Im not sure what its called, but it decreases levels permenantly. Is this spell allowed?
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Level 9 spell: Permenant Level Decrease
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Some spells with long-term effects like this I have always wanted to make persistent. IE you retain the curse or effects even after logging off. This makes it a much more involved process to remove things like this, and tends to increase the value of healers with these abilities.
As I have mentioned before, Sundren is not hardcore (though we do have the game difficulty set to hardcore because how certain spells function and NPCs will do criticals).
As for it permanently removing levels? I honestly can't see us ever doing something like that unless it was warranted on a PC for whatever reason.The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
George Carlin
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The spell name is Enervation (school necromancy, 1d4 level drain). It should be a temporary drain applying -1 to attack, saves, skill, ability, and level checks along with a loss of one spell per day at the highest spell level for casters per level drained. The drain can be removed with restoration or greater restoration.
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Taken directly from the manual:
9th level Sorceror/Wizard Spells:
Energy Drain (necromancy): Target temporarily loses 2D4 levels."My dual blades shall seek those who defy nature's art. For the spirit of the forest lives within my heart."
~Telemir Arelieth - Ranger of Chauntea
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Energy Drain
Energy drain is like enervation, but stronger.
Enervation also drains levels, negative levels have a chance of permanently draining the victim?s levels, but the negative levels from enervation don?t last long enough to do so, energy drain's does.Dhaot Stoneshadow - Fledgling Wizard.
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Energy drain
I thought also that there is no saving throw to avoid gaining the negative levels, but 24 hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell?s save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, the negative level also goes away, but one of the subject?s character levels is permanently drained.Originally posted by Forlorn View PostTaken directly from the manual:Dhaot Stoneshadow - Fledgling Wizard.
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Enervation is a level 4 wizard/sorcerer spell that causes 1d4 temporary level drain that can not last long enough to become permanent.
Energy Drain is a level 9 wizard/sorcerer spell that causes 2d4 temporary level drain and after 24 hours a fortitude save must be made for each temporary level drain or that level drain becomes a permanent level loss.
They are both a ranged touch attack with no save.
If the NWN2 manual is reverse then OE is thoroughly incompetent
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Thats a strong spell then, I didn't know it could permanently remove a level. Must have been a new change by Obsidian...Originally posted by Jhiroth View PostI thought also that there is no saving throw to avoid gaining the negative levels, but 24 hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell?s save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, the negative level also goes away, but one of the subject?s character levels is permanently drained."My dual blades shall seek those who defy nature's art. For the spirit of the forest lives within my heart."
~Telemir Arelieth - Ranger of Chauntea
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According to http://www.nwn2wiki.org/Energy_Drain
Energy Drain does have a save, and the effect is permanent.
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Dude, it's a 9th level spell. If not for the harsh outcome why would it be so high a level.Originally posted by undeadsteak View PostThe spell is pretty much a problem then.. leave it to Obsidian to put spells like that in game. And there's nothing even to reverse it.
It is also nothing to worry about for a few months any way. The main idea benhind such high level spells is for people to look at and dream. If the people at wizards would have looked at the game as it was written so long ago, they might have realized that their changes were going to ruin, rather than improve a complex but inconsistent game system.
For example: An elven magic user was limited to 11th level but only if his intelligence score was an 18. (There was no ability increase ever short of a wish or limited wish and those were restricted).
You reverse it by earning experience points.
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