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  • Persistent Chests

    Hello,

    I have a question. Would it be possible to create some persistent chests in the Waukeen temple? I would like to store some of my treasures which I fear to carry by me (you know this little thieving bastards? No one can be sure when they're around), but I really can't find a free room for rent. I was trying to find some but everything's full right now so the persistent chest in the Waukeen temple would come in handy - something like the personal safe in treasure store rooms? Small with just the one chest and a key? For fee? Like in a bank?

    Thank you for the answer. Or I would welcome the information who can be kicked out of his room in a pub because if such an excellent person like me has to dwell under the rainy skies there is on reason for elves or halflings to hide there dirty backs in the dry safe tavern.

    With full respect to myself Duerric the Great.
    Duerric - peaceful Dwarf murdered by the cowardly Guards in a Jail whilst fighting for the Elvish Rights
    Ball - great hunter and the haflings lover, killed by the bear in the Viridale Forest
    Dirt
    - businessman and house cleaning specialist, still alive

    PS: you don't need to ask me, when you wish to response in the forum. If it's not locked, it's open for your responses.

  • #2
    I think we should rather change the way you can rent a room in the inns. Or at least how people use them. Right now it is too easy and too cheap to rent a room for a whole week. So i am quite sure that the people that are lucky enough to get a free room just rent it for a week even though they don't use it all the time and maybe even go on RL vacation during that time.

    It might be less IC but i would like to ask you to rent the rooms only for a day and maybe even return the key immediately once you are done. I don't mind if Cirion ocupies his room at the Sudren comfort all the time or that enchanters that need to access their rooms all the time rent them for a longer period. But if you just need to get or store somethign once in a while then there is no need to block the room longer than necessary.

    Comment


    • #3
      There are also a few inns who don't yet have rooms attached... *cough* Ranger's Rest *cough*

      *angelically sweet puppy-eyed smile*

      Annaleen Wiltenholm-There's always something to smile about.
      Chani Kalera- Intimidation is the new diplomacy. *looms*
      Eleanor "Bloody Elle" Lark - Why is the rum always gone?
      Yolanda Brown - If life gives you lemons, make lemonade. But unless life also gives you water and sugar, your lemonade is going to suck.
      Astrid Hammerhand - Och!

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      • #4
        I'm all for persistent chests at the temple of Waukeen. Call them safety deposit chests and charge a small fee for their use and you should only need one or two little rooms, or maybe a small tweek to make sure than only one person can enter the room at a time (ok, I know that script may be a little more complicated than small ) -- this idea could be voided for me if we get that persitant chest in the Triumvirate though .
        Bree - Bookkeeper and diplomat of Exigo.

        Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
        Cybil Gelley (Retired)
        Perry Turnipfodder - aspiring talent, happy chronicler.

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        • #5
          I think Duerric's idea is excellent...just go into the Temple of Waukeen, talk to the Priestess (or who ever) and instead of the "deposit/withdraw" dialogue box, the persistent chest opens and you could put your gold and/or items in it for safe keeping.

          I know that Zothen always needs to empty his pack of gems, blank scrolls, higher-level spell scrolls that will need to be scribed later, as well as back-up weapons and armor in case of an "unfortunate circumstance." He says that many times renting a room is just a big pain in his...donkey. Especially when he travels all the way to one of the Inns just to find out there's nothing available.
          I am Midian Dark

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          • #6
            Thing folk do not figure is that we have what five inns? each with four rooms? (guessing).

            that means a total of 20 charactors can store things while everyone else waits and hopes someone forgets to pay or quits paying to have a room.

            also note I said charactors so if you have a player who rents 2 rooms that decreases it more for everyone else.

            Perhaps if there was a vault that would mean ALL charactors could store things, and we do not need to have 5000 inn rooms for all active charactors.

            I have been thinking of how this could be done.

            The teller converstation is set to have four new options in their converstation if the teller has 4 keys in their inventory.

