Originally posted by ThePaganKing
View Post
Originally posted by ThePaganKing
View Post
Look at it this way. If you are wounded in RL in a combat situation and you have a combat medic helping you, you will not respond or heal as quickly as if you were in the rear getting the specific treatment, surgeries, and drugs you really need.
Now, you are in the field (Sundren), you are in combat or just finished combat and you are dead. Everyone is exhausted and you are asking a cleric to raise or resurrect you. He doesn't have a temple or other priests to help with the power it takes to perform this intense and should be physically exhausting rite nor is he in a temple where the God's power would be greater than out in the field.
Further, the spirit shaman's raise dead ability, while by all means is certainly an exhausting rite, was designed in the original source material as being intended for field use.
I think most of the nwn2 wikia article is more or less lifted directly from the Complete Divine supplement (obviously this has changed in nwn2 for gameplay reasons):
Originally posted by wikia
So, he raises or rezes you, but because he had to rely on his own power and he is probably tired anyway, you come back, but he had to use a bit of your soul or power to help with the spell...........thus, a permanently lower constitution hit.
Finally, your arguments on the subject of player versus nonplayer power can be viewed from another perspective: if adventurers are expected to depend upon inexpensive npc clerical services for their healing needs, should the player clerics then also be allowed to inexpensively hire level 11 npc mercenaries; mercenaries better equipped than any comparable leveled pc fighter?
.

Comment