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  • #16
    Originally posted by deepshades View Post
    I also think resting just outside an enemy stronghold to be... rather cheesy RP but thats just me. Its supposed to be 8 hours. I would not lay around sleepily for 8 hours just outside of the Veritas's front doors.
    Resting here is defined as taking a moment to catch your breath, and that's what I treat it as. When I rest, I don't treat it as "Your party stops outside the evil lair, setting up camp and resting for 8 hours.", I treat it exactly as it looks... kneeling down for a few moments, catching my breath, the melee fighters bandaging their wounds, focusing my mind (thus preparing more spells), and then getting up and ready to hop to it again. In PnP, a single spell goes a very long way (especially when 24 hour spells are actually 24 hours, not the barely over two hour duration we have in-game) but in NWN2 you have to expend tons of spells just to take down a single mob. That's what cancels it out.
    -Arcanist Josirah Caranos, Red Wizard of Thay

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    • #17
      Originally posted by Krya Flacongrace View Post
      aside from that, the added RP possibilities of the faction being there (As in not in the background and only on paper) adds a lot more to sundren. And the area is really well made...
      We were lucky to have TheId up there when we went and it really turned into an interesting and educational lesson on the Veritas rebels and their relation to the Sunderers and how the whole fracture occured. It was pretty damn cool.
      ~ Sigrun Hael - Ranger of the Viridale

      ~ Aoden Haven - Former Swordcaptain

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      • #18
        Originally posted by Krya Flacongrace View Post
        The added RP possibilities of the faction being there (As in not in the background and only on paper) adds a lot more to sundren. And the area is really well made...
        Very, very true. I'm glad for everybody that has IC reasons to go jump all over the Veritas. Sigrun, Sylloven, Tamryn, Kaldaris and others all have a reason to go pimp these guys, and that's the path their characters have taken.

        *patiently waits on the quest system*

        Hell, I dunno why everybody is wracking themselves to grind up some levels anyway. What do you do when you get to the top? Raid? Please don't tell me Sundren's going to become a raid server.
        Krislin Sent
        -----------------
        Upholding the mysterious complexity of all things. A mirror to truth.

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        • #19
          Originally posted by dharma View Post
          Very, very true. I'm glad for everybody that has IC reasons to go jump all over the Veritas. Sigrun, Sylloven, Tamryn, Kaldaris and others all have a reason to go pimp these guys, and that's the path their characters have taken.

          His first reason was hearing about the seige and just how well defended the path up there was. He was convinced there was an easier way up, a hidden path or something.

          Then Nyx got pwnt by a crossbow guy while he and Sigrun were scouting the field out and I think that may have angered him some. (I really didn't intend to be seen, we were both stealthed).
          Poor wolf, he went down with tail wagging.

          After his trip up, he gained some education on the cause, so now he has another reason.

          Hey Krislin, there's gold in them there hills!
          ~ Sigrun Hael - Ranger of the Viridale

          ~ Aoden Haven - Former Swordcaptain

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          • #20
            So, tell him IC, and Krislin'll be in your pocket, Sigrun. *he grins* You'll have to beat him back with a stick. (Not to say the elf is totally motivated by greed. He just likes shiny things)
            Krislin Sent
            -----------------
            Upholding the mysterious complexity of all things. A mirror to truth.

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            • #21
              *wags his finger* Now now, no metagaming
              ~ Sigrun Hael - Ranger of the Viridale

              ~ Aoden Haven - Former Swordcaptain

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              • #22
                I finally completed one full exploration of the stronghold. Very nice.
                Just over in time for me to get ready for work. After seeing the full expanse within, the road up is barely scratching the surface.

                However my previous post still stands in my opinion about a few things.

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                • #23
                  I'll party with you sylloven! <3

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                  • #24
                    All I heard in this thread was "Blah blah blah exp exp exp Blah blah blah". Sounds perfect for a dungeon if people don't feel it's worth running.

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                    • #25
                      Originally posted by GodBeastX View Post
                      All I heard in this thread was "Blah blah blah exp exp exp Blah blah blah". Sounds perfect for a dungeon if people don't feel it's worth running.
                      Damn... GBX has a good point >.<
                      Currently playing:

                      Thalissa spellsword of Red Knight: "Flank, Flank!!"

                      Talia Callahan: "What te fuck are ye lookin at!!?" Spits

                      Caldur the Grey Doomguide to Kelemvor: "The trouble with youth is that you think you have time."

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                      • #26
                        Originally posted by GodBeastX View Post
                        All I heard in this thread was "Blah blah blah exp exp exp Blah blah blah". Sounds perfect for a dungeon if people don't feel it's worth running.
                        The dungeon is perfect (Because people don't feel its worth running). The problem was with the low amount of xp at the start and lack of high level players or IC reasons for not grouping.
                        My post was not about whining about the monsters being too difficult for the RIGHT levels, just that the XP was off at the start for the amount of work done as I was having problems (As stated many times before) with getting a group at all. However this problem was just recently fixed. Thanks to Kaldacakes and Tamryn. E-heart. <3!!