            When someone pays gold one of the four keys gets copied to the player and removed from the teller.

            All the vault doors are set to open when chest are set to locked. When a PC uses a key and opens the chest it locks the door.

            No key opens the door but a switch when it is used the key gets taken away, and the teller gets it returned.

            Its an idea which I am sure can be tinkered with to be less script intense.
            blame everything right in my life on god -Me.
            Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
            I am only what you percieve, and even that is an illusion. -Me.

            Ashinet Clavin Shiv Shadowsong

            Comment


            • #7
              The same character can only rent 1 room at a time. Inn keepers will not show the option to rent another room if you have a key in your inventory.
              sigpic
              Corvus Corax - Tracker, Scout, Spy, and finder of lost shadows

              Comment


              • #8
                Originally posted by Verrath View Post
                There are also a few inns who don't yet have rooms attached... *cough* Ranger's Rest *cough*

                *angelically sweet puppy-eyed smile*

                No way!!!

                Don't you expect that such an excelent person like me would spare a minute in the stinking elvish nest up in the trees?! I take that as an insult!

                Duerric the Great, master of the masters in the whole universe
                Duerric - peaceful Dwarf murdered by the cowardly Guards in a Jail whilst fighting for the Elvish Rights
                Ball - great hunter and the haflings lover, killed by the bear in the Viridale Forest
                Dirt
                - businessman and house cleaning specialist, still alive

                PS: you don't need to ask me, when you wish to response in the forum. If it's not locked, it's open for your responses.

                Comment


                • #9
                  Hello again,

                  now seriously. I know how hard is to create really working persistent chests. I think that room renting in a tavern is a good idea but the stand alone persistent chests in the bank would be more then welcome. I think I could use a banker (priestesst) like usually just for financial transactions with the nice new UI - it's quick and good and I store my money there so I need this comfort! It would be nice to add just another option to the conversation to offer the new "deposit store" with the use of persistent chest - one small room added with some chest good security and halflings detection.

                  That chest should be universal for all players and every use of such a thing could cost some money - you want to store some things? Pay. You want to take them from the chest? Pay. (not so much of course - like the vault in a bank). I found many nice useful things (not for me - its for the crafting I think) and I can't carry them so I have to sell them even if I know that somebody could use them. I keep just really rare things like adamantine ingot etc. (I hope its rare ) but I'm strongly limited by their weight.

                  Thanks for the answers. Thanks for the future promise you'll do it because I know you'll create it.

                  Duerric the Great, the first real dwarf fighting for the justified right to crush the elvish desease
                  Duerric - peaceful Dwarf murdered by the cowardly Guards in a Jail whilst fighting for the Elvish Rights
                  Ball - great hunter and the haflings lover, killed by the bear in the Viridale Forest
                  Dirt
                  - businessman and house cleaning specialist, still alive

                  PS: you don't need to ask me, when you wish to response in the forum. If it's not locked, it's open for your responses.

                  Comment


                  • #10
                    Originally posted by joker View Post
                    The same character can only rent 1 room at a time. Inn keepers will not show the option to rent another room if you have a key in your inventory.
                    YES! But, if I create say 3 charactors all three could rent rooms decreasing all the rooms players could use by 3.

                    That is what I meant.

                    been muling the idea I wrote ealier around. I think modifying maybe 1 script and adding another would all that it requires ontop of modifying or adding a converstation.

                    converstation
                    1. if npc has key & player has X gold
                    1a. player takes option remove X gold, give key to pc, remove key fron npc

                    on open chest script
                    1. lock door with same tag as chest
                    2. do the thing that lets folk do persistant chest stuff :P

                    On use of switch by door to leave.
                    1. If player has key remove it and copy to npc
                    2. open door lock chest.

                    hmm....idea too might be better?

                    converstation
                    1. player has X gold
                    1a. player takes option remove X gold
                    1b. check local variable 1, set variable 2
                    1b. open door =variable 2

                    on open chest script
                    1. lock door with same tag as chest
                    2. do the thing that lets folk do persistant chest stuff :P

                    On use of switch by door to leave.
                    1. clear variable on npc = door number.
                    2. open door lock chest.
                    blame everything right in my life on god -Me.
                    Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
                    I am only what you percieve, and even that is an illusion. -Me.

