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Class Review: Rogue

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  • Class Review: Rogue

    Class Review: Rogue

    NWN Definition: "Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item."

    FRwiki Definition: "A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and often charming as well. Where other characters have the power to defeat enemies, the rogue has the wit to track them down and lead the team past traps and barriers on the way to that fight."

    http://www.sundren.org/wiki/index.php?title=Rogue
    http://forgottenrealms.wikia.com/wiki/Rogue

    MY VIEW

    Rogues are RP awesome on a sesame seed bun. You literally cannot screw a rogue up as long as you stick to your charachter sheet. You can go off on many different tangents with your skills and have varying melee/ranged abilities depending on your feats. A rogue can be anybody, there is even a PrC for a Paladin Rogue multiclass.

    Ok now that I've reviewed all the base classes Cornuto can be happy
    Keep it clean Thanks
    "Half the lies they tell about me aren't true."
    Yogi Berra

    Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
    http://www.sundren.org/wiki/index.php?title=Main_Page

  • #2
    I've never played a pure rogue so I can't comment on that. As a mixer class though it's pretty unbeatable. With the Pathfinder progression they really come into their own.

    Great fun though, wonderful to RP and, thanks to the Sundren expanded skills, very very versatile.
    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
    Sydney Smith.

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    • #3
      Love, love, love the rouge. RP awesome on a sesame seed bun is such a good description I will leave it at that.
      Ashard Velmont - Gentleman scoundrel
      Ryland Padant - A dedicated soul

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      • #4
        For an idea of how situationally devistating a rogue can be:

        A (pure)rogue at level 20 gets 10d6 sneak attack thats 10-60 points of damage

        a dual wielding rogue gets a few attacks per round...6 is a few

        With imp crit a rapier crits on a 16 at x2

        so lets further assume this rogue has 10 str

        crits at 25% of the time so 1.5 out of the 6 attacks (lets round up!) and assuming all of them hit

        1d6, 1d6 x2, 1d6 x2, 1d6, 1d6, 1d6

        that 8-48 points of damage

        now add in the sneak attack dmg (and this is assuming the crit fires off first before the dmg is added on)

        10d6, 10d6, 10d6, 10d6, 10d6, 10d6

        that is 60 to 480 points of damage

        so a total of 68-528 points of damage in one round

        to put that in perspective Gromlin buffed had 498 HP if I remember correctly

        Now DR and insane AC screws all this up of course.
        Last edited by Dragor; 01-05-2012, 01:11 PM. Reason: Corrected mathmatical errors
        "Half the lies they tell about me aren't true."
        Yogi Berra

        Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
        http://www.sundren.org/wiki/index.php?title=Main_Page

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        • #5
          I think any decent AC screws up those calculations. A rogue has a devastating attack, sure. But his ab will always be sub par, reducing the number of attacks that actually land to maybe 3 out of the seven.

          And of course, this is if the rogue can flank or get the drop on the enemy.
          "Use the Force, Harry" -Gandalf

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          • #6
            Originally posted by [DM] Grinning Death View Post
            I think any decent AC screws up those calculations. A rogue has a devastating attack, sure. But his ab will always be sub par, reducing the number of attacks that actually land to maybe 3 out of the seven.

            And of course, this is if the rogue can flank or get the drop on the enemy.
            Dual weilding also doesn't help their already cruddy AD.
            Originally posted by Saulus
            Stop playing other shitty MMOs and work on Sundren, asshole.

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            • #7
              Originally posted by [DM] Grinning Death View Post
              And of course, this is if the rogue can flank or get the drop on the enemy.
              HiPS and/or Feint, 'nuff said.
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              • #8
                Originally posted by [DM] Grinning Death View Post
                I think any decent AC screws up those calculations. A rogue has a devastating attack, sure. But his ab will always be sub par, reducing the number of attacks that actually land to maybe 3 out of the seven.

                And of course, this is if the rogue can flank or get the drop on the enemy.
                Of course, that is why I said situationally devistating instead of completely OP. Also:

                1d6x2 1d6 1d6
                10d6 10d6 10d6

                4-24
                30-180
                34-204
                "Half the lies they tell about me aren't true."
                Yogi Berra

                Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                http://www.sundren.org/wiki/index.php?title=Main_Page

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                • #9
                  Originally posted by Snowmane View Post
                  HiPS and/or Feint, 'nuff said.
                  Pure rogue doesnt get HiPS
                  "Half the lies they tell about me aren't true."
                  Yogi Berra

                  Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                  http://www.sundren.org/wiki/index.php?title=Main_Page

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                  • #10
                    Originally posted by Cornuto View Post
                    Dual weilding also doesn't help their already cruddy AD.
                    I'm assuming wep finesse and the two wep fighting feats and an unbuffed opponent that isnt the overpowered unbuffed NPC's the dev staff has come up with for this server...if you want I can always update my math for what buffs the rogue would actually have when fighting in the mossdale...
                    "Half the lies they tell about me aren't true."
                    Yogi Berra

                    Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                    http://www.sundren.org/wiki/index.php?title=Main_Page

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                    • #11
                      Rogues do not get above 15 BAB so only get six attacks per round as a dual wielder, without going past 20.

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                      • #12
                        Originally posted by Seheren View Post
                        Rogues do not get above 15 BAB so only get six attacks per round as a dual wielder, without going past 20.
                        Division has always foiled me
                        "Half the lies they tell about me aren't true."
                        Yogi Berra

                        Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                        http://www.sundren.org/wiki/index.php?title=Main_Page

                        Comment


                        • #13
                          Originally posted by Snowmane View Post
                          HiPS and/or Feint, 'nuff said.
                          Feint is useless after a certain point, because your enemies will get a higher ab than your bluff will ever be. Not to mention Spot is added onto the calculation, so it's iffy at best. And yes, HiPS requires 8 levels of assassin, 4 levels of Shadowdance, or 17 ranger. So this wouldn't work if you're trying to get that tasty 10d6 sneak attack.
                          "Use the Force, Harry" -Gandalf

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                          • #14
                            Originally posted by [DM] Grinning Death View Post
                            So this wouldn't work if you're trying to get that tasty 10d6 sneak attack.
                            Unless you go 11 Rogue/ 9 Assassin. Then you get 11d6 sneak attack, Death Attack, HiPS, and one rogue talent (Crippling Strike).
                            James Arrow: Potion Vendor

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                            • #15
                              The maths on Feint is bloody terrible. Very frustrating.

                              Currently d20+Bluff (a maximum total of 43+cha at level 20) vs d20+BAB+Spot (a maximum of 63+wis at 20)

                              Changing the opposing skill to the correct Sense Motive might help, as would adding 1/2 BAB to the attackers bluff roll.
                              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                              Sydney Smith.

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