As a first time wizard on an rp server i have been considering this spell for awhile now and how it could fit into roleplay beyond the spell description ingame. Mainly i'm looking for approved methods to find some rp angles to add some more creative fun to different situations.
Firstly, the meanings of the words themselves.
Clairaudience;
1. The power to hear sounds said to exist beyond the reach of ordinary experience or capacity, as the voices of the dead.
2. The supposed power to hear things outside the range of normal perception.
So is this the spell that is used to speak with someone that has died recently?
Example; A wandering mage comes across a fresh dead body of an adventurer. Not able to raise him, the mage casts the spell in order to find out what happened..
Could this same spell be used like a psychic in order to commune with Little Sally's long dead Grandma?
What if, for ingame purposes. This spell could be used (while a dm is around or something) to commune with a being on a higher or lower plane of existence? (not a god just some super special dude or dudette)
What about definition #2...Could this spell be used to increase the range that someone might be able to listen in on a conversation? Perhaps it could even be used to hear a conversation thru a door or window that might normally not be possible?
Clairvoyance;
1.The supernatural power of seeing objects or actions removed in space or time from natural viewing.
2.Quick, intuitive knowledge of things and people; sagacity.
The supernatural power of seeing objects or actions...so in this case lets say someone is given an item. After casting this spell the caster could determine a part of that items past or future..maybe who would own it...something about that items current owner.
Or even see into the very nature of the item itself (excluding magic items as we already have an identify spell ingame for that) what if said item were cursed, or had some extra planar being attached to it, as an example.
Perhaps another item was present during a terribly emotional event and that can be seen by the caster holding the item. Would these things be an acceptable use of the spell in some cases?
Now regarding knowledge of people...little Timmy is lost in a well and his parents are deeply worried. They havent seen him in half a day now so they run to the local "whatcha-ma-call-it" for advice, bringing along his shirt. He casts the spell on the shirt and can glean some bits of information about poor little Timmy's situation. Maybe the shirt isn't needed, just personal knowledge about the subject by the caster?
So anyway, thats about all i can come up with for now. What do you guys think about this?
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Firstly, the meanings of the words themselves.
Clairaudience;
1. The power to hear sounds said to exist beyond the reach of ordinary experience or capacity, as the voices of the dead.
2. The supposed power to hear things outside the range of normal perception.
So is this the spell that is used to speak with someone that has died recently?
Example; A wandering mage comes across a fresh dead body of an adventurer. Not able to raise him, the mage casts the spell in order to find out what happened..
Could this same spell be used like a psychic in order to commune with Little Sally's long dead Grandma?
What if, for ingame purposes. This spell could be used (while a dm is around or something) to commune with a being on a higher or lower plane of existence? (not a god just some super special dude or dudette)
What about definition #2...Could this spell be used to increase the range that someone might be able to listen in on a conversation? Perhaps it could even be used to hear a conversation thru a door or window that might normally not be possible?
Clairvoyance;
1.The supernatural power of seeing objects or actions removed in space or time from natural viewing.
2.Quick, intuitive knowledge of things and people; sagacity.
The supernatural power of seeing objects or actions...so in this case lets say someone is given an item. After casting this spell the caster could determine a part of that items past or future..maybe who would own it...something about that items current owner.
Or even see into the very nature of the item itself (excluding magic items as we already have an identify spell ingame for that) what if said item were cursed, or had some extra planar being attached to it, as an example.
Perhaps another item was present during a terribly emotional event and that can be seen by the caster holding the item. Would these things be an acceptable use of the spell in some cases?
Now regarding knowledge of people...little Timmy is lost in a well and his parents are deeply worried. They havent seen him in half a day now so they run to the local "whatcha-ma-call-it" for advice, bringing along his shirt. He casts the spell on the shirt and can glean some bits of information about poor little Timmy's situation. Maybe the shirt isn't needed, just personal knowledge about the subject by the caster?
So anyway, thats about all i can come up with for now. What do you guys think about this?
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