Here's a question for you, Sundrenites. To what extent do you think it's acceptable / good RP to stretch the flavor of a certain class to more closely simulate the characteristics of another class, or the sort of character you want to play?
As an example, there is no Marshal or Warlord class in NWN2, so suppose someone played a fighter / bard or even a straight-up bard as one, fluffing the 'song auras' as merely inspiring presence, or quick orders / suggestions. Or perhaps someone fancied a Book of Nine Swords Crusader, so rolled up something like a Fighter / Divine Champion and played out the knockdown and disarming maneuvers as coming from bursts of divine inspiration or even 'smiting'?
For my part I think it can help characters be unique and flavorful, even though there are obvious choke points. Divine classes are probably the most sticky because there are genuine mechanical advantages from following one god or another, and the general consensus seems to be that the stringency of RP requirements is the price they pay for their mechanical power. There seems to be more flexibility when it comes to arcane / martial characters, though even then spells are difficult to 'fluff' as anything else since they can be dispelled and affected by such things.
So, what are your thoughts? Where do you draw the line?
As an example, there is no Marshal or Warlord class in NWN2, so suppose someone played a fighter / bard or even a straight-up bard as one, fluffing the 'song auras' as merely inspiring presence, or quick orders / suggestions. Or perhaps someone fancied a Book of Nine Swords Crusader, so rolled up something like a Fighter / Divine Champion and played out the knockdown and disarming maneuvers as coming from bursts of divine inspiration or even 'smiting'?
For my part I think it can help characters be unique and flavorful, even though there are obvious choke points. Divine classes are probably the most sticky because there are genuine mechanical advantages from following one god or another, and the general consensus seems to be that the stringency of RP requirements is the price they pay for their mechanical power. There seems to be more flexibility when it comes to arcane / martial characters, though even then spells are difficult to 'fluff' as anything else since they can be dispelled and affected by such things.
So, what are your thoughts? Where do you draw the line?






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