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Enhanced Power attack for Frenzied Berserker Question.

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  • #16
    You can't move in defensive stance they can charge you but moving will turn it off.

    http://www.gamebanshee.com/neverwint...endefender.php

    I am pretty sure dwarven defender gets 6 damage reduction at 10 levels.

    Strength bonus from stance probably does not stack with the Frenzy stength bonus. Much like casting bull strength and raging will not stack.

    Though the bard class will add +1 damage and attack from inspire. at level five +2 ac and level 7 can regenerate while you can wait to rest.

    Immunity to flanking? huh?

    Improved uncanny dodge is a sweet feat, though unless you get mixed with rogue levels or another class giving the same feat after level 15 not as helpful.
    blame everything right in my life on god -Me.
    Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
    I am only what you percieve, and even that is an illusion. -Me.

    Ashinet Clavin Shiv Shadowsong

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    • #17
      The idea of the dwarven defender is to sit in a doorway/valley/place large enough to hold a dwarf/bottlenecked position and tank off the blows with your allmighty DR (I believe it stacks with ironbones) while your mages throw down the heavy stuff!

      Since you have Fortitude and Will as high saves and your getting a +2 bonus to all saves from your stance your likely to resist most of your party mage's Save Or' spells and will soak up the bludgeoning damage from his Icestorm as well

      *edit* I think at level15 you'd still be immune to all but rogues of level13 or above (Imp uncanny grants a +4level safety buffer on flank attacks doesnt it?)
      Originally posted by roguethree
      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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      • #18
        I'm sorry but, to take damage every round whilst in a frenzied rage. Translate that into reality. Imagine yourself in a fight scenario and your damaging yourself because of the way you are fighting is so furious.

        That is not a state that you can quickly do a thought out action. Disarming I could perhaps see how it could happen but not tactically, I know intelligence of 13 is a Prerequistes for disarm but if used during frenzy, it's a result of the violent hacking and slashing happend to knock the opponents weapon flying. Knockdown is pretty much the same, a result of a blow so furious that the opponent went down from it. Althought NWN2 stupid no damage on a knockdown hit thing is complete crap.

        I've been knocked down in martial arts classes and hitting the floor tends to hurt as much as any blow.

        Anyhow, I know the question has been answered and i know how DMs in this place love to lock a thread as soon as the question is anwered and people start to talk about other things but this is opeing up all sorts of very interesting conversation about Frenzied berserkers.

        I never considered playing this class before, the concept in itself is just not how I approach conflict at all. This class is a real contradiction. It's like everything turned on it's head. It's unbalanced and uncontrolled to the point that it's not safe to itself and it's allies but there is some measure of power that can come from it if used right.

        The thing that seems dangerous to me is that, when a frenzied berzerker goes up against something that is as extreme as itself 'in the opposite' but better at it. How can it win. The berzerker will burn itself out in the fight, not do the damage that it's designed to do and then leave itself wide open for coup de grace.
        If honour is truth and a lie is respect, then a secret is sacred.
        Confide in me my friend and I shall love you like no other.

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        • #19
          Originally posted by Product of Void View Post
          Frenzied Berserker(10), Fighter(3), Bard(7)
          Race: Shield Dwarf
          Alignment: Not lawful
          Deity: -
          STR: 15(20)
          DEX: 14
          CON: 16
          WIS: 10
          INT: 12
          CHA: 12

          {Darkvision, Stonecunning, Hardiness vs. Poisons, Hardiness vs. Spells, Battle Training vs. Orcs, Battle Training vs. Goblins, Battle Training vs. Giants, Skill Affinity (Lore)}

          Bonusfeats: $: Fighter

          Lvl 01: Bard(1): Background: Bully0, Toughness, {Bardic Knowledge, Inspiration, Inspire Courage, Countersong, Fascinate, Armored Caster (Bard)}
          Lvl 02: Fighter(1): Power Attack $, {Tower Shield Proficiency}
          Lvl 03: Fighter(2): Stone Bones $
          Lvl 04: Bard(2): STR+1, {Inspire Competence}, (STR=16)
          Lvl 05: Bard(3): {Haven Song}
          Lvl 06: Fighter(3): Great Cleave
          Lvl 07: Bard(4)
          Lvl 08: Frenzied Berserker(1): STR+1, {Frenzy 1}, (STR=17)
          Lvl 09: Frenzied Berserker(2): Extra Rage, {Supreme Cleave}
          Lvl 10: Frenzied Berserker(3): {Frenzy 2}
          Lvl 11: Frenzied Berserker(4): {Deathless Frenzy}
          Lvl 12: Frenzied Berserker(5): STR+1, Extend Rage, {Frenzy 3, Enhanced Power Attack}, (STR=18)
          Lvl 13: Frenzied Berserker(6): {Inspire Frenzy 1}
          Lvl 14: Frenzied Berserker(7): {Frenzy 4}
          Lvl 15: Frenzied Berserker(8): Iron Bones, {Inspire Frenzy 2, Greater Frenzy}
          Lvl 16: Frenzied Berserker(9): STR+1, {Frenzy 5}, (STR=19)
          Lvl 17: Frenzied Berserker(10): {Inspire Frenzy 3, Supreme Power Attack}
          Lvl 18: Bard(5): Curse Song, {Inspire Defense}
          Lvl 19: Bard(6): {Cloud Mind}
          Lvl 20: Bard(7): STR+1, {Inspire Regeneration}, (STR=20)
          *snip*
          Don't forget you need Second Wind and Jump Rank 6 to take FB on Sundren.

