I don't agree with ignoring people's skills. The whole point of upping skills like bluff, diplomacy, and intimidate is to use them for RP purposes - if other characters ignore these rolls, then that basically defeats the whole purpose of having them. Regardless of whether the words are the most eloquent or whether you the player actually think the attempt is convincing, your character is governed by the rules of D&D and should therefore make an opposing roll. Or at least tell the opposing player that you're going to set a DC and explain it in tells.
For example, last night when Alyrian had been captured, Ember was continuously taunting and mocking him. She made a taunt roll (and a high one at that), but the taunt itself was rather crude (something to do with alyrian having small 'equipment' ::rollseyes:: ). I as a player would have never fallen for such a taunt, but my character failed his opposing roll ... and so he did and reacted rather violently.
What doesn't come into play when you're just reading the text on the screen is the whole mood of the scenario, body language, and all sorts of things that the engine's limitations prevent. To me as the player, the taunt might have sounded weak, but to Alyrian, the taunt was obviously effective.
For example, last night when Alyrian had been captured, Ember was continuously taunting and mocking him. She made a taunt roll (and a high one at that), but the taunt itself was rather crude (something to do with alyrian having small 'equipment' ::rollseyes:: ). I as a player would have never fallen for such a taunt, but my character failed his opposing roll ... and so he did and reacted rather violently.
What doesn't come into play when you're just reading the text on the screen is the whole mood of the scenario, body language, and all sorts of things that the engine's limitations prevent. To me as the player, the taunt might have sounded weak, but to Alyrian, the taunt was obviously effective.





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