Saulus
    replied
    OP updated.

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  • Anrilor
    replied
    i rarely like to try and comment on things of this nature but i do have one slight recommendation for everyone.

    take a deep breath, calm down, and use that little brain of yours to find loopholes. most of the time, if you make a DM request, and smack around the staff enough. things get done. however they only get done by using that brain of yours, and thinking outside the game engine. Every PC has a weakness, you just have to learn it, and use it against them. if you can't use their weakness through the engine, its probably a character flaw. if you need help, ask for it! nothing out there is a god... but the DMs

    back on topic. thanks for removing that DC bonus, and somehow being two levels lower than Iosolde and she used Implosion on me I survived... not sure how... damn damage thing was moving to fast but i did, that spell did nothing to me... then again i resisted alot of her spells as she resisted mine. but that damn death knight WTF pwnd me with its base 22 power attack smite good AB. so... Cheers!

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  • Saulus
    replied
    Updated OP, +3 DC bonus on implosion has been removed.

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  • DM_Equinox
    replied
    You cannot use any feats while shapeshifted, so no.

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  • Zoberraz
    replied
    Druids can turn into Dire Bears and grapple, no?

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  • Root
    replied
    Originally posted by The Almight Red View Post
    , am I the only one that gets the feeling that they want people playing munchkin warmachines?
    You're only a munchkin if you don't RP the class to your full ability.

    As for the whole thing, as low-magic-melee type I essentially resign myself to being utterly dependant on landing a Knockdown before the opponent caster can cast a single spell, and being able to get them whilst they're unbuffed. That, or being able to Grapple them, which is fun to no end.

    Favoured Souls won't benefit much from this, unless they're packing both high Wisdom AND Charisma.

    All in all, it just adds to the list of 'I-win' spells that was already long enough. A high level Cleric can already defeat pretty much any non-magic-user just by firing off Etherealness and then buffing themself into a demi-god.

    Same as a Wizard can just Bigbeeeeez most things.

    Name of the game is first strike when it boils down to it. If a caster is able to get a single spell off, chances are you're screwed. (Etherealness, Bigby's Pwning Hand, and now Implosion). Hence my tactic when someone acts hostile is to get right in their face, set hostile to start with, and hover my hand over my Knockdown hotkey (or just grapple them), knowing that if I give them any chance they're going to cast an I-win.

    I can't help feeling sorry for the Rogues, most of all.

    I kind of feel this devalues Druids as the best offensive divine casters, though. The only comparable spell they have is Mass Drown, which leaves the targets alive with 10% HP, and dosen't have a +3 DC buff.

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  • Elusa
    replied
    In theory shapechanging into an iron golem should give immunity to implosion, via the construct immunity to effects that require fortitude saves. This is because the spell only affects living tissue. I don't know if the spell takes that into account though.

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  • Fezzik
    replied
    It could be worse people... Shars Abbadon could explode and rain down areas of no-magic use... if you think it's scary to be ill prepared when you can be, go find a shadow elf and poke him in the eye and tell him his mother is a lemming.

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  • Kajae
    replied
    Heaven forbid PC's face something they aren't prepared for.

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  • Grunt9101
    replied
    Well, my thoughts on this is that this isn't an action server and we shouldn't really be worrying about all these technicalities. Sure it sucks to be killed by an implosion with little or no defense, but combat shouldn't always be the end result of an encounter with PC's. It's a roleplay server so everyone should just relax, let the staff do their job, and if something happens that you don't like voice your opinion but for god sakes don't argue with anyone, just try to figure something out on how to beat it. If you don't have a defense versus the spell then wait for that cleric to use it all up. It is an RP server and waiting in ambush or stalking someone until they're unprepared is something that probably should happen more often.

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  • Quoth The Raven
    replied
    Nah, it's the items, cause PnP scales with items in mind - it doesn't really matter how many times you're gonna cast it cause you don't have infinite actions in a single combat; normally you cast about 5 spells and by then the encounter is over.

    Take level 20 fighter, he's gonna have a fortitude of:

    12 base +
    2 base con (at least) +
    1 Tome of Con +2 (at least) +
    3 Item of Con +6 +
    5 item of saving throws +
    3 miscellaneous =
    26

    without even trying, throw a couple of other things in, like Greater Heroism, and DC 39 (which is high for PnP) won't look so scary. Fifty-fifty if not less, and even then you get stuff that allows you to re-roll stuff X times per day, or things that let you automatically pass a saving throw. If you start looking at guys like a paladin or a dwarven defender, they'll just laugh their asses off.

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  • Kajae
    replied
    It's also a consequence of lacking the 8-hour resting period, associated Fatigue levels, the spell component requirements and spell preparation time.

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  • MadSeer
    replied
    Originally posted by Quoth The Raven View Post
    I'm sure I'm going to cause the ire of someone with this comment... :|

    Oh well I'll just say it anyway.

    This is a consequence of a low magic world, with high level casters. That's not gonna change if you stick to the PnP spell rules.
    It is, you're 100% right. You can't have a balanced low magic world with limitless, high level casters.

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  • MadSeer
    replied
    Originally posted by Zoberraz View Post
    According to the SRD: Str +6, Dex +4, Int +2, Wis +2, Cha +4.

    Vampirism doesn't seem to be that great a contributor, though it does validate the use of a Periapt of Wisdom +6. But... wasn't Sundren a low-magic server even then?

    *shudder*
    Don't ask about DCs. I honestly believe something's wrong with how NwN2 does the math for certain spells: A level 20 wizard with a +8 INT modifier, Spellcasting Prodigy and Greater Spell Focus Abjuration will have a DC of 39 on his Dismissal spell, which is a level 5 spell. However, his DC on the 7th level Banishment spell will be 28.

    Dismissal: DC 10 + 2 + 5 + 8 + 1 = 39
    Banishment: DC 10 + 2 + 7 + 8 + 1 = 28
    Something's obviously wrong in Dismissal's math.

    However I did the test with a Cleric and Implosion, with the same stats, and it gives me a DC 33. Which means it's really just the random +3 that has no place there. As a side note, if Clive started with 18 wisdom or if he's Epic, the 35 DC adds up. The only thing about this DC really is the +3.

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