I cannot really remember the amount of truly dark areas in Sundren, you know the places where a torch/light spell/darkvision is needed to even navigate.
Or are there none?
~Lyonette L'cyr (Rook)-- Deader than Malaclypse
~Megandlla Uyth 'Llar -- In a land Far Far away!
~Emilee Mistwalker -- A Female Sigrun? Pfft, far cooler--.... eh.... Hated!!
Meh, but you can simply just make it real bright by adjusting your video options.
another thing that's taken for granted in both games and P&P games. Sadly the low light vision spell doesn't seem to work...no clicky in the mode bar like if you had it normally.
Father Perry - "...great, not only do rats carry disease but apparently they explode into a fiery ball of flame.?"
"may your experience here be legendary." - Ipsissimus
For those that don't know, low-light vision and dark vision can be activated on the Eye button on the bottom right Mode Bar, it's not activated by default. The visual effect is pretty cool and I encourage people to use it to show how far their character can really see.
Drado Nackle, gnome scholar of the Weave Roger Datson, swashbuckler and booty-seeker "Mercy? You wanted mercy?! I'M CHAOTIC NEUTRAL!!!"
For those that don't know, low-light vision and dark vision can be activated on the Eye button on the bottom right Mode Bar, it's not activated by default. The visual effect is pretty cool and I encourage people to use it to show how far their character can really see.
Took me a while to figure this out. Also, it appears (well certainly for me at least) that it has to be activated every time you change area, it doesn't seem to 'stick' on.
Peppington Merrifefferlis - Most learned scholar of the fine exalted institution that is Candlekeep, centre of all learning that is Arcane and magical in nature. Also loves cats.
Personally I'd like to see more areas that have darker night. For instance, Aquor looks very realistic at night because it becomes very, very dark. Many other areas have night that is hardly impacting at all. Pitch black nights everywhere would be awesome, requiring torches and Light spells.
"Men fear thought as they fear nothing else on earth -- more than ruin -- more even than death.... Thought is subversive and revolutionary, destructive and terrible, thought is merciless to privilege, established institutions, and comfortable habit. Thought looks into the pit of hell and is not afraid. Thought is great and swift and free, the light of the world, and the chief glory of man." - Bertrand Russell
From a mapper's perspective, dark areas are a nightmare.
They make sense gameplay-wise, in that they require players to find ways to illuminate their suroundings.
However, lighting is a major element of creating atmosphere in an area. Invariably, gloom is far better than dark and can be pretty creepy. If you want more dark areas, close your eyes
Mapper and Mad Kitten
Currently playing: Lill Moonberry - Halfling Bard who knows the Hills are Alive with the Sound of angry goblins
Comment