I find the best way to overshadow another character is not build, it is RP.
Some of the most powerful characters I've seen have not been well built they have simply been very interesting and very well known. Being well involved in everything that goes on on a server means you have much more influence and access to whatever you need to shine more.
In anycase 'the point at hand' makes the case against powergaming, Multiclassing has it's penalties to build.
I realised a long time ago that the characters that were best built were the 'one class' specialists who took no prestige classes or second classes.
This is especially apparent when it comes to caster classes where to keep only the one class means you have far more powerful spells and much more of them.
In NWN2 especially, multiclassing seems to serve nothing more than creating a character that is unique and of your own vision. In this way you end up being able to RP something no-one else has, to the detriment of your BAB and none of your abilities, (dispite having many,) being of a very high level.
It's funny how people then say that you have a powergaming build! If you are going to multiclass you need to plan it out properly to even be able to compare to the pure class characters in potency.
It is so easy to waste feats and skill points in this game and there is no way to turn back and change things, looking forwards isn't much help either since levelling slows down the higher you get.
Opening ones self to criticism by selecting your level progression in a varied and complicated way, that doesn't cover your ass at every turn, does not make you a powergamer.
I only stopped getting accused of powergaming after playing NWN1 for about 4 years at which point I knew the rules well enough to plan my characters out for their first 8-10 levels without much effort or mistakes.
It's always the n00bs who are clumsy when making a build and then vocalise their errors and seek to discuss how to do it better that get overheard and accused of powergaming.
Powergaming is a behavioural thing 100%.
Multiclassing is about seeking something that isn't available.
Some of the most powerful characters I've seen have not been well built they have simply been very interesting and very well known. Being well involved in everything that goes on on a server means you have much more influence and access to whatever you need to shine more.
In anycase 'the point at hand' makes the case against powergaming, Multiclassing has it's penalties to build.
I realised a long time ago that the characters that were best built were the 'one class' specialists who took no prestige classes or second classes.
This is especially apparent when it comes to caster classes where to keep only the one class means you have far more powerful spells and much more of them.
In NWN2 especially, multiclassing seems to serve nothing more than creating a character that is unique and of your own vision. In this way you end up being able to RP something no-one else has, to the detriment of your BAB and none of your abilities, (dispite having many,) being of a very high level.
It's funny how people then say that you have a powergaming build! If you are going to multiclass you need to plan it out properly to even be able to compare to the pure class characters in potency.
It is so easy to waste feats and skill points in this game and there is no way to turn back and change things, looking forwards isn't much help either since levelling slows down the higher you get.
Opening ones self to criticism by selecting your level progression in a varied and complicated way, that doesn't cover your ass at every turn, does not make you a powergamer.
I only stopped getting accused of powergaming after playing NWN1 for about 4 years at which point I knew the rules well enough to plan my characters out for their first 8-10 levels without much effort or mistakes.
It's always the n00bs who are clumsy when making a build and then vocalise their errors and seek to discuss how to do it better that get overheard and accused of powergaming.
Powergaming is a behavioural thing 100%.
Multiclassing is about seeking something that isn't available.
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