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Let's face it, we're not all Lance Armstrong...

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  • #31
    Originally posted by Sylvanas_Kathar View Post
    Yeah, GBX laying traps isn't trying to punish a player who is running, but its to punish a player who constantly refuses to play as a part of the team, or who is powergaming. Now if the entire party were to be running through a dungeon and RPing it at the same time, I don't really think he'd start laying traps over and over again.
    You are Correct sir.

    Sometimes my illustrations are wasted -_-
    Last edited by GodBeastX; 02-22-2007, 01:15 AM.

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    • #32
      allright the "lets rp" stuff is just starting to be nit picking and whining. lets just friggan get some core stuff done first before on look he can run in armor........
      Angrim Thundergut: The Incredible Bulk

      The Hint Banality

      FINISH HIM!

      ^, >, >, V, X

      Screen goes dark

      Large red hand smashes opponent to chunky salsa

      Banality!

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      • #33
        Originally posted by undeadsteak View Post
        Heh, acutally, Crazyjerren, the moving system here is a bit annoying. I know its easier not to go through soo many areas, but heres the problem, my char Sylivia was chasing Anaya for quite a while, all she ever did was use the transition and move back and forth to places to keep on losing me. It was reaaaaaly horrible, and my char could never acutally chase Anaya and capture her.
        Yeah, that is a very poor downside to the World Map Transition. I still like the thrill of exploring new lands or the stumbling upon new cities and with the world map its almost like I don't need to know anything about where I am traveling IC to get there. The word map transition will most likely need it to grow on me like some infectious tumor that I will not be able to shake even if I wanted to.

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        • #34
          Originally posted by undeadsteak View Post
          Heh, acutally, Crazyjerren, the moving system here is a bit annoying. I know its easier not to go through soo many areas, but heres the problem, my char Sylivia was chasing Anaya for quite a while, all she ever did was use the transition and move back and forth to places to keep on losing me. It was reaaaaaly horrible, and my char could never acutally chase Anaya and capture her.
          There is a way to make that exploit less effective. Use the DMFI follow option after selecting the PC that's trying to escape. Obviously this can be abused, on the end of the pursuer this time, but it can be a counter to people abusing the travel system to hide. Make sure to police yourself on the pursuing end as well however so you don't magically track someone a mile away without any tracking skill checks etc.

          I post this because that is clearly a massive cheat/exploit, if a player escapes by using the AT/travel system - unless they send you a tell letting you know which area they went to, which is proper RP ettiquete (I truly hope people like Longbowhunter don't call that 'imposing opinions of how to RP on someone else'; there is such a thing as standards, expectations, and even rules for proper RP).

          It's because people don't understand some of these aspects of good RP protocol that servers end up making a bunch of rules; someone comes along and by either ignorance/lack of experience RPing or intentionally abuse game mechanics or skirt the edges of good RP form to 'get an advantage'. It's human nature and you have to train yourself to not take advantage of these things for the sake of good RP.

          Running is a small and less crucial example. This isn't a hardcore type of server so there won't be scripts that kick in and give you HP damage for instance if you run everywhere, but someone in heavy armor or a wizard with low CON running around like a marathoner is making a choice to sacrifice some RP depth for the sake of time or convenience; that's fine, but understand that is what you are doing, sacrificing some RP for various reasons (some of which might be legitimate enough, but you're still sacrificing RP to some extent).

          You don't play/live in a bubble; what you do affects other people in RL, and that also is the case on a RP server.
          PC - Corwin Eska'las (Sun Elf pursuing the dream of becoming a Bladesinger)

          Alt PC - Brevin Smoothands (meticulously groomed half orc bard swashbuckler... sort of... sings great, less fighting)

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          • #35
            Originally posted by crazyjerren View Post
            Yeah, that is a very poor downside to the World Map Transition. I still like the thrill of exploring new lands or the stumbling upon new cities and with the world map its almost like I don't need to know anything about where I am traveling IC to get there. The word map transition will most likely need it to grow on me like some infectious tumor that I will not be able to shake even if I wanted to.
            I actually like the uniqueness of Sundren's system overall for the most part.

            It' be a perfect marriage imo if the current system could be blended in with some areas that have more standard means of travel... actually the seemless AT scripts for NWN1 are more or less implementable I think for NWN2, and they really are tasty.

            I know it's extra work guys and gals, so I'm not even requesting or even suggesting but more wishing upon a star, along with having a real bladesinger PrC... seemless AT's on wilderness type areas with the current map system ATs on a number of key spots would be the best of both worlds for me. The map travel system is unique on a PW (for now at least) and definitely has a different flavor that works well for some aspects of travel (long distance).

            Not suggesting that Sundren do this, but just for fun, there's another option which I don't believe anyone out there has tried although some people from a PW were discussing it. The idea was along the lines of making long distance travel more interesting by making a huge area with sparse/simple details to simulate a large scale map, and scale everything on it down to make the area seem even larger still; ie with a 32x32 area game mechanics wise, you scale things down say 1:4 and you get a 128x128 area which makes economical (server resource wise) huge areas possible to simulate longer journeys. In addition, scripts are implemented that scale PC avatars down to the same ratio upon entering the area; the PCs travel through this area at scaled down speed as well - the net effect is a long slow journey through a large area where people can have plenty of time to type/RP as they walk along. Finally, there are scripts for wandering monsters and other (either set or random) encounters in this area, so if you're traveling like this through a wilderness, it really is as dangerous and scary as traveling the wilds in PnP; you hit a trigger or dice are rolled and an encounter ensues, and a script takes you to a small area where the encounter actually takes place ("you encounter something on the road...")

