Alright *grumble* It'll give me a chance to test an idea for retexturing stuff anyway..
Let's work on a list of known glitchy/broken stuff or stuff that could do with new textures (lets try to avoid armour retextures, they're a lot of work) , I've had a quick look through the model viewer but that doesn't show up a lot of problems, especially models that bleed at a distance (IE: crappy middle/far distance models). Screenshots of the model and the problems will be a real help!
Requests and stuff so far:
Fixes:
Model for 'Shield of the broken god' - it's upside down and has a terrible texture.
Red Knight Shield - Missing panel on rear, could do with a new texture.
Winged shield in Triad - Ugly texture.
One of the cartoon elf heads - leaky ears at mid/long range.
A bow (need to verify which one) - attachment point needs adjusting
Bird model - Make it fly
New stuff:
Non evil helms - Plumed and unplumed Sallet, both with visor up and down (4 models)
Blackwood - Planed overhaul of Exigo equipment. Large project, new armour, helms, weapons and backpacks, cloaks and logo.
Roman Legion armour - Large project, new armour and helms. Was 50% done, now restarted.
Cloaks, scarves and cold weather gear
New sheilds (Low priority)
Slaag model (Slaad? I could repurpose my lizardfolk for that, it's got that outsider edge)
Bigswords, smallspears, funky hammers and polearms
We have some brilliant shield models that aren't being used and some hilarious ones. Once I can get back in game someone is going to get a flying unicorn shield whether they want it or not.
Technical question - Will a new .hak containing the modified/fixed models overwrite the previous ones, or will I need to make a brand new .hak with new item numbers and update the blueprints, or should I update the existing .haks which could create compatibility problems for those people who play on multiple servers that use the same .haks as us?
Let's work on a list of known glitchy/broken stuff or stuff that could do with new textures (lets try to avoid armour retextures, they're a lot of work) , I've had a quick look through the model viewer but that doesn't show up a lot of problems, especially models that bleed at a distance (IE: crappy middle/far distance models). Screenshots of the model and the problems will be a real help!
Requests and stuff so far:
Fixes:
Model for 'Shield of the broken god' - it's upside down and has a terrible texture.
Red Knight Shield - Missing panel on rear, could do with a new texture.
Winged shield in Triad - Ugly texture.
One of the cartoon elf heads - leaky ears at mid/long range.
A bow (need to verify which one) - attachment point needs adjusting
Bird model - Make it fly
New stuff:
Non evil helms - Plumed and unplumed Sallet, both with visor up and down (4 models)
Blackwood - Planed overhaul of Exigo equipment. Large project, new armour, helms, weapons and backpacks, cloaks and logo.
Roman Legion armour - Large project, new armour and helms. Was 50% done, now restarted.
Cloaks, scarves and cold weather gear
New sheilds (Low priority)
Slaag model (Slaad? I could repurpose my lizardfolk for that, it's got that outsider edge)
Bigswords, smallspears, funky hammers and polearms
We have some brilliant shield models that aren't being used and some hilarious ones. Once I can get back in game someone is going to get a flying unicorn shield whether they want it or not.
Technical question - Will a new .hak containing the modified/fixed models overwrite the previous ones, or will I need to make a brand new .hak with new item numbers and update the blueprints, or should I update the existing .haks which could create compatibility problems for those people who play on multiple servers that use the same .haks as us?







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