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  • #16
    Originally posted by Thief Of Navarre View Post
    you would have a modified rank of 51
    At that point, I think the DM's would be obligated to rename your character "Breathing Encyclopedia".
    Mhaaj Anderhart, Halruaan thaumaturgist, Withering Lord of the Myrkulites. [* Retired.]
    Gabriel Shadesoar - Hated-Errant of the Church of Bane.[* Retired.]


    "What is the difference between the master and the beginner?

    The master has failed more times than the beginner has even tried."
    - Stephan McCranie

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    • #17
      Originally posted by Grand Unified Theory View Post
      At that point, I think the DM's would be obligated to rename your character "Breathing Encyclopedia".
      I decided to tell you guys the next PrC we are introducing.

      Wikipedia Historian

      This warrior brandishes knowledge like a weapon, ready to quote, misquote, allude to, take out of context, twist and skew, and troll any individual who would stand against them in the arena of thought.

      Requirements
      Ability: Int < 12
      Skills: Knowledge (any) 10 ranks
      Special: Must have browsed the internet for 20 hours a week for one year and have access to google.

      Hit die
      d4

      Skill points
      6 + Int

      Class Features
      Objection (Ex): At level 1, a Wikipedia Historian is able to sense any conversation in any language that is using misinformation no matter the speech volume. Treat as all listening checks succeeding.

      Let Me Google That For You (Ex): At level 3, a number of times per day equal to their CON + 5 a Wikipedia Historian is able to google and successfully locate any inquiry from the web.

      Actually, It's Not That Hard (Ex): At level 5, a Wikipedia Historian can gain ranks in a skill for a single roll CHA + 5 times a day, equal to his class level as long as the use of this skill was shown on a Youtube video.

      Dude, You Sound Like An Idiot (Ex): At level 7, a Wikipedia Historian is able to use their CHA score instead of WIS score in all discussions of philisophical nature. If the discussion is on history, they gain +2 Circumstance bonus to all social rolls.

      Weapons Authority (Ex): The Wikipedia Historian gains AC Deflection equal to their class levels and Attack Bonus equal to Half their Class Levels due to their intimate knowledge on the actual use of armaments that surpasses every other combat expert in battle.

      Rewrite History (Ex): At level 10, a Wikipedia Historian is able to effectively alter history as long as they declare a reason for the retcon of reality. They are able to invent sources such as "My friend who is an expert on <insert subject here> said this is how it really happened..."

      Comment


      • #18
        Prerequisits: No job. Internet access.

        If I have a book, I don't need the knowledge skill. The answer is right there in front of me.
        Well no book has everything in it. Unless you're carrying around a flawless full set of up-to-date encycolopedias, the book doesn't ever replace your own knoweldge. It can only, when boiled down to an "average," increase the likleyhood that you will be able to find/remember a relivent answer on the given subject when asked. Remember a skill is just an average that is supposed to consider most cirumstances, even if they aren't always present. Having a good book on a subject at hand simply puts a favorable circumstance on the chance that you will know/have the answer.

        As an example: If im carrying a copy of the Medica, there's a good chance that if a question about healing arises that Abby doesn't know or can't recall, she might be able to find it in those pages. Thus I could see a small bonus to healing for having it if its new info.

        The primary downside is that eventually you should be able to learn the info in that book and just RP it as increased ranks at level up. Still, even Alex Tribec probably forgets stupid crap now and then, so a manual should be able to provide a minor circumstance bonus realistically from an RP standpoint.

        On Myth's of Atalan, you could get research tomes which you had to spend several in game days reading. Mechanically, you could use the book once every few hours. Once you did it enough time, you were considered to have absorbed the knoweldge. Once completed, you gained a bonus feat that increased that knoweldge score by +2 or something close. That's probably the ideal way to do it.

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        • #19
          Originally posted by Laurk View Post
          Stuff. Look up to find out.
          In the context of my quote... It's hard for me to comprehend somebody able to say "A ring that grants a Knowledge bonus doesn't make sense you should have a book." Then load up their warlock, turn into a pit fiend and kill orcs.


