New player just getting back and wondering if there are crafting changes i should be aware of? I remember using the recipes and being able to craft bows. Are materials fairly easy to come by or still difficult to find? Oh and is there a list of where materials are generally found like different woods for arrows?
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Crafting changes?
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Yeesh crafting.. it is a huge process.
Start here. http://www.sundren.org/wiki/index.ph...rafting_System
Recipes are all over the place and the ones not available in general stores can often be found in faction stores but many are now DM only as the cryptic notes are not working any longer.
My advice; join a crafting guild or find someone in-game to show you the ropes but first read the wiki
Also don't try to do it all. Get your arrowheads from a smith and your wood from a wood cutter. then use your own craft woodworking to get it finished.
You can do it so that you CAN do it all.. or most of it. but, you will have no room for other skills. The Sundren craft system was intentionally designed to be a collaborative... thing.
If you are doing it to make just your own weapon, then I guess I would discourage you from taking craft skills/feats. Find a craftsman and invest your time elsewhere.
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Yes, I remember the basics and how it works. I was wondering if there had been any changes that weren't posted or up to date. When I played a long time ago the hardest part was finding resources, wood specifically. I know certain types of wood would yield certain benefits to crafted weapons. I was hoping for a list on where to to find the trees or if they were more readily available than they used to be. I'm quite young in the business, my character is level 6 and he crafts mighty bows, short and long, at this point.
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Collaboration is the key. There are a handful of us that rely on one another to make the most out of the crafting system. I will hit you up for a bow in fact... but in the mean time, I would be on the look out for...
James Frazer - Master Crafter and Technologist
Rurik Stonefist - Master Armor and Arms Smith
Angus Ironforge - Master Armor and Arms Smith
Jericho - Master Armor Smith
Paddy Thornbristle - Enchanter (Divine)
Sinn Soulforge - Enchanter (Arcane)
//This is not an all inclusive list//
Cheers!Cheers!
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James' Fabricator's Collective is looking for Master-crafters, Journeymen, and Apprentices, if you want in-game aid, either in how the system works, or sponsorship. Not that membership is required, but it's always nice to have RP and discounts.
Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
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You've already got a pending invitation, you derp!Originally posted by ManUtd4Ever View PostCount me in!

Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
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