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Minor annoyance: Can we please stop lumping Shamans in with Druids/Rangers?

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  • #16
    Originally posted by cmosier View Post
    Still. I'm not saying all druids and shamans are naturey. I just mentioned that they use nature magic. I would imagine most would be naturey and those who go against the grain would have a slightly harder time.
    That's part of the point. They don't use "nature magic". They use boons gained from spirits. If a shaman wants to cast Call Lightning today, they seek out a spirit that has some power over lightning. It could be an elemental. It could be the ghost of a long-dead druid. It could be some ancestor that was killed by a lightning bolt.

    In any event though, the spell doesn't come from nature. It comes directly from the spirit that granted you use of it. And not all spirits are nature spirits.
    Player of:
    Nadya Frost -
    Witchy Woman (http://www.sundren.org/forum/showthread.php?t=17774)
    Abigail Fryre - Short-Tempered (http://www.sundren.org/forum/showthread.php?t=16616)

    Comment


    • #17
      Originally posted by Kirin View Post
      That's part of the point. They don't use "nature magic". They use boons gained from spirits. If a shaman wants to cast Call Lightning today, they seek out a spirit that has some power over lightning. It could be an elemental. It could be the ghost of a long-dead druid. It could be some ancestor that was killed by a lightning bolt.

      In any event though, the spell doesn't come from nature. It comes directly from the spirit that granted you use of it. And not all spirits are nature spirits.
      So they use spirits to cast nature magic. I'm not really disagreeing with you. It's a matter of culture, I think. Shamans usually come from cultures where spirits, good or bad, are natural, for lack of a better term.
      Byrun - Wandering Swordsman
      Falrenn Silvershade - Shaper of Truths

      If you're searching the lines for a point
      Well, you've probably missed it
      There was never anything there
      In the first place

      Wax Fang - Majestic

      Comment


      • #18
        I see this as being closely related to the Wizards as Scientists thread we have going on.

        There's a huge array of ways to present your shamans functionality available to players.

        A large part of the issue is the typically narrow perspective people have of what the natural world is (in D&D terms). It isn't just oak forests and nymphs, but encompasses pretty much everything on and under the planet.

        Introducing a new stand-alone nature faction of any kind is just going to further exasperate the problem, not to mention probably end up like the Wardens of old which is a bad thing.

        Anyway, I think your rant is probably falling on ears that agree.
        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
        Sydney Smith.

        Comment


        • #19
          Originally posted by GodBeastX View Post
          http://www.youtube.com/watch?v=dJ6eH7duJ10

          I'll just leave this here for you guys on a new perspective.
          I hate you GBX....now I won't be able to stop til I've watched all the episodes!!
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

          Characters
          Thalanis Moonshadow

          Comment


          • #20
            Originally posted by thaelis View Post
            I hate you GBX....now I won't be able to stop til I've watched all the episodes!!
            Seriously....the bard character is pretty fantastic.

            Comment


            • #21
              Originally posted by cmosier View Post
              So they use spirits to cast nature magic. I'm not really disagreeing with you. It's a matter of culture, think. Shamans usually come from cultures where spirits, good or bad, are natural, for lack of a better term.
              Hrmm. Let me explain it a slightly different way. There's really no such thing as "nature magic" in Faerun. There's arcane, divine, and eldrich. A druid uses divine magic, just like a cleric, just from a nature God.

              Druids draw blessings from deities, shamans bargin with many little beings of all sorts, again, many of which are undead and would be abhorent to a drud. The source of magic is very important in faerun, not the individual spell. Finger of Death can be cast by lots of different casters, but they gain access to it it different ways.

              So, don't get caught up too much on druids and shamans sharing spells. Their magic is fundamentally different, because the source is so different.
              Player of:
              Nadya Frost -
              Witchy Woman (http://www.sundren.org/forum/showthread.php?t=17774)
              Abigail Fryre - Short-Tempered (http://www.sundren.org/forum/showthread.php?t=16616)

              Comment


              • #22
                Okay, I just read from the source. Shamans DO use nature magic. Here's the blurb from the Complete Divine book. Looks like your whole post is invalid. SORRY!

                P.14 Complete Divine
                SPIRIT SHAMAN

                Master of the spirit world, the spirit shaman follows a different
                divine tradition than the cleric or the druid. Her world
                is filled with powerful, living spirits, some helpful and some
                malign. By bargaining with these spirits, the spirit shaman
                gains power over the natural world and mighty divine magic
                with which to aid her comrades or smite her enemies.

                Adventures: Spirit shamans exist to mediate between
                the human world and the spirit world and make sure that
                humans (and dwarves, elves, orcs, and all other humanoid
                races, of course) respect the spirits as is only right and
                proper. Spirit shamans adventure to advance the causes of
                whichever spirits they favor. Those who venerate helpful
                spirits seek to assist people deserving of the spirits’ protection.
                Those who revere dark and vengeful spirits promote
                the chaos and suffering in which their patrons delight.
                Through their actions, spirit shamans prove the power of
                their patron spirits and earn prestige and status in the spirit
                world.