            If any of you have played the Fallout series it's what this would feel like, long distance travel from one major location to another on a large scale map with random encounters, but all in 3D. I think if worked out strategicly so as to not be resource heavy (thanks to Obsidian's limitations) it could be very unique and very fun.

            Actually, come to think of it this sounds fun enough I'll post it in the suggestions thread as well... a guy can dream eh?
            PC - Corwin Eska'las (Sun Elf pursuing the dream of becoming a Bladesinger)

            Alt PC - Brevin Smoothands (meticulously groomed half orc bard swashbuckler... sort of... sings great, less fighting)

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            • #36
              Originally posted by Ithildur View Post
              Not suggesting that Sundren do this, but just for fun, there's another option which I don't believe anyone out there has tried although some people from a PW were discussing it. The idea was along the lines of making long distance travel more interesting by making a huge area with sparse/simple details to simulate a large scale map, and scale everything on it down to make the area seem even larger still; ie with a 32x32 area game mechanics wise, you scale things down say 1:4 and you get a 128x128 area which makes economical (server resource wise) huge areas possible to simulate longer journeys. In addition, scripts are implemented that scale PC avatars down to the same ratio upon entering the area; the PCs travel through this area at scaled down speed as well - the net effect is a long slow journey through a large area where people can have plenty of time to type/RP as they walk along. Finally, there are scripts for wandering monsters and other (either set or random) encounters in this area, so if you're traveling like this through a wilderness, it really is as dangerous and scary as traveling the wilds in PnP; you hit a trigger or dice are rolled and an encounter ensues, and a script takes you to a small area where the encounter actually takes place ("you encounter something on the road...")
              Originally posted by Ithildur View Post
              Actually, come to think of it this sounds fun enough I'll post it in the suggestions thread as well... a guy can dream eh?
              And others can join that dream and form a revolution! I like this idea! If it could be done properly without taxing computer speeds.

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              • #37
                Originally posted by crazyjerren View Post
                And others can join that dream and form a revolution! I like this idea! If it could be done properly without taxing computer speeds.

                keep in mind the actual combat would take place in a very small area, and that the details for the large scale travel map would only have to be very sparse.
                PC - Corwin Eska'las (Sun Elf pursuing the dream of becoming a Bladesinger)

                Alt PC - Brevin Smoothands (meticulously groomed half orc bard swashbuckler... sort of... sings great, less fighting)

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                • #38
                  I want to remind everyone that while healthy discussion is encouraged, this conversation will bring about no role play restrictions on the server itself.
                  Sunder me? Sunder you!

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                  • #39
                    I'd also like to point out that scaling everything down so that areas take up more ram is more headache than you could ever believe and in some cases impossible.

                    For example, scaled creatures on death return to normal size...

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                    • #40
                      I really pity people who get offensive at the expression of opinions (however severe), usually it's republicans, but regardless you should just present your opposing opinion in a more effective fashion and you won't look like such a fool... indeed you may even look like the more rational person.

                      But the point of this post was to raise awareness , you can't dispute that running all the time is bad rp , it is plain and simple, do/can you run all the time IRL, no, you'd soon be exhausted. I'm not trying to force you to have to walk, I'd leave that up to the DMs if they deemed it approprieate (which it sounds like they don't), PG all you want, like suggested, I just won't rp with you, and I'm not stating that like a threat, I'm certain you (and everyone else) care if I rp with you as much as I care if you rp with me. But for a server that professes to "not tolerate" powergaming, I just thought this was a good point to address. And address it we have, and awareness has been risen and all is well.

                      And regarding the 20% larger heart thing, I was speaking from a mass perspective, not size, being a biologist sort you can no doubt appreciate this delineation, it is a medical fact that Lance Armstrong has a more massive heart then "normal" humans, whether it is infact 20% i don't remember, but it is some rediculous multiplier more efficient than a "normal" heart.

                      I also only have 2-5 hrs. a day of time to play NWN 2 (depending on how much I want to deprive myself of food/hygiene) , but I choose to spend my valuable time with even more valuable rp, do I run sometimes? Of course, like the great American poet Eddie Veder once said in song, "If you hate something, don't you do it too?" , but I try, very very hard, to run only when absolutely necessary, and I believe other people should too. It would make for a better COMMUNITY guaranteed.

                      EDIT: Upon reviewing server rules, it must have been some other community I'm a part of that "Does not tolerate" power gaming, I couldn't find that wording here, but it is none the less a good thing to address.
                      Metaphors in argument are like songs in love, they describe much but prove nothing.

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                      • #41
                        Alright, I'm going to give my -final- words on this whole thread.

                        People run...

                        People walk...

                        I'm sure people have enough sense to figure out where either is being over done. If not, that's why there's DMs.

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                        • #42
                          Nice job Godbeast, or was that Saulus? Im not sure who did it, but Anaya deserved it. We were walking up in Sundras cave, when we met up with 2 people who were infected by vampires. But anaya doesnt care. She just rushes to the locked chest, opens it, takes all the loot, and rushes back at us. *A rock falls on Anayas head and she dies* ^_^. I just loved that LOL. Nice job DMs!

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                          • #43
                            Yeah. That annoyed me how she just ran right for the treasure, ignoring RP..

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                            • #44
                              Originally posted by undeadsteak View Post
                              Nice job Godbeast, or was that Saulus? Im not sure who did it, but Anaya deserved it. We were walking up in Sundras cave, when we met up with 2 people who were infected by vampires. But anaya doesnt care. She just rushes to the locked chest, opens it, takes all the loot, and rushes back at us. *A rock falls on Anayas head and she dies* ^_^. I just loved that LOL. Nice job DMs!
                              Yeah... that was me.
                              The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                              George Carlin

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                              • #45
                                Heh, nothing like dying by a falling rock. Reminds me of Nethack...


                                PC: Scott Marlinton - Sorceror

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