                        The Necropolis 2.0 still stands.
                        Last edited by deepshades; 12-17-2007, 03:12 PM.

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                        • #27
                          I think the only thing that made me feel maybe it wasn't worth it was taking a crossbow bolt in the nuts.
                          ~ Sigrun Hael - Ranger of the Viridale

                          ~ Aoden Haven - Former Swordcaptain

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                          • #28
                            Originally posted by deepshades View Post
                            The dungeon is perfect (Because people don't feel its worth running). The problem was with the low amount of xp at the start and lack of high level players or IC reasons for not grouping.
                            My post was not about whining about the monsters being too difficult for the RIGHT levels, just that the XP was off at the start for the amount of work done as I was having problems (As stated many times before) with getting a group at ALL.

                            The Necropolis 2.0 still stands.
                            But you have to consider that every area on a Multiplayer/Multilevel server will be like that, especially an RP server. The system is not meant to be tailored made to levels and individual playing habits. Its a formula that applies to certain variables in your characters progression (XP curve and level caps). I mean the spittlefist caves are definately not worth going when you are the level that can solo it and might die, neither is the Viridale Forest and its various encampments, and yes, the Necropolis as well. Earning Xp on a RP server with low magic is supposed to be grueling, painstaking, and very very risky (meaning alot of negative returns if you make mistakes at higher levels). Also, Dungeons are supposed to be visited less frequently since the difficulty and negative return is supposed to intimidate the majority of players.

                            But I do understand that you feel that for lower level players who scratch the surface of the dungeon reap a profitable positive return even if they die and take the penalty which encourages them to return more often and grind. Again, it is the case with almost every dungeon/area on the server.
                            Currently playing:

                            Thalissa spellsword of Red Knight: "Flank, Flank!!"

                            Talia Callahan: "What te fuck are ye lookin at!!?" Spits

                            Caldur the Grey Doomguide to Kelemvor: "The trouble with youth is that you think you have time."

                            Comment


                            • #29
                              Originally posted by Infernal_Havok View Post
                              But you have to consider that every area on a Multiplayer/Multilevel server will be like that, especially an RP server. The system is not meant to be tailored made to levels and individual playing habits. Its a formula that applies to certain variables in your characters progression (XP curve and level caps). I mean the spittlefist caves are definately not worth going when you are the level that can solo it and might die, neither is the Viridale Forest and its various encampments, and yes, the Necropolis as well. Earning Xp on a RP server with low magic is supposed to be grueling, painstaking, and very very risky (meaning alot of negative returns if you make mistakes at higher levels). Also, Dungeons are supposed to be visited less frequently since the difficulty and negative return is supposed to intimidate the majority of players.

                              But I do understand that you feel that for lower level players who scratch the surface of the dungeon reap a profitable positive return even if they die and take the penalty which encourages them to return more often and grind. Again, it is the case with almost every dungeon/area on the server.
                              It wasn't that the riskiness of it was beyond my stomach, its just that unless you found a group ( Of High levels which is (or was) somewhat hard to do). The xp benefits up to the top with lower levels is the same as previous dungeons (Lizards) with much greater risk. The Veritas aren't supposed to be Lizards 2.0. That was my one of my points.

                              Now I've fixed my group problem for the moment with two other players. The only time I ever solo'd a Veritas was when it first came out and it was the two units at the bottom, just to see how tough they were. I have never really tried to push my way to the top by myself (Insanity XD). I don't know how soloing even became a part in this, I was never talking about that nor do I solo except in the Necropolis when NO ONE else is there, for cash only. 0 Xp returns on those guys.

                              For those DMs who have watched me solo "Grind" in Necropolis, I haven't be getting xp from those guys for a long long time lol. Just quick money when there aren't a horde of people there (That place is always packed).

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                              • #30
                                I really don't understand the XP complaint. If you have been with Sundren for a long time, you know that anywhere you go once you get to higher levels, you are not going to get much xp. The curve is supposed to slow you down, not speed up just because there is a harder area.

                                Salagar is 11th level and barely gets any xp anywhere he goes, so if you are level 16 or above, the new area shouldn't give you much xp either..........if that was the case, then people would definitely grind up there all the time and level pretty damn quickly, which is not what the DMs envisioned.

                                Now, Salagar has an IC reason to want to check out the new area, he has uber wonderlust. He worships Brandobaris and two things really motivate Salagar, a good story and a good adventure (well, shiny things also motivate him). So, he will probably try and scout the area and see what is what (and I do mean just scout, he isn't that stupid!), or he will go with the right people.

                                If you need a good scout and dungeon consultant, seek out Salagar.

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