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I'm sure I'm going to cause the ire of someone with this comment... :|
Oh well I'll just say it anyway.
This is a consequence of a low magic world, with high level casters. That's not gonna change if you stick to the PnP spell rules.
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I have never used this spell and do not have it on any character past or present. It mostly affects other casters, so now when they cast deathward on themselves they aren't immune to every instant death spell. My FB gets deathless frenzy though that doesnt last long, so it really doesnt matter much there. I dont think the change is necessary, but I certainly dont see any reason it cant be tested. If the staff sees it as too much of a problem it can be changed.
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Ripping a hole in the fabric of the Universe to create a temporary, miniature black hole at a designated location certainly fits Evocation.
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I think the point is that Implosion is no longer considered an instant-death spell, as all it does is open a magical vortex. The vortex isn't necessarily in anything, but, generally, it's targetted to be inside you.Originally posted by Machiavelli View PostDoes the change also encompass Shadow Shield?
It's not Death magic, it's more...What, Conjuration?
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Although I am enjoying the attention.....
Clive wears a Periapt wisdom +2 like everyone else.
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According to the SRD: Str +6, Dex +4, Int +2, Wis +2, Cha +4.
Vampirism doesn't seem to be that great a contributor, though it does validate the use of a Periapt of Wisdom +6. But... wasn't Sundren a low-magic server even then?
*shudder*
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Well...
If you stop and seriously consider it, the only thing Deathward protected for the most part in regards to Implosion... were the people casting Deathward and sometimes rarely applying it on others. Other individuals were most of the time unprotected from Implosion. So, even so the 'power up' of Implosion does reinforce the cleric/favored soul, it also in turn leaves the caster-oriented classes that could cast deathward with less defense against Implosion.
...and Clive gets DC 35 from this spell? Seriously? Maia's best save, Reflex +18, has a good deal of trouble getting past some of the DC 35 traps in the Mossdale. To reach that, you'd need a base DC 10, +9 spell level, greater spell focus for +2... DC 21. So, for Clive to go higher, he'd need Wisdom 38; or 32 if Implosion somehow really gets a +3 bonus to DC. Throw in spellcasting prodigy for a required Wisdom of 30. (if you start with wisdom 18, pump it up five times, you get Wisdom 23 around level 20 so you'd also need something more to give you the +7 bonus... and that exceeds the capabilities of a Periapt of Wisdom +6).
It's not my intent to be disruptive. I just find the math behind this pretty scary (my level 20 ranger has a +14 fortitude save... so with DC 35, it's like, *snap fingers* immediate wipeout ).
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I'd rather pose it as being possible to kill himself. Not necessarily likely. Especially when in melee, it's pretty easy to get used to dropping an AoE just outside your position with consistency, with just a bit of practice.
Not that it wouldn't be comical to see someone kill themselves with the spell.
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Being a short range spell the caster is likely to kill himself along with his victim. Especially in the heat of combat. Misjudge your range and you are sucked into the vortex.
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Alright, I'll bullet (dash) point it instead.
- Why is NWN1 better in this instance, but not other instances (numerous other spells have some dramatic differences, many class abilities, etc. [some of such disregarding the 3.0 to 3.5e rules, no less])?
- Do you believe this change actually results in something beneficial, besides making clerics more powerful?
- Are you fine with the fact that clerics now have the most powerful instant kill spell?
Edit: I have been warned of being a Troll for this post. So, I am now genuinely baffled, and have no idea how to progress this discussion.Last edited by The Almight Red; 07-19-2010, 07:33 PM.
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