I think a common problem is people only conceiving their characters at one point and not being willing to adjust there characters role play around their in game current reality.
Let me exlpain in two examples:
- But Bob is level 3, just joined the server and no one has ever heard of him. Bob acts like he's Mr. Asskicker and demands respect and simply ignores reality. Bob should be played as a man of decent who is begining his career and has high hopes and must learn much. But often players who make chars with such personalities/backgrounds- often just ignore reality or worst rush levels, to force in game to match the vision of themselves.
- Meline happens to be a level 18 Monk, who could clean the floor with just about anything and have 200,000gp on her. The mistake here is oppisite of Bobs. How can someone have that much money and power and still play her as a fearful child? Perhaps when she first started, but it's extreamly discountinouitous now.
My point is to treat your characters as people who live and learn and grow. Not as a fixed character concept that does not change to match the reality of the game mechanics. Having a character grow and learn is much more fullfilling and interesting than one that is a fixed concept from creation.
I am not trying to bash others play style here, except for anyone who's played a "Bob" or even a "Meline". Both "Bob" and "Meline" are parbels real characters I have run into in my time on PWs. I'm just sharing what I think is some wisdom and how I personally view a good way of playing a character. Play them as a evolving growing person.
Let me exlpain in two examples:
1) Bob Jackboots is the third in the line of paladins to the throne of Assomass. He is the mightiest warrior and scurg of evil and anyone else he doesn't like. State in his bio/background that he has been in dozens of campains against evil and trimphed!
2) Melina Mouse, is a harmless halfling that seems inocent like a little girl and has rearly been seen leaving town and never speaks of having fought or adventured. A character known for chatting about a common area. Seems to have no proffesion and rely on kindness to survive.
My point is to treat your characters as people who live and learn and grow. Not as a fixed character concept that does not change to match the reality of the game mechanics. Having a character grow and learn is much more fullfilling and interesting than one that is a fixed concept from creation.
I am not trying to bash others play style here, except for anyone who's played a "Bob" or even a "Meline". Both "Bob" and "Meline" are parbels real characters I have run into in my time on PWs. I'm just sharing what I think is some wisdom and how I personally view a good way of playing a character. Play them as a evolving growing person.




)
Comment