I've never actually used mind over body myself, but the description of it says "INT and meta magic feats increase hit points (instead of CON)". I assume it meant using your int modifier instead of con modifier, as well as some bonus when you get a new meta magic feat, maybe I'll run a test build to find out.
Trap sense gives rogues a bonus to detecting traps. Traps can have higher than DC20 on our server, I've tried to disarm traps with non rogue characters that I've given a point of disable device to, and I've always gotten the 'impossible for you to do' response, meaning they are over DC 20.
Edit: Kelmoth is right, I checked the in game description and it says at first level you use your int modifier, and then after that you use you con modifier. Every time you get a meta magic or spell casting feat you also gain +1 hp.
Trap sense gives rogues a bonus to detecting traps. Traps can have higher than DC20 on our server, I've tried to disarm traps with non rogue characters that I've given a point of disable device to, and I've always gotten the 'impossible for you to do' response, meaning they are over DC 20.
Edit: Kelmoth is right, I checked the in game description and it says at first level you use your int modifier, and then after that you use you con modifier. Every time you get a meta magic or spell casting feat you also gain +1 hp.
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