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  • #31
    Veritas are a higher CR than Lizards. Logically that means you get more experience for them.

    Lizard = 13CR
    Veritas = 16+CR

    I don't know how people can even compare them for gains? You'd get 0 exp for a lizard and 20 for a veritas.

    Comment


    • #32
      Originally posted by ThePaganKing View Post
      I really don't understand the XP complaint. If you have been with Sundren for a long time, you know that anywhere you go once you get to higher levels, you are not going to get much xp. The curve is supposed to slow you down, not speed up just because there is a harder area.

      Salagar is 11th level and barely gets any xp anywhere he goes, so if you are level 16 or above, the new area shouldn't give you much xp either..........if that was the case, then people would definitely grind up there all the time and level pretty damn quickly, which is not what the DMs envisioned.

      Now, Salagar has an IC reason to want to check out the new area, he has uber wonderlust. He worships Brandobaris and two things really motivate Salagar, a good story and a good adventure (well, shiny things also motivate him). So, he will probably try and scout the area and see what is what (and I do mean just scout, he isn't that stupid!), or he will go with the right people.

      If you need a good scout and dungeon consultant, seek out Salagar.
      And I said..

      It wasn't that the riskiness of it was beyond my stomach, its just that unless you found a group ( Of High levels which is (or was) somewhat hard to do). The xp benefits up to the top with lower levels is the same as previous dungeons (Lizards) with much greater risk. The Veritas aren't supposed to be Lizards 2.0. That was my one of my points.

      And you said

      "so if you are level 16 or above, the new area shouldn't give you much xp either.........."

      Instead there are lower level powerbuilds raking it in, but they're already aware of that.

      Look, the main problem was not being able to find a group of higher levels to run this dungeon with. Instead I had to do it with the lower level power builds.

      A. This led to crappy Xp because we couldn't get very far in.. and

      B. Why would lower level powerbuilds want to group with me when they can kill four or five for 500 or more XP?

      The grouping problem has been fixed. The grinder problem Saulus is fixing.

      This has nothing to do with soloing, or mobs being any harder than I expected them too be. The only time I spoke about the critters being too hard was when I was forced to kill them with lower levels with far less xp gains (comparable once again to the lizards).

      Hope that clears it up a bit.

      Part of my frustration with this thread and the reason I kinda wish it was already locked or deleted is because people aren't seriously reading what I've typed., they keep popping up with this "Well you know dungeons are supposed to be hard.", crap.

      Thats not what this is about, and I've already removed part of the original post just so I can stop reading that.

      Comment


      • #33
        In my personal opinion, I think the only complaint should be low levels picking at the Veritas on the road up and drawing them down by the fort to kill them off.

        Not being able to find a group is not a problem with the area or it's design or it's implementation.
        ~ Sigrun Hael - Ranger of the Viridale

        ~ Aoden Haven - Former Swordcaptain

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        • #34
          Originally posted by Xanderleo View Post
          In my personal opinion, I think the only complaint should be low levels picking at the Veritas on the road up and drawing them down by the fort to kill them off. Exp does not seem off and I was with 4 other people.
          People caught doing something like this may find themselves dead or losing a level.
          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

          George Carlin

          Comment


          • #35
            How I see it, if its "not worth the risk" then do RP exp. If its to slow for you, then obvisouly you care more about leveling then rping. Thus case, not the place for you. 10 hours gets you 1800 exp for rping. that is quite a good bit at any level.
            Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
            So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.

            Comment


            • #36
              Originally posted by Xanderleo View Post
              In my personal opinion, I think the only complaint should be low levels picking at the Veritas on the road up and drawing them down by the fort to kill them off.

              Not being able to find a group is not a problem with the area or it's design or it's implementation.
              In my original post that I have partially deleted you MAY have read that I thought the veritas were of the perfect difficulty and the dungeon itself splendidly laid out.

              You're right if you would have read my original post, within the first paragraph I said there was nothing wrong with the actual dungeon. My points were about Powergrinders and lack of High levels to run the dungeon with.

              I attempted to clarify in my above post WHY the mob difficulty and xp gained was seemingly off, because of the fact I had to do it with lower level powerbuilds and the difficulty was far beyond lizards for the same xp gain.

