Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

Rebuke Undead: A Query

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Rebuke Undead: A Query

    Hey folks, now this may or may not go anywhere, but I was randomly looking through my old "Sent messages" list in my private meassage box for lack of anything better to do, and I found an old pm I sent to Saulus way back in 2007, it seems for some reason he had requested that I provide him with some information regarding 'Rebuke Undead'.

    Now I dont know if evil clerics get Rebuke undead on Sundren, my main is a blackguard and as far as I am aware I get just regular turn undead, though I have never used it so I do not know for certain.

    Anyway.. this is the message I sent Saulus all those years ago:

    -----------------------------------------------------------------------------------------
    Heres the info you wanted on evil clerics rebuking undead.

    Turning table:

    Turning check result: 0 or lower
    Most powerful Undead Affected (Max hit dice): Clerics level -4

    Turning check result: 1-3
    Most powerful Undead Affected (Max hit dice):
    Cerics level -3

    Turning check result: 4-6
    Most Powerful Undead Affected (Max hit dice):
    Cerics level -2

    Turning check result: 7-9
    Most powerful Undead Affected (Max hit dice):
    Cerics level -1

    Turning check result: 10-12
    Most powerful Undead Affected (Max hit dice):
    Cerics level

    Turning check result: 13-15
    Most powerful Undead Affected (Max hit dice):
    Cerics level +1

    Turning check result: 16-18
    Most powerful Undead Affected (Max hit dice):
    Cerics level +2

    Turning check result: 19-21
    Most powerful Undead Affected (Max hit dice):
    Cerics level +3

    Turning check result: 22 or Higher
    Most powerful Undead Affected (Max hit dice):
    Cerics level +4

    Turning/Rebuking Check:
    The first thing you do is roll a turning check to see how powerful an undead creature you can turn. This is a charisma check (1d20 + Chr modifier)

    Turning Damage:
    If your roll on the turning table is high enough to let you turn/rebuke at least some of the undead within 60 feet, roll 2d6+ cleric level+ Chr mod for Turning/Rebuking damage. Thats how many total hit dice of undead you can turn.

    Evil cleris channel negative energy to rebuke (awe) or command (control) undead rather than channeling positive energy to turn or destroy them. An evil cleric makes the equivalent of a turning check. Undead that would be turned are rebuked instead, and those that would be destroyed are commanded.

    Rebuked: A rebuked undead creature cowers as if in awe (Attack rolls against the creature get a +2 bonus). Effect lasts 10 rounds.

    Commanded: A commanded creature is under the mental control of the evil cleric. The cleric must take a standard action to give mental orders to a commanded undead. At any one time, the cleric may command any number of undead whose total hit dice do not exceed his level. He may voluntarily relinquish command on any commanded undead creature or creatures in order to command new ones.

    Dispelling Turning: An evil cleric may channel negative energy to dispel a good clerics turning effect. The evil cleric makes a turning check as if attempting to rebuke the undead. If the turning check result is equal or greater than the turning check the good cleric rolled, then the undead are no longer turned. The evil cleric turning damage of 2d6+cleric level+Charisma modifier to see how many Hit Dice worth of Undead he can affect in this way (as if he was rebuking them)

    Bolstering Undead: An evil cleric may also bolster undead creatures against turning in advance. He makes a turning check as if rebuking the undead, but the hit dice result becomes the undead creatures effective hit dice as far as turning is concerned (provided the result is higher than the creatures current hit dice). The bolstering lasts 10 rounds. An evil undead cleric can bolster himself in this manner.

    --------------------------------------------------------------------------------------

    I was quite intrigued by this message because firstly I dont remember ever knowing enough about game mechanics to have been able to bring up this information in the first place (I must have grabbed it from some kind of source book or something) and secondly because.. well I think the idea of evil rebuking undead instead of just turning/destroying them is great.

    I hear alot of banter from the Paladins/undead slayers about how they can cream the servers dwindling vampiric population as though such creatures were nothing more than goblins. Comments such as "I just hit etheral jaunt and then turn/smite until the vamp is dust" etc. are quite common place, and in all truth, thats fair enough, if a character has tailored themselves to become an undead slaying maniac then more power to them.

    However if a true evil divine caster should have the ability to bolster undead entities to help resist such things as Turn undead then I personally think it would be great if they were able to do so.

    Of course this might already be a natural feature of an evil divine classes 'turn undead' ability.. in which case this entire post is moot.

    Still i'm pretty bored so I Thought I would throw all of this up here anyways.

