Hello!
For a very long time - since the days of my NWN1 roleplaying - I've had a conception of a character who's not a typical adventurer. Instead, she was to be an archaeologist, historian, scholar, traveller, scribe and treasure hunter. Because this character would die in two seconds in any non-RP server, I've shelved her for a long time. Sundren, however, seems like a great place for me to try this out: there's great roleplaying, and the city houses a library and a university.
However, when it came to actually creating her - I came into problems. So here I am!
The character would have average/low Str/Dex/Con and high Int/Wis, and above average Cha (maybe). The most important skills for her to focus on are Lore, Disable Device, Open Lock (to get into the tombs for hands-on research), Search. Other skills are possibly Spot, Listen, Survival (purely for RP), Heal (?) Spellcraft (?), or Concentration (?). Important feats are Scribe Scroll, Skill Focus: Lore, Brew Potion, maybe Able Learner.
Oh, and she's a half-elf, though considering they look hideous in NWN2 I might be reconsidering that. So, no multiclassing problems.
There are three classes I'm considering and each have its advantages and drawbacks.
Bard
Pros: Bardic Knowledge (great way to boost Lore), varied spellcasting (fitting in with the scholar image), average HP and fighting gives traveller image.
Cons: I don't need Perform at all (the basis of Bardiness), Cha-based spellcasting, no Open Lock/Disable Device.
Rogue
Pros: Disable Device, Open Lock, traveller thing, lots of skill points.
Cons: Sneak Attack. It's just silly to see my scholar character backstabbing goblins. Plus, no spellcasting.
Wizard
Pros: Very scholarly, familiar (I love familiar interaction!), feats like Scribe Scroll and Brew Potion, Int-based spellcasting, metamagic feats?
Cons: Too magic-orientated, no disable device/open locks, pathetic HP.
Sorcerers may be also be a choice, but they're pretty much the same deal as Wizards.
So right now I'm considering a Rogue/Wizard, though I'll just have to ignore that annoying Sneak Attack. Alternatively I could take Bard with Able Learner feat, and dump points into DD/OL anyway (though progression would be very slow). Perhaps a Bard/Wizard so there's no sneak attack? But then there's no DD/OL...argh! What do you guys think?
If possible, ultimately I would like the character to become a Harper Agent (despite its general crappiness); which requires a spellcasting class (so Pure Rogue is out). Harper Knowledge would be excellent for this character, and I think it'd make very interesting RP and story oppertunities. However, does the Harpers actually exist on this server? There's no point playing an agent for a nonexistant organisation...
Thirdly, my extremly cheesy and lame name for the character is "Wings". This might not be her real name (who knows, maybe she had hippie parents), but I'm wondering if it's alright if I use it. It'd be the name she would tell everyone; and it would discourage metagaming.
So, yeah. Here's my longwinded post. Thanks in advance for any help!
EDIT: Does Feats that give bonuses to skills count for PRC requirements? (looking at that Diplomacy 8 for Harper Agent).
For a very long time - since the days of my NWN1 roleplaying - I've had a conception of a character who's not a typical adventurer. Instead, she was to be an archaeologist, historian, scholar, traveller, scribe and treasure hunter. Because this character would die in two seconds in any non-RP server, I've shelved her for a long time. Sundren, however, seems like a great place for me to try this out: there's great roleplaying, and the city houses a library and a university.
However, when it came to actually creating her - I came into problems. So here I am!
The character would have average/low Str/Dex/Con and high Int/Wis, and above average Cha (maybe). The most important skills for her to focus on are Lore, Disable Device, Open Lock (to get into the tombs for hands-on research), Search. Other skills are possibly Spot, Listen, Survival (purely for RP), Heal (?) Spellcraft (?), or Concentration (?). Important feats are Scribe Scroll, Skill Focus: Lore, Brew Potion, maybe Able Learner.
Oh, and she's a half-elf, though considering they look hideous in NWN2 I might be reconsidering that. So, no multiclassing problems.
There are three classes I'm considering and each have its advantages and drawbacks.
Bard
Pros: Bardic Knowledge (great way to boost Lore), varied spellcasting (fitting in with the scholar image), average HP and fighting gives traveller image.
Cons: I don't need Perform at all (the basis of Bardiness), Cha-based spellcasting, no Open Lock/Disable Device.
Rogue
Pros: Disable Device, Open Lock, traveller thing, lots of skill points.
Cons: Sneak Attack. It's just silly to see my scholar character backstabbing goblins. Plus, no spellcasting.
Wizard
Pros: Very scholarly, familiar (I love familiar interaction!), feats like Scribe Scroll and Brew Potion, Int-based spellcasting, metamagic feats?
Cons: Too magic-orientated, no disable device/open locks, pathetic HP.
Sorcerers may be also be a choice, but they're pretty much the same deal as Wizards.
So right now I'm considering a Rogue/Wizard, though I'll just have to ignore that annoying Sneak Attack. Alternatively I could take Bard with Able Learner feat, and dump points into DD/OL anyway (though progression would be very slow). Perhaps a Bard/Wizard so there's no sneak attack? But then there's no DD/OL...argh! What do you guys think?
If possible, ultimately I would like the character to become a Harper Agent (despite its general crappiness); which requires a spellcasting class (so Pure Rogue is out). Harper Knowledge would be excellent for this character, and I think it'd make very interesting RP and story oppertunities. However, does the Harpers actually exist on this server? There's no point playing an agent for a nonexistant organisation...
Thirdly, my extremly cheesy and lame name for the character is "Wings". This might not be her real name (who knows, maybe she had hippie parents), but I'm wondering if it's alright if I use it. It'd be the name she would tell everyone; and it would discourage metagaming.
So, yeah. Here's my longwinded post. Thanks in advance for any help!
EDIT: Does Feats that give bonuses to skills count for PRC requirements? (looking at that Diplomacy 8 for Harper Agent).
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