Class Review: Cleric
NWN Definition: "Clerics are masters of divine magic, which is especially good at healing. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. As channelers of divine energy, clerics can affect undead creatures. A Cleric can turn away or even destroy undead. Clerics have some combat training. They can use simple weapons, and they are trained in the use of armor, since armor does not interfere with divine spells the way it does with arcane spells."
FRwiki Definition: "A cleric is a divine servant of one or more gods, serving them through combat prowess and divine spells, investing their allies with divine power. They are divine leaders who inspire through their own strength of faith. Clerics gain their powers through training and activate them through prayers and rites in the name of their divine patron."
http://www.sundren.org/wiki/index.php?title=Cleric
http://forgottenrealms.wikia.com/wiki/Cleric
IN MY VIEW
Clerics are the most fun class for me to play on a PW. I greatly enjoy the situations the clerics faith puts them in. Playing a cleric is both limited and enriched by that clerics religion as most of the faiths in FR are well defined.
To really play a cleric well you have to put in the time to research the faith that cleric will be following.
*cringes*
What I don't like to see is players constantly keeping the long term buffs that do not have visual effects up, for no other reason than it might give them an edge in PvP that may or may not happen. Divine spells come from the gods and I do not feel they should be used frivolously.
I’ve decided to risk creating a firestorm by doing a short review like this on all the base and PrC classes available on Sundren and ask for the communities input on anything related to that class such as RP tactics, personal views, lore tidbits, and character build strategies.
Keep it clean, thanks.
NWN Definition: "Clerics are masters of divine magic, which is especially good at healing. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. As channelers of divine energy, clerics can affect undead creatures. A Cleric can turn away or even destroy undead. Clerics have some combat training. They can use simple weapons, and they are trained in the use of armor, since armor does not interfere with divine spells the way it does with arcane spells."
FRwiki Definition: "A cleric is a divine servant of one or more gods, serving them through combat prowess and divine spells, investing their allies with divine power. They are divine leaders who inspire through their own strength of faith. Clerics gain their powers through training and activate them through prayers and rites in the name of their divine patron."
http://www.sundren.org/wiki/index.php?title=Cleric
http://forgottenrealms.wikia.com/wiki/Cleric
IN MY VIEW
Clerics are the most fun class for me to play on a PW. I greatly enjoy the situations the clerics faith puts them in. Playing a cleric is both limited and enriched by that clerics religion as most of the faiths in FR are well defined.
To really play a cleric well you have to put in the time to research the faith that cleric will be following.
*cringes*
What I don't like to see is players constantly keeping the long term buffs that do not have visual effects up, for no other reason than it might give them an edge in PvP that may or may not happen. Divine spells come from the gods and I do not feel they should be used frivolously.
I’ve decided to risk creating a firestorm by doing a short review like this on all the base and PrC classes available on Sundren and ask for the communities input on anything related to that class such as RP tactics, personal views, lore tidbits, and character build strategies.
Keep it clean, thanks.
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