    Cheers!
    Until I can somehow magically discover, hitherto unknown, skills to make a nice looking sig pic to represent my main chrs -

    I primarily play Ignus Pyre and Smithy

  • #2
    Most paladins get their asses whooped by vampires in general. The exception is Dain Tornbrook, who's been around and dedicated long enough to have the gear he needs, the levels he needs, etc. to Fight them. Otherwise the only characters who can challenge and fight Vampires at all are those who are built explicitly to fight them, at the cost of their ability to fight and kill anything else. Which to be honest, most players don't do.

    MORE ON TOPIC THOUGH; These are changes, even though my main character is an undead turning beast, that I wouldn't mind seeing implemented. Though at the same time, I'd appreciate it if the actual good guys TURN UNDEAD check actually disabled undead's Dex and dex related AC buffs as per the ability description.
    Aesa Volsung - Uthgardt Warrior

    Formerly
    Gabrielle Atkinson - Mage Priest of Torm
    Anasath Zesiro - Mulhorandi Morninglord
    Kyoko - Tiefling Diviner
    Yashedeus - Cyrist Warlock
    Aramil - Nutter

    GMT -8

    Comment


    • #3
      I'd prefer it if Turn Undead made them scatter and run in fear instead of making them paralyzed. Is a paralyzed vamp an easy kill? Yes. Is a vampire running away in fear much more entertaining? Yes.
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

      Comment


      • #4
        Evil clerics do rebuke undead in Sundren. Evil turns are red in color while good turns in white? While it is possible to rebuke and dominate undead, very few can be dominated and only very low leveled ones.
        At one time it was possible to rebuke large numbers of undead and control them. That has been changed.
        I have a couple snap shots of Clive commanding 14 bog zombies and a summon at one time *sighs* those were the good old days.

        Comment


        • #5
          Originally posted by Redjack View Post
          I have a couple snap shots of Clive commanding 14 bog zombies and a summon at one time *sighs* those were the good old days.
          *In old man voice* Back when we had to rebuke uphill both ways, in the rain, barefoot, for fifteen miles. Back then we didn't have this confounded "holy symbol" nonsense you kids use. We just had a rock, and sometimes not even that! MEHHHHH! Get off my Necropolis!

          Ahh, sorry Redjack, I had to, it was too hard not to:P
          Tigen Amastacia: Died in events so you didn't have to.

          Quintin Ulsteris: Nice-guy Legion engineer, deceased son of House Ulsteris.

          Clandriel Cain: AKA "Fire-eyes" AKA "Demon hunter" AKA "OH MY GOD, WHY IS HE STILL STABBING ME!!??"

          Comment


          • #6
            Hrm, I wonder why it was changed? Maybe there were Uber Evil clerics that could rebuke Vampires and have them do their bidding for a short period of time? Though I do know vampires are Resistant to Turning I believe they get a +4 or +6 bonus on resisting a turn attempt. Which is pretty dang good. *Shrug*
            "Service to a cause greater than yourself is the utmost honor you can achieve."

            Comment


            • #7
              Originally posted by Mournas View Post
              Hrm, I wonder why it was changed? Maybe there were Uber Evil clerics that could rebuke Vampires and have them do their bidding for a short period of time? Though I do know vampires are Resistant to Turning I believe they get a +4 or +6 bonus on resisting a turn attempt. Which is pretty dang good. *Shrug*
              Their bonus is +4. But yes, vampires can be turned if the cleric gets past that.

              It was changed because of the amount of summons that one could turn and have under their command. As Redjack said, he apparently could have had 14 summons at one time, and they felt it was too many.
              Olivia Kimaris - Paladin of Lathander and Knight of the Northern Watch
              Diary of Olivia

              Originally posted by Cornuto
              Glad everyone's being extra fucking ridiculous today.

              Comment


              • #8
                not to mention potential stability issues
                "Half the lies they tell about me aren't true."
                Yogi Berra

                Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                http://www.sundren.org/wiki/index.php?title=Main_Page

                Comment


                • #9
                  Originally posted by OnyxTigress View Post
                  Their bonus is +4. But yes, vampires can be turned if the cleric is level 20 and gets a 22 or higher on their turn check.
                  Fix'd
                  James Arrow: Potion Vendor

                  Comment


                  • #10
                    Lets not dispute the point of vampires on this server for it is moot. Let us all roll lathander cleric/dawnbringers or kelemvor cleric/dooguides... really? no! Cause its boring and we'd all rather play rogues and just avoid the vampires.
                    Originally posted by roguethree
                    If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                    Comment

                    Working...
                    X