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  • #16
    We need to have a "pitchfork and burning torches" function for the common folk... where on sight of undead a mob of them pulls out the pitchforks and torches and then incinerates the offending parties...
    James the Lesser, Cleric/Fighter of Ilmater. Let the suffering begin.

    You don't know SQUAT!

    Comment


    • #17
      Originally posted by Anks View Post
      Necromancers and undead a great conversation starters around certain people +)

      Though if your around any of them good doers do not summon any undead.
      QFT.

      The vigilant eye hates me enough (even though I've never even done anything to them!) without me lugging around an undead anywhere near them 'course, I can't even summon them... yet.
      Former creator for the PRC

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      • #18
        Must we always come back to this?

        People will play how they want. I'm not going to tell people "You should hate necromancers because you're good!" Well, you can be good and like necromancers. It's about what your objectives are with being good. Smiting evil can also be evil. Just because you kill a skeleton doesn't shift your alignment to good. And killing a necromancer can shift you to evil, depends on what the circumstances are.

        As for law. Sundren "Authorities" hate undead. If an army of soldiers came to wipe out the Necropolis, you think they'll let Joe Blow summoner survive? Not a chance. However, Sundren can't wipe out the Necropolis as much as they want to. They can't wipe out Mossclaw as much as they'd like to. Their laws are only as good as their enforcement. So Teddy B and his Skeleton Band gets away with summoning until it's enforced.

        Now, Necromancers aren't specifically illegal, and seeing as Sundren has a strong mage group with them, they're not likely to forget the difference as they'll be reminded by their authoritative mages. "Must I remind you, general, that Necromancers can work for the people as much as against them without summoning undead?"

        So to summarize, do whatever the hell you want and don't police everyone's reactions to every little thing. Some people don't want to just haul off and kill Necromancers because they see a skeleton, they might rather convince them to smite the skeleton themselves or ignore it.

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        • #19
          To Godbeast

          Good post Godbeast..

          I get that crap all the time...

          It's like Harry Potter. There are different 'schools' of magic. You have the Hufflepuffs and the 'Slytherin'. Slytherin doesn't mean a 'bad' mage, although there is a stigma about them. It just means they go about what they do in different ways.

          Hopefully the Harry Potter reference didn't bother anyone.

          Pycroft

          Comment


          • #20
            You know what... I was about to bring the hurt on a blackguard...

            Then the server crashed

            When I saw him, do it again, then the place was over-ran with Tainted Bears.

            I think Helm is trying to tell me something LoL
            Last edited by boreas; 05-04-2007, 03:03 PM. Reason: I suck at spelling... yeah


            ~ Alaric, Humble servant to the God of Guardians.

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            • #21
              Well I would understand why they might not react to the necromancer...but how can you sit around and talk and ignore a skeleton? These are adventurers that come to Necroplis for the sole reason to kill undead.

              I also thought we were supposed to rp as if there was more people around than what we see. Shouldnt there be priest going in and out of the church doing their duties? The spot he was seen with his skeleton was right outside the door. The door to a church that hates undead with a passion. Its like a drow walking past a guard..their taking advantage that they are npc's and dont have the smarts to attack them or at least arrest them.
              Active Characters:
              Tassafina Lightleaf - A little sneaky but not as sneaky as Ithil

              Silivren Anar
              Merka Gillina

              Hideing outs:
              Alyssa Swiftwing - Priestess of Yondalla
              Ravenne Naur'Loki - Roar!

              Comment


              • #22
                Although I'd probably roleplay disgust with any player that should be hating the undead, I wouldn't be attacking on sight. I'm not too fond of attacking other PCs.
                ~ Elisabeth "Liza" Elathien ~ Annyth ~

                Comment


                • #23
                  Originally posted by Tassafina View Post
                  Well I would understand why they might not react to the necromancer...but how can you sit around and talk and ignore a skeleton? These are adventurers that come to Necroplis for the sole reason to kill undead.

                  I also thought we were supposed to rp as if there was more people around than what we see. Shouldnt there be priest going in and out of the church doing their duties? The spot he was seen with his skeleton was right outside the door. The door to a church that hates undead with a passion. Its like a drow walking past a guard..their taking advantage that they are npc's and dont have the smarts to attack them or at least arrest them.
                  That's the problem, the priests are supposedly barracaded in the church for the most part. The players hanging around as if it's a camp site is really ruining the idea of what the area was supposed to be. I'm tempted to put a spawn right at that location, because it's not supposed to be a hang out in the slightest. Sure there's a gate, but the gate wasn't supposed to be there like it is.

                  The design was, undead are flowing out of the place like crazy, vast numbers, overrunning Kelemvor's defenders, to the point they need all the help they can get.

                  The implementation was, undead are walking around randomly past this gate, and as long as you don't pass the gate, you're safe.

                  So, it's not really the player's fault, but it is sort of ruining the vision, you know? It was supposed to be your classic "OMG ZOMBIES ARE OVERRUNNING US OUT OF NO WHERE!"

