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Please respect Dice rolls and Social Skills

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  • #16
    That's similar to how I use my base attribute rolls with Valen.
    For me the role isn't about what 'works' or 'doesn't, but what possible choices he has in repsonding or asking things, or doing actions.
    It's too easy to meta-game and use my personal skills when typing in answers.
    With my rolls with Valen's attributes I can get a choice of whether he has a silly moment or a good one. Then I type in something approriate to his roll.

    But when it comes to 'opposed' rolls, there is that 'who has won' mentality. In that case, the response should be dictated by the roll..but as to dictations response..well that's up to you. But you should know that the dice are there for that random chance, not to win or lose.
    There's a thin line between the definition of genius and insanity; I cross it all the time.

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    • #17
      Originally posted by GodBeastX View Post
      Unless you have some feat that makes you immune to fear, you're not immune to fear.

      Sorry, didn't mean to sound like his current incarnation was immune to fear. Just stating thats how his personality developed was because of that in the past.
      Parn Thistleknot - Founder of the Midget Medic Corps.
      Raven

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      • #18
        The dungeon masters of Sundren may or may not agree with my opinion on this, but I would like it to at least be considered:

        Immunity to fear does not mean immunity to being afraid. No. In my experience, I've had my paladins intimidated to the point they were cowering, etc. The way I see it, immunity to fear is best described from the prospective of a paladin looking at a great wyrm red dragon and a fighter look at a great wyrm red dragon. Now, what does the fighter do? The fighter's response, assuming he failed his will save, would look like:

        "AHHHHH! *Bob runs for his life blindly after dropping his weapons, leaving him with soiled trousers*"

        Eh, in the other case, the paladin would likely be:

        "By... *Matthew runs for his life taking care not to kill himself in the process*"

        Immunity to fear is not immunity to intelligent, clear thinking. It doesn't grant you the sudden ability to simply ignore all rational thought and say, "Onward!" Rather, it grants you the ability to assess the situation without simply being taken on by a blind sense of primal survival instincts and running for your life. That means, perhaps that dragon has something you really want and you're going to put your life up for it. Then you might have reason to charge in, sword drawn, and hope for the best. But until then, you're not going to be trying to kill something that would obviously be able to annihilate you. Now, how does this apply to intimidate?

        Well, when you actually find yourself looking up at an orc with no sense of society holding some sort of blooded, cruel looking weapon who is roughly a foot taller than you, you actually get the same feeling, I'd bet, as though you were standing up to a dragon. Yeah, you'd be afraid. So, yeah, maybe a fighter WOULD run, and maybe a paladin WOULD stay, but a paladin would still be there scared to death, but he'd be just in control of his wits enough to fight.

        Just my opinion.

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        • #19
          Originally posted by Ethereal Edge View Post
          The dungeon masters of Sundren may or may not agree with my opinion on this, but I would like it to at least be considered:

          Immunity to fear does not mean immunity to being afraid. No. In my experience, I've had my paladins intimidated to the point they were cowering, etc. The way I see it, immunity to fear is best described from the prospective of a paladin looking at a great wyrm red dragon and a fighter look at a great wyrm red dragon. Now, what does the fighter do? The fighter's response, assuming he failed his will save, would look like:

          "AHHHHH! *Bob runs for his life blindly after dropping his weapons, leaving him with soiled trousers*"

          Eh, in the other case, the paladin would likely be:

          "By... *Matthew runs for his life taking care not to kill himself in the process*"

          Immunity to fear is not immunity to intelligent, clear thinking. It doesn't grant you the sudden ability to simply ignore all rational thought and say, "Onward!" Rather, it grants you the ability to assess the situation without simply being taken on by a blind sense of primal survival instincts and running for your life. That means, perhaps that dragon has something you really want and you're going to put your life up for it. Then you might have reason to charge in, sword drawn, and hope for the best. But until then, you're not going to be trying to kill something that would obviously be able to annihilate you. Now, how does this apply to intimidate?

          Well, when you actually find yourself looking up at an orc with no sense of society holding some sort of blooded, cruel looking weapon who is roughly a foot taller than you, you actually get the same feeling, I'd bet, as though you were standing up to a dragon. Yeah, you'd be afraid. So, yeah, maybe a fighter WOULD run, and maybe a paladin WOULD stay, but a paladin would still be there scared to death, but he'd be just in control of his wits enough to fight.

          Just my opinion.
          I -almost- agree, but I don't see that as fear. To me a paladin's sense of duty outweighs all things. I don't think a paladin would hesitate, regardless of circumstances, to do what they thought is best. There's a difference between being afraid, and being cautious. Paladins can be cautious. You might be able to intimidate them into believing you are more powerful than they are which might get them to rethink the situation and choose it's not the best way to handle things, but I don't think you should be scaring a paladin away. He shouldn't be wetting his pants. In fact, intimidation may have an opposite effect.

          "I won't hesitate to kill you or anyone else in this area!!!" *Rolls Intimidate*

          *Paladin now believes the man is a danger to everyone around him*

          "I better act before he does wind up killing on these people!"

          And there you have it.

          *Shrugs* Rolling a social skill doesn't dictate how the other person is forced to react in my opinion. It only gives the other person a fair idea in which context he/she CAN respond, if he/she is willing to accept/respect the roll.

          For instance, a few hours ago I had this:

          <Drow female> I believe I do not have much of my race's traits..
          <Darren> *shrugs* I have little problem with the drow *Bluff roll: 13, Modifier 12. ( means I threw a 1 ).*
          <Drow Female> Hmpf..
          That is exactly what I'm trying to say.

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          • #20
            Well, ive seen some serious dice roll abuse, in other servers.

            Person 1: This coin is worth 1 million gold, can i buy your items now? *Rolls 20 bluff roll*

            Person 2: *Rolls 19 wisdom roll* Oh wow, a 1 million gold coin. (wth, this is gay, i gotta give you my friggin awesome item just because of that roll?)

            And then it just seems to get gay.

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            • #21
              It's all common sense in the end. Some people have it, some people don't.

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              • #22
                Originally posted by undeadsteak View Post
                Well, ive seen some serious dice roll abuse, in other servers.

                Person 1: This coin is worth 1 million gold, can i buy your items now? *Rolls 20 bluff roll*

                Person 2: *Rolls 19 wisdom roll* Oh wow, a 1 million gold coin. (wth, this is gay, i gotta give you my friggin awesome item just because of that roll?)

                And then it just seems to get gay.
                And that's the point where common sense kicks in jup..

                // ups, didn't read your post yet Godbeast :x
                Fret and fear, for Europe is near.

                Desmonia Flashir

                GBX: I'm a level 20 programmer for sure in real life. I know more about CPU's, software, Windows, etc, than most people know about their own children.

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                • #23
                  http://www.ctrlaltdel-online.com/comic.php

                  I think this comic for today says heaps about how MMO's try to use 'dice rolls'. In this case Vanguard's 'cards'.
                  There's a thin line between the definition of genius and insanity; I cross it all the time.

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                  • #24
                    I love vanguard.

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                    • #25
                      Originally posted by Clutch View Post
                      And that's the point where common sense kicks in jup..

                      // ups, didn't read your post yet Godbeast :x
                      ... ^_^ ...

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