Something that has come to the attention of another player and myself recently when it becomes known that a DM is around or you're on a DM event and there's a DM controled NPC to interact with... Please take this as constructive feedback and criticism and do not respond with 'you can't tell me how to RP' kinds of statements. There are both IC and OOC issues to take into consideration.
If you play a PC that normally is not overly outgoing, intelligent, wise, charismatic, etc, don't suddenly change their persona in an attempt to try to get some kind of an edge or favorable results for yourself and your PC. I've seen events where a bunch of PC's are talking nonstop and acting so much more aggressive and vocal than they normally would just because of the 'DM factor'. I understand everyone likes DM attention and wants to be noticed, etc. but sometimes it's better RP and better for the sake of other players just to chill and take it down a tone; sometimes it's just outright selfishness that I see in some players that try to 'take over' an event and singlehandedly do everything by themselves. It's as if the other PCs don't exist.
Two examples I'll point out: there is an ongoing quest where a Paladin of Torm is involved, and repeatedly people have acted like he does not exist when making decisions or speaking to NPCs. In most situations the paladin would be looked to as a natural spokesperson and leader and do a fair amount of the talking (unless of course, all the other PCs despise paladins in which case I have to ask what are they doing traveling with him?), or at least be given a chance to.
Another example: we had the quest with the banite sacrifice where a half dozen PCs jumped into the quest in the middle of things not knowing what the heck was really going on. I have no problem with people joining in time to time in the middle of things as that's the nature of a PW (as long as the DM does not object and the size of the group is manageable). What I object to is all of a sudden these people who have no idea what's going on (one in particular) suddenly start acting like they're the main protagonist of the story and doing all the talking to NPCs, commanding other PCs to do this and that, making decisions without consulting the original PCs involved etc. Now unless your PC is specificly a meglomanical type, that's rather silly for someone to do in that situation. Even a very confident and able PC would try to find out what was going on and listen first before trying to 'take over'. On top of the IC issues, it's very disruptive and annoying OOC and often breaks the flow of the event/story.
We're after a good story/RP experience; sometimes the way you can best help that along is to shut up for a while and let things develop, or let other PCs get a word in once in a while if your PC has no idea what's going on.
Now if you're PC is like Jan from BG2... that's a different story.
If you play a PC that normally is not overly outgoing, intelligent, wise, charismatic, etc, don't suddenly change their persona in an attempt to try to get some kind of an edge or favorable results for yourself and your PC. I've seen events where a bunch of PC's are talking nonstop and acting so much more aggressive and vocal than they normally would just because of the 'DM factor'. I understand everyone likes DM attention and wants to be noticed, etc. but sometimes it's better RP and better for the sake of other players just to chill and take it down a tone; sometimes it's just outright selfishness that I see in some players that try to 'take over' an event and singlehandedly do everything by themselves. It's as if the other PCs don't exist.
Two examples I'll point out: there is an ongoing quest where a Paladin of Torm is involved, and repeatedly people have acted like he does not exist when making decisions or speaking to NPCs. In most situations the paladin would be looked to as a natural spokesperson and leader and do a fair amount of the talking (unless of course, all the other PCs despise paladins in which case I have to ask what are they doing traveling with him?), or at least be given a chance to.
Another example: we had the quest with the banite sacrifice where a half dozen PCs jumped into the quest in the middle of things not knowing what the heck was really going on. I have no problem with people joining in time to time in the middle of things as that's the nature of a PW (as long as the DM does not object and the size of the group is manageable). What I object to is all of a sudden these people who have no idea what's going on (one in particular) suddenly start acting like they're the main protagonist of the story and doing all the talking to NPCs, commanding other PCs to do this and that, making decisions without consulting the original PCs involved etc. Now unless your PC is specificly a meglomanical type, that's rather silly for someone to do in that situation. Even a very confident and able PC would try to find out what was going on and listen first before trying to 'take over'. On top of the IC issues, it's very disruptive and annoying OOC and often breaks the flow of the event/story.
We're after a good story/RP experience; sometimes the way you can best help that along is to shut up for a while and let things develop, or let other PCs get a word in once in a while if your PC has no idea what's going on.
Now if you're PC is like Jan from BG2... that's a different story.



Which is generally why some people end up dea--- *Coughs* ...sacrificing themselves as leaders should in times of trouble. *Nods sagely*

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