          Comment


          • #20
            Originally posted by Azulfae View Post
            I'm sorry but, to take damage every round whilst in a frenzied rage. Translate that into reality. Imagine yourself in a fight scenario and your damaging yourself because of the way you are fighting is so furious.

            That is not a state that you can quickly do a thought out action. Disarming I could perhaps see how it could happen but not tactically, I know intelligence of 13 is a Prerequistes for disarm but if used during frenzy, it's a result of the violent hacking and slashing happend to knock the opponents weapon flying. Knockdown is pretty much the same, a result of a blow so furious that the opponent went down from it. Althought NWN2 stupid no damage on a knockdown hit thing is complete crap.

            I've been knocked down in martial arts classes and hitting the floor tends to hurt as much as any blow.

            Anyhow, I know the question has been answered and i know how DMs in this place love to lock a thread as soon as the question is anwered and people start to talk about other things but this is opeing up all sorts of very interesting conversation about Frenzied berserkers.

            I never considered playing this class before, the concept in itself is just not how I approach conflict at all. This class is a real contradiction. It's like everything turned on it's head. It's unbalanced and uncontrolled to the point that it's not safe to itself and it's allies but there is some measure of power that can come from it if used right.

            The thing that seems dangerous to me is that, when a frenzied berzerker goes up against something that is as extreme as itself 'in the opposite' but better at it. How can it win. The berzerker will burn itself out in the fight, not do the damage that it's designed to do and then leave itself wide open for coup de grace.
            As Azulfae said: the stronger power will end up winning, you need power of a different type to win against a statistically stronger adversary! Thats why my dwarven vote goes for the DD!

            Besides a raging frenzied berserker has 12AC less AC then a DD in battle stance. (-2rage, -2frenzy, DD gets +4dodge and +4dodge from stance)

            He also made a good point about knockdown, one of my friends at school Mark Ray was pretty good at judo, and despite the fact that Ive done some Karate and about four years of ninjitsu he absolutely wiped the floor with me. Throws and knockdown attacks are very painfull: As the saying goes "The bigger they are, the harder they fall"
            Originally posted by roguethree
            If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

            Comment


            • #21
              I agree DD is just better than FB for a low magic setting, but if you add in Damage reduction and resistance(if these were to increase equally, the FB gains advantage) and if the FB has any Vampiric weapon, the FB would destroy the DD.

              But its all mechanics at this point.

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              • #22
                Azulfae, did you read my last post?

                The FB's rage doesn't necessarily mean that he has to use it. You can have a rather successful FB fighting without his rage until the moment when he starts being very low on hit point. By the point, he can rage, and the HP reduction is going to be unimportant in light of his Deathless Rage ability.

                Not to mention that the FB's rage doesn't stack statistically with magical items increasing the same stats, or spells (though it shines more in a low-magic setting). The Rage is one of the FB's tools that he can use, but it doesn't actually limit the other things he can do.
                Maia Nanethiel ~ Moon Elf Female Ranger

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                • #23
                  Originally posted by Zoberraz View Post
                  The FB's rage doesn't necessarily mean that he has to use it. You can have a rather successful FB fighting without his rage until the moment when he starts being very low on hit point. By the point, he can rage, and the HP reduction is going to be unimportant in light of his Deathless Rage ability.
                  If I recall, Deathless Rage does not prevent death due to hp loss, it just works like Death Ward.

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                  • #24
                    Originally posted by c2k View Post
                    If I recall, Deathless Rage does not prevent death due to hp loss, it just works like Death Ward.
                    Yes, EVERYONE confused it with the deathless rage battle in the OC. It doesnt work like that in reality!

                    The FB in the arena is an exception...
                    Originally posted by roguethree
                    If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                    Comment


                    • #25
                      Originally posted by Zoberraz View Post
                      Azulfae, did you read my last post?

                      Lol sorry no when i wrote my last post I had not noticed there was a whole other page of posts to read.

                      My bad!
                      If honour is truth and a lie is respect, then a secret is sacred.
                      Confide in me my friend and I shall love you like no other.

                      Comment


                      • #26
                        I just noticed this.

                        Originally posted by Zoberraz View Post
                        Not to mention that the FB's rage doesn't stack statistically with magical items increasing the same stats, or spells (though it shines more in a low-magic setting). The Rage is one of the FB's tools that he can use, but it doesn't actually limit the other things he can do.
                        It does actually. Frenzy even stacks with Rage. The only thing it doesn't stack is the extra attack you would get from Haste or similiar extra attack spells(think Haste is the only one). It might not seem that way if you have +12 in bonuses though, because the game caps all ability bonuses at +12.

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