                    Ashinet Clavin Shiv Shadowsong

                    Comment


                    • #11
                      Wait, wait. I am no script monkey, but I think you're suggesting that all of your characters use the same persistent chest. I'm pretty sure that's a no-no, since switching items between your characters isn't allowed.

                      Please correct this poor fool if otherwise is true =P
                      Characters:
                      Peridan Twilight, one-eyed dog of the Legion, deceased.
                      Daniel Nobody, adventurer and part time problem solver.

                      [DM] Poltergeist :
                      If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

                      Comment


                      • #12
                        Originally posted by Peridan View Post
                        Wait, wait. I am no script monkey, but I think you're suggesting that all of your characters use the same persistent chest. I'm pretty sure that's a no-no, since switching items between your characters isn't allowed.

                        Please correct this poor fool if otherwise is true =P
                        no, my suggestion would be a room that has a chest folks can open and use. If I understand how the current persistant chest is they are attached to the charactor.

                        so if say i rent from in 1 then let my rent lapse then rent from inn 2. My stuff still exist.

                        what I was suggesting is just having it setup so the Temple has a storage box kind like a bank but for rooms. Each room is one that you can purchase that works until you use the door open switch and leave. Seeing it locks the chest only that charactor will get access to it.

                        As for renting rooms its seperate charactors so they have no abilty to access the seperate inn rooms. I was just remarking that if I have two or more charactors rent rooms I am decreasing others chances of aquiring a room.

                        *edit*
                        let me lay out what I was figuring in my head.

                        Player 1 goes to a teller says "hey I want to store some goods here" seeing they have 60 gold they can use the storage box in room 1. Once they open the box the door behind them locks keeping anyone from intrupting their banking. Once done they flip a lever to leave unlocking the door, and locking the chest.

                        If player two enters the temple at the same time wanting to do teh same thing teller lets them use room 2 seeing they know room 1 is being used.

                        after using the door lever and exiting room1 is now use able.

                        make sense?
                        blame everything right in my life on god -Me.
                        Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
                        I am only what you percieve, and even that is an illusion. -Me.

                        Ashinet Clavin Shiv Shadowsong

                        Comment


                        • #13
                          Ah, but there is a fatal flaw. I think the chests are universally persistent, because Gamling posted a thread the other day (like, a month ago) that was asking who left stuff in a chest where Lauan rented the room.
                          Characters:
                          Peridan Twilight, one-eyed dog of the Legion, deceased.
                          Daniel Nobody, adventurer and part time problem solver.

                          [DM] Poltergeist :
                          If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.

                          Comment


                          • #14
                            that was a qwirk because another topic spoke of someone loosing their room due to not paying and worried about having their chest. Upon which saulus said rent another room still have stuff.



                            I would not be surprised that all the room keys just have plot locks requiring the room key, and have an on-open script that deals with that charactors stuff put into it. I think that has to do with SQL. Which I have little to no knowledge of
                            blame everything right in my life on god -Me.
                            Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
                            I am only what you percieve, and even that is an illusion. -Me.

                            Ashinet Clavin Shiv Shadowsong

                            Comment


                            • #15
                              In general, some sort of persistent chest available to all is a good idea.

                              While not the best solution simply putting one (or more) chests out in the open. No extra scripting (while in use no other can access mush like the rooms). Yes it is not ideal for it is not secured... but a good rogue can follow in your own room!

                              It is quick, should be doable till a better solution is implemented...

                              Just a thought
                              Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
                              Alexandra: Ever faithful (just shy of a Zealot)
                              Yodglum: May Kossuth's flame light your way and burn those in it!
                              Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

                              Shaving kittens: not an official sport, but fun just the same

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