Originally posted by Kaizen
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Originally posted by [DM] Grinning Death
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By the rules, moral relativity does not exist in normal D&D. You don't get to argue that doing something bad is good if it serves a good purpose in the end. The D&D cosmos does not care about "needs of the many" or "ends justify the means": there exists a universal standard of morality and everyone is stuck within it. There are entire planes based on these concepts. They are the moral laws of the universe given physical form.
Summoning a balor with Gate or whatever is always evil, no matter what. In D&D, you get automatic Evil points just for doing it. Some devil in the Nine Hells gets a shudder up his spine every time a mortal on the Prime Material does it. It makes no difference whether you order the balor to burn down the orphanage or save the children in the orphanage, you're getting Evil points nonetheless. You don't even get Good points for ordering it to do good, because it's the balor that is ultimately doing it--nor does the balor receive Good points, because it is under a compulsion and not in control of its own actions (yet). The wizard may get a warm fuzzy in his stomach for making a balor save children, and all the townsfolk may praise him for it, but the universe doesn't care and considers him a bigger douche (you douche) for having done it.
As much as he might think he's served a "Greater Good" on Faerun or whatever for using demons to save children, the balance of power between the Good and Evil planes has shifted as a result, and the D&D cosmos considers that "greater" than anything that happens on the Prime Material.
Editor's Note: The above is also my arguement in regards to paladins and being lawful good.
And yet there are classes and powers that are either not magical at all or at least not granted by any entity that are still restricted on the basis of moralities that cannot and should not apply to them. Barbarians and Bards, for instance, cannot be Lawful--but who is imposing this rule on them? Barbarians are completely natural and have nothing to do with magic, and Bards gain their magic, at least, much in the same way that Sorcerers do--and there is no alignment restriction on Sorcerers. Neither class' powers stop working if their alignment changes afterwards, so if they become Lawful they may still get angry and Rage or sing and Inspire people as normal. They just can't have this alignment when they take the class.
Restrictions on Bards make even less sense, because at least with Barbarians you can make the (however thin) argument that society dictates law and society says being angry is chaotic. Unless Bardic magic and song is granted by some entity that really hates lawful actions, there's nothing else about them that differs from other classes who can also be lawful. You can say that Bards do a lot of Rogue-y things, but so do Rogues (and then some), and Rogues can be any alignment they wish, and do whatever the hell they want.
Add to this that Sundren has very structured Bardic backgrounds in it’s lore– The Legion (The Law and Order arm of Sundren) have a special name for them, and even sell Bard Only gear – so, you can't even make the "it's what society dictates" argument as with Barbarians. Society is dictating that there's a high degree of rigidity here. As much as jazz is about chaos, freedom, and improv, there are still schools of jazz, right?
tl;dr - Remind us again who says a bard and/or a barabarian can't be lawful?
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