                Characteristics: Spirit shamans cast divine spells much
                the same way druids do
                , though they get their spells from
                powerful spirits of nature. Their spells, like the druid’s, are
                oriented toward nature and animals. In addition to spells,
                spirit shamans gain an increasing array of spirit powers as
                they advance in level.

                Alignment: Spirit shamans, in keeping with the indifference
                of the spirits, tend toward some measure of dispassion.
                Unlike druids, they are more tribal than solitary, and
                involve themselves in the affairs of their fellows. Most spirit
                shamans are neutral on at least one alignment axis, but it is
                not uncommon to find a spirit shaman who has become so
                caught up in the affairs of the living that she has lost her
                distance from human concerns.

                Religion: A spirit shaman reveres the essence of religion
                more than the practice. She gains her magical powers from
                the spirits that inhabit all things, living and dead, animate
                and inanimate. She combines ancestral worship with animal
                and nature worship. The typical spirit shaman, like a druid,
                pursues a mystic spirituality of transcendent union with
                nature rather than devoting herself to a divine entity. Still,
                some spirit shamans give honor to deities of nature such as
                either Obad-Hai (god of nature) or Ehlonna (goddess of the
                woodlands).

                Background: Spirit shamans are first taught by older
                shamans. When a tribe’s spirit shaman feels that the time
                is right, she chooses a potential successor from among the
                young folk of the tribe. Taking the youth into her own
                home, she spends years teaching her student the ways
                of both the natural world and the spirit realm. Typically,
                when the young spirit shaman is ready, the older shaman
                then sends her student out to wander the world for a time
                in order to gain the wisdom and experience necessary to
                serve as the tribe’s spirit shaman on his return. Sometimes,
                a young shaman impatient with an overly cautious master
                strikes out on his own to seek out the knowledge he feels
                his master is withholding.

                Comment


                • #23
                  I was going to point out all the spirits, like elementals, were nature spirits that were being mentioned, but instead decided to look in the book to verify.

                  Comment


                  • #24
                    Aaaaand verified.

                    That being said, I'm not entirely opposed to making changes to the class for Sundren alone. Of course, we have some technical issues in deity restrictions for the time being.
                    "Use the Force, Harry" -Gandalf

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                    • #25


                      Okay, I'm not afraid to admit when I just got served. Forget I said anything.

                      *scurries away and hides*
                      Player of:
                      Nadya Frost -
                      Witchy Woman (http://www.sundren.org/forum/showthread.php?t=17774)
                      Abigail Fryre - Short-Tempered (http://www.sundren.org/forum/showthread.php?t=16616)

                      Comment


                      • #26
                        Personally, I don't see the point in changing them. They venerate nature and spirits, yes, but that doesn't mean they're tree huggers and stuff. Their primary purpose is spirit interaction, not growing vegetables.

                        Shamans are likely to be around tribes and people close to earth anyway. You don't tend to find Shamans in temples where clerics would be and priests.

                        I say leave it like it is.

                        Comment


                        • #27
                          Just work with the DM to see how loosely they define "Nature Spirits."
                          Byrun - Wandering Swordsman
                          Falrenn Silvershade - Shaper of Truths

                          If you're searching the lines for a point
                          Well, you've probably missed it
                          There was never anything there
                          In the first place

                          Wax Fang - Majestic

                          Comment


                          • #28
                            It's pretty specific actually:

                            WHAT IS A SPIRIT?
                            Several of the spirit shaman’s abilities affect spirits. For purposes
                            of the spirit shaman’s ability, a “spirit” includes any of
                            the following creatures:
                            • All incorporeal undead
                            • All fey
                            • All elementals
                            • Creatures in astral form or with astral bodies (but not a
                            creature physically present on the Astral Plane)
                            • All creatures of the spirit subtype (see Oriental Adventures)
                            • Spirit folk and telthors (see Unapproachable East)
                            • Spirit creatures created by spells such as dream sight or wood
                            wose (see Chapter 7).
                            In the spirit shaman’s worldview, elementals and fey are simply
                            spirits of nature, and incorporeal undead are the spirits of the
                            dead.
                            And their spirit ally is always an animal spirit. It's not a separate entity but a spirit that only they can perceive.

                            Comment


                            • #29
                              There's a stuntie SS on the server, that follows his dead ancestors as an rp background. That is a wicked nice concept, I say screw the source.

                              I want to make an urban druid now...
                              My'athvin Simaryl - Elven Mhaornathil
                              Mhaenal Ahmaquissar - Minstrel Knight

                              Comment


                              • #30
                                Originally posted by Farmboy2003 View Post
                                There's a stuntie SS on the server, that follows his dead ancestors as an rp background. That is a wicked nice concept, I say screw the source.

                                I want to make an urban druid now...
                                Well, nothing about the quoted lore prevents you from gaining power from ancestor spirits.
                                Player of:
                                Nadya Frost -
                                Witchy Woman (http://www.sundren.org/forum/showthread.php?t=17774)
                                Abigail Fryre - Short-Tempered (http://www.sundren.org/forum/showthread.php?t=16616)

                                Comment

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