Class Review: Rogue
NWN Definition: "Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item."
FRwiki Definition: "A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and often charming as well. Where other characters have the power to defeat enemies, the rogue has the wit to track them down and lead the team past traps and barriers on the way to that fight."
http://www.sundren.org/wiki/index.php?title=Rogue
http://forgottenrealms.wikia.com/wiki/Rogue
MY VIEW
Rogues are RP awesome on a sesame seed bun. You literally cannot screw a rogue up as long as you stick to your charachter sheet. You can go off on many different tangents with your skills and have varying melee/ranged abilities depending on your feats. A rogue can be anybody, there is even a PrC for a Paladin Rogue multiclass.
Ok now that I've reviewed all the base classes Cornuto can be happy
Keep it clean Thanks
NWN Definition: "Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item."
FRwiki Definition: "A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and often charming as well. Where other characters have the power to defeat enemies, the rogue has the wit to track them down and lead the team past traps and barriers on the way to that fight."
http://www.sundren.org/wiki/index.php?title=Rogue
http://forgottenrealms.wikia.com/wiki/Rogue
MY VIEW
Rogues are RP awesome on a sesame seed bun. You literally cannot screw a rogue up as long as you stick to your charachter sheet. You can go off on many different tangents with your skills and have varying melee/ranged abilities depending on your feats. A rogue can be anybody, there is even a PrC for a Paladin Rogue multiclass.
Ok now that I've reviewed all the base classes Cornuto can be happy
Keep it clean Thanks




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