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  • #31
    It's not just graphical with the shield, since I get a message when it happens.

    The character is an elven bard, on the off chance that makes a difference.

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    • #32
      You get the *Arrow Deflected message* or the *Parry Successful* message?

      If it's the latter, it may be a bug...that's not how it should work.
      ~ Sigrun Hael - Ranger of the Viridale

      ~ Aoden Haven - Former Swordcaptain

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      • #33
        The former. Am I confusing unrelated functions?

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        • #34
          Originally posted by Fajitaduke View Post
          The former. Am I confusing unrelated functions?
          Yup!

          The former is a feat that requires no activation, the latter a skill that does require activation (and further does not work against missles).

          As for seeing it occasionally...that's only because it will automatically deflect the first incoming missle attack each round. Let's hope it's the one that was going to do the most damage!

          You won't deflect a missle if you're flatfooted regardless...i.e., shot from behind or before your initiative.
          ~ Sigrun Hael - Ranger of the Viridale

          ~ Aoden Haven - Former Swordcaptain

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          • #35
            Thanks, I don't recall ever selecting this feat. Is it class or race based? Or tied to shield feat or another feat?

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            • #36
              It's a free granted feat for the Monk and Duelist. It requires a prerequisite otherwise, so you probably didn't take it by accident.

              No race or sheild feat (that I know of) grants this ability.

              I'm somewhat confused now.
              ~ Sigrun Hael - Ranger of the Viridale

              ~ Aoden Haven - Former Swordcaptain

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              • #37
                According to a poster on the Bioware boards, its shield-related:

                http://nwn2forums.bioware.com/forums...hlight=deflect

                "Is this happening to any character that isn't using a shield? I think this goes back to the NWN engine. Basically, if a ranged attack would have hit your character if they hadn't been wearing a shield, it gets marked as a 'parry' in the combat log. Any further shots are probably counted as misses because they're subsequent attacks and wouldn't have likely hit to begin with."

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                • #38
                  I see, this is what threw me. By "message" I meant the big white message that floats above the character's head when a feat or something like it, gets activated.

                  Interesting find there though, but I can't for the life of me figure why they would have coded the engine to say that at it serves no purpose to put into text. Not only is it redundant, but it's confusing since there's an actual skill that deals with parrying *choke*

                  Oh well, anyway. Glad you got it sorted.

                  Edit: Wait, didn't you say you were getting the "Arrow deflected" message...not the "Parry" message? I'd do another forum search.
                  ~ Sigrun Hael - Ranger of the Viridale

                  ~ Aoden Haven - Former Swordcaptain

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                  • #39
                    Ah, by message I meant it shows up in the stat box where you see the rolls and modifiers for hits and damage. It says *deflected* or *arrow deflected* or some such thing (don't recall exactly). In the game engine, the effect is the arrow bouncing off my character and hitting the ground, but no floating test message like a true parry effect.

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                    • #40
                      *slaps forehead* I give up.

                      That sounds exactly like Deflect Arrows. Open your character sheet, click the "Feats" Tab and scroll through to see if you have it.
                      ~ Sigrun Hael - Ranger of the Viridale

                      ~ Aoden Haven - Former Swordcaptain

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                      • #41
                        I'll look into it when I get a chance; no idea when I'll get home tonight, though.

                        I'll try to get it figured out before I delete the character (was one of a few test characters for trying out the server before I rolled up my permanent one).

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                        • #42
                          Originally posted by ipsissimus View Post
                          strange, i swore when I was using a tower shield with an alt I was suffering -2 attack bonus.

                          It's all a matter of style and perspective on how you utilize a fighter. As far as a fighter not being able to get some might ACs? Seriously, with imp combat expertise and heavy armor/tower shields it's pretty damn good without any magical means.

                          Lyonette's fighting style alone reinforces my point.
                          Every fight I saw Lyonette in, she lost I mean, a scythe weapon master can crit for over 200 depending on build. If he gets you on first hit, what's the point of all that AC?

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                          • #43
                            Originally posted by GodBeastX View Post
                            Every fight I saw Lyonette in, she lost I mean, a scythe weapon master can crit for over 200 depending on build. If he gets you on first hit, what's the point of all that AC?
                            Aside from Deminicus, every fight I saw Lyonette in, she won. She was best against dex-based fighters who usually built themselves around lots of quick light damage but had smaller ABs and thus couldn't hit as good, and the fact that their crits rarely did all that much damage. Lyonette was mainly weaker against single-weapon fighters, especially weapon masters like Ember, where her AC didn't matter due to how high the crits could get.
                            -Arcanist Josirah Caranos, Red Wizard of Thay

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                            • #44
                              Originally posted by Rhifox View Post
                              Aside from Deminicus, every fight I saw Lyonette in, she won. She was best against dex-based fighters who usually built themselves around lots of quick light damage but had smaller ABs and thus couldn't hit as good, and the fact that their crits rarely did all that much damage. Lyonette was mainly weaker against single-weapon fighters, especially weapon masters like Ember, where her AC didn't matter due to how high the crits could get.
                              I guess that's where Balance comes into play, fighters can beat rogues (Sometimes), Wizards can beat fighters (Sometimes), and rogues can beat wizards (Sometimes).

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                              • #45
                                Originally posted by GodBeastX View Post
                                I guess that's where Balance comes into play, fighters can beat rogues (Sometimes), Wizards can beat fighters (Sometimes), and rogues can beat wizards (Sometimes).
                                Actually its more the other way around. rogues beat fighters as long as they have HIPS or the hide function would finally work fine. Fighter beat wizards if wizards can't buff up.. one succssfull knockdown and wizard is dead... sooner or later. and wizards are the only class that can kill rogues that have HIPS.... one high DC confusion spell???

                                Now to dex topic. DEX for a fighter build only pays off if you can have more dex bonus than 9. because than you get 9 to your ac as if you would be wearing a heavy plate armour with 8 ac plus one from dex. the additional bonus ac from any magical armour being set the same... so if you say you have a fighter with full plate (+8AC) and 12 dex (+1AC) and say an armor with +3 you will have less than a dex based fighter with 30 dex (+10AC) and a piece of robe +3....

                                Hoep this was understandable... of course this is only the case if you play in the epics and so on sundren not really possible in the meantime.

                                Also what one should not forget is crusiality of uncanny dodge... any one that attacks you out of nowhere can rip your head off pretty fast if you are dex based and do not have uncanny dodge...

                                That is really important for those that think monks are such great AC tanks. all their bonus of dex in the their ac is lost ones attacked unaware... and correct me if I am wrong but in NWN1 this also happened when you fought one person in front of you... you have full ac against him.... and one person behind you... all dex bonus gone...


                                A monk should thus always try to get uncanny dodge somehow or go wisdom based and use zen archery
                                Mirsli Skindar
                                Anen Engles
                                Arthus Waylook
                                Salus Sten

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