              Comment


              • #37
                Originally posted by Scourn View Post
                How I see it, if its "not worth the risk" then do RP exp. If its to slow for you, then obvisouly you care more about leveling then rping. Thus case, not the place for you. 10 hours gets you 1800 exp for rping. that is quite a good bit at any level.
                Read before posting please.
                This has nothing to do with risk vs reward within a proper group meant for the dungeon.
                I find talking about "my only caring about levels" on a RP server, when I've spent more time at a single level than most while actively playing the most and RPling, extremely insulting. Please just don't talk.

                Comment


                • #38
                  Originally posted by GodBeastX View Post
                  All I heard in this thread was "Blah blah blah exp exp exp Blah blah blah". Sounds perfect for a dungeon if people don't feel it's worth running.
                  Id also have to second this, as it is what this post comes down to.
                  Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
                  So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.

                  Comment


                  • #39
                    Originally posted by Scourn View Post
                    Id also have to second this, as it is what this post comes down to.
                    I'd also have to say that GBX misread my original post as well. Perhaps I didn't word it well enough.
                    However, you certainly did.

                    Also, quoting DMs and agreeing with them. (Although they're mostly right, but not always.)
                    Is pretty gross to read.

                    Please go brown-nose on another thread kay?

                    Comment


                    • #40
                      Whether it's your writing or my comprehension doesn't really matter at this point.

                      I've read all of your posts deepshades, but the target of the argument seems to to moving back and forth rather quickly. If your posts are changing after I read them and add a reply, I can't really help that.
                      ~ Sigrun Hael - Ranger of the Viridale

                      ~ Aoden Haven - Former Swordcaptain

                      Comment


                      • #41
                        Now that I will agree with (my point shifts because apparently I hadn't spelled it out well enough for anyone but Saulus).

                        The Veritas dungeon is nice, xp once inside with the appropriate group is great. Veritas difficulty is perfect.

                        I think some people misread my 9xp gains problem as a dungeon problem. It was actually a (Hey theres no one to group with but lower level powerbuilds) comment. Thats what made the experience suck compared to the difficulty.

                        Then people would read that and give me this overused argument. "Well Dungeons are supposed to be hard." No shit? Really sherlock? Can I operate a computer and NOT realize that? Is there a paradox in the universe if I can? We're all gonna die!

                        Then you have the bandwagon. "You just want free levels, you're not a REAL rpler". Cut the crap.

                        Thats not what any of the post was about.

                        Comment


                        • #42
                          right, so what? you want us "low levels" to stop grinding in there?
                          or you want us to stop dying so you can get further into the dungeon?
                          Because it takes a hell of a lot to get through my iron bodies and spell mantles, so look me up in the latter case
                          Val Evra - Wandmaker and Wanderer

                          Comment


                          • #43
                            Originally posted by rustediron View Post
                            Because it takes a hell of a lot to get through my iron bodies and spell mantles, so look me up in the latter case
                            I think a DM could manage to do it.
                            ~ Sigrun Hael - Ranger of the Viridale

                            ~ Aoden Haven - Former Swordcaptain

                            Comment


                            • #44
                              Originally posted by rustediron View Post
                              right, so what? you want us "low levels" to stop grinding in there?
                              or you want us to stop dying so you can get further into the dungeon?
                              Because it takes a hell of a lot to get through my iron bodies and spell mantles, so look me up in the latter case
                              Lol, I also said I didn't have a problem with powerbuilds (They're just people that planned their character out.) However its obvious they shouldn't be in a 16+ area killing things for 100+ xp a pop xP

                              I don't mind if you grind there, but I hate seeing grinders fly in levels. As I'm sure you'll agree.
                              But alright I'll look you up

                              Comment


                              • #45
                                Too much discussion of grinders, grinding, and XP. This isn't a very productive discussion, if there was any merit in it, it would be that we aren't changing the XP gains at all, or the CR, or the difficulty.

                                The moral of the story is, read the FAQ, know the rules. There can be consequences otherwise.
                                The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                                George Carlin

                                Comment

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