          All your points above are very valid and well stated, though. :-)
          Byrun - Wandering Swordsman
          Falrenn Silvershade - Shaper of Truths

          If you're searching the lines for a point
          Well, you've probably missed it
          There was never anything there
          In the first place

          Wax Fang - Majestic

          Comment


          • #20
            While of course magic isn't realistic, it "can" be realistic within the "canon" lore of a setting. I believe it was Tolkien who said that the best illusions are ones that seem most real (or something close). So for people who like to immerse heavily into NWN, having a solid theory on the nuts and bolts behind how things work which is at least agreed on my "some" of the people RPing in the server is a good way to make the world feel more... believable.

            For my part, I have no idea how a ring of Lore works and am struggling to find any way to RP it. Does it impart a bunch of schematics into your mind that you simply can't remember when you take it off? Is it like a little com-device to a personal secretary who digs up answers for you? Or does it simply enhance your brain's level of efficiency at retreiving old memories of magic items you glossed over while reading. If so, how come it doesn't affect other knoweldge skills or your int?

            Simply, its a hard magic item to RP. Fortunatly I dont have one, and probably never will, so its a non-issue for me.

            Then again... so are warlocks. How come every caster since 1.0 has physical limitations on how much magic they could handle casting save warlocks? I have no idea why a God can't grant unlimited power to a cleric, but a demon can to a warlock. How come channeling that kind of power doesn't ever fatigue them? But this is WAY off topic and I really better shut up before everyone who plays a warlock decides to burn my character down.

            Comment


            • #21
              Originally posted by Laurk View Post
              Simply, its a hard magic item to RP. Fortunatly I dont have one, and probably never will, so its a non-issue for me.
              Now I get it. I think I've seen this discussion with potions that boost intelligence and what not. Knowledge Skill are kind of wonky to RP to start with.
              Byrun - Wandering Swordsman
              Falrenn Silvershade - Shaper of Truths

              If you're searching the lines for a point
              Well, you've probably missed it
              There was never anything there
              In the first place

              Wax Fang - Majestic

              Comment


              • #22
                Yes, since Lore is a function of intellect and knowledge, it would seem to make more sense to have Lore potions just boost your Int super high for like a couple rounds. That way ALL intellectual skills got boosted. Small potato stuff though.

                Comment


                • #23
                  Originally posted by Laurk View Post
                  Then again... so are warlocks. How come every caster since 1.0 has physical limitations on how much magic they could handle casting save warlocks? I have no idea why a God can't grant unlimited power to a cleric, but a demon can to a warlock. How come channeling that kind of power doesn't ever fatigue them? But this is WAY off topic and I really better shut up before everyone who plays a warlock decides to burn my character down.
                  Because the legacy spell casting classes in D&D are still using archaic Vancian rules for reasons that are lost to the grave. That aside: Warlock, Dragonfire Adept, Invoker - all are newer classes that avoid the Vancian magic restrictions because it's simpler, more elegant, and more effective. Clerics, Druids, and Wizards are still more powerful only by virtue of having the ability to alter reality at a whim because 'they can only do it a few times per day.' Also, sacred cows.

                  And, since I'm already way off-topic: I'd like to see some of the Tome of Battle feats and classes added. Reinamar would be so much more fitting to his character if he was able to be a Warblade/Eternal Blade.
                  Last edited by Satoshi; 10-30-2013, 11:38 PM.
                  Active
                  Reinamar Stormseeker - The bladestorm that must turn back the wind. Arkerym of The People, practitioner of the forgotten art, pariah.

                  Tyler Penleigh - Obligatory author insert, Red Blade Defender, sarcastic jerk, caring brother, loving fiancé, war criminal.

                  Retired/Dead
                  Eirimil Gaelazair (Dead)- Bitter. Caustic. Abrasive. Egocentric. Probably right. Found dead in the burned-out Viridale forest a few weeks after the survivors were able to sweep the area after the Bloodmaim offensive. Aside from his usual attire, an intricate music box was the only thing in his possession.

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