                  Comment


                  • #24
                    Originally posted by FlareCDE View Post
                    Although I'd probably roleplay disgust with any player that should be hating the undead, I wouldn't be attacking on sight. I'm not too fond of attacking other PCs.
                    None of this post was about attacking the pc. It was about attacking the skeleton. The skeleton was attacked and then the owner of the skeleton jumped to defend it.
                    Active Characters:
                    Tassafina Lightleaf - A little sneaky but not as sneaky as Ithil

                    Silivren Anar
                    Merka Gillina

                    Hideing outs:
                    Alyssa Swiftwing - Priestess of Yondalla
                    Ravenne Naur'Loki - Roar!

                    Comment


                    • #25
                      Originally posted by GodBeastX
                      It was supposed to be your classic "OMG ZOMBIES ARE OVERRUNNING US OUT OF NO WHERE!"
                      Man, I'm having "Cleric's Challenge" flashbacks
                      Ashley, the social chameleon.

                      ---

                      Lockindal: "All PVP is an epeen fight."

                      Comment


                      • #26
                        Originally posted by GodBeastX View Post
                        That's the problem, the priests are supposedly barracaded in the church for the most part. The players hanging around as if it's a camp site is really ruining the idea of what the area was supposed to be. I'm tempted to put a spawn right at that location, because it's not supposed to be a hang out in the slightest. Sure there's a gate, but the gate wasn't supposed to be there like it is.

                        The design was, undead are flowing out of the place like crazy, vast numbers, overrunning Kelemvor's defenders, to the point they need all the help they can get.

                        The implementation was, undead are walking around randomly past this gate, and as long as you don't pass the gate, you're safe.

                        So, it's not really the player's fault, but it is sort of ruining the vision, you know? It was supposed to be your classic "OMG ZOMBIES ARE OVERRUNNING US OUT OF NO WHERE!"
                        I would think this would be a great idea, cause the way it is now it looks like the area behind the gate is church controlled. With the area around the church being so calm and quiet it looks like they are making progress pushing the undead back. Which doesnt seam to be your vision at all.
                        Active Characters:
                        Tassafina Lightleaf - A little sneaky but not as sneaky as Ithil

                        Silivren Anar
                        Merka Gillina

                        Hideing outs:
                        Alyssa Swiftwing - Priestess of Yondalla
                        Ravenne Naur'Loki - Roar!

                        Comment


                        • #27
                          Originally posted by GodBeastX View Post
                          So, it's not really the player's fault, but it is sort of ruining the vision, you know? It was supposed to be your classic "OMG ZOMBIES ARE OVERRUNNING US OUT OF NO WHERE!"
                          You could always make another set of zombies weaker then the bog zombies that spawn in large groups in that area people stand around chatting to get that effect, wouldnt be as big of a threat as a group of bog zombies spawning on someone but would atleast give people a chance to survive if they happen to get caught in the middle of a respawn of them. Hopefully it might get the point across that a place over run by undead isn't for socailizing too :P

                          People would have ot take their talks inside the church to be safe instead of chatting like there isn't an undead horde just down the path.

                          Comment


                          • #28
                            I would like to point out that while in nearly every situation in this thread was my character Alexander- that nearly 70% of the time I ended up getting attacked, maimed, chased off, or attempted to be jailed in some way. The other 30% are cool.

                            Personally I almost think some characters are a bit to much anti-undead to the point is if you actually save there lives- they turn around at half health, mark you to hostile, and then assault you... and then they die... and then someone else joins in- and this cycle of people dieing keeps going on till I flee or die. >_> While I realize nearly all hate undeads with a passion if someone saves you with one- your wounded and nearly dead- you shouldn't turn around and assault them... -.- Wether because your character has honor or is thankful- to the point where they're smart enough to realize "He could kill me if I attack him, since I'm nearly dead". And atop of that if the owner tells you that "If you attack Hagar, I'm going to kill you" you should likely take that into account as well.

                            EDIT: Oh, BTW- I want to let you all know that Alexander is purposely being roleplayed like a twit. My *cough* next necromancer will be more... secretive.

                            Alcander Nefezen-'Sometimes, I wonder, does a Dragon see the same colours as I?"

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                            • #29
                              Ehrm Balacus, even if you save somone with an undead, they'd most likely kill you. Its an Undead. People no likey. You could just be a necromancer trying to win somones trust and then mess them up when they're not lookin.

                              Comment


                              • #30
                                I don't know all the details of how or what happened. But I just wanted to throw out a reminder that, I believe I've read somewhere, taking the law into your own hands and killing someone for whatever crimes they commited is still murder. Granted this will be much alleviated when subdual is ready but it should probably be role played as subdual, and if at all possible have a DM res the person so they don't lose xp (or log it so they can be re-imbursed the xp possibly) and then he'd be captured.

                                Now I could be completely off based and some of the situations make it sound like he attacked first, which would then be self defense. But I believe my response should be taken into consideration in many circumstances, not Just pertaining to this "necromancy" issue.

                                It irks me that people just slay others because they have broken the laws, when slaying the person is breaking the laws themselves.
                                -Kreshk Ironfoot (Svirfneblin)
                                -Xym Reyer (Human - Wizard)
                                -Dreth Darkhorn (Dwarven - Cleric)

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