Can't say I automatically count FS out of the realm of good rp because of their build or Scythe weapon masters for that matter. I've seen many people try to make a so-called 'non-OP build' or even a 'gimped build' in hopes that such things will automatically make them good rpers. Just because you don't make an OP build (whatever the hell the definition of that is nowadays), does not make you God's gift to rp. I've seen many people try that approach and found many of them quite poorly played imo.
I'm all for a more suitable 'balance' of classes. In fact, if I knew a damn thing about computers, I'd volunteer to help Corn's plans see the light of day asap. However, the idea of attatching certain ooc stigmas to certain builds (whether such is intentional or not) is a dangerous route imo. I've seen just as many poorly played fighters, rogues, gimp-builds, etc as I have of anything else.
Anyway, regarding the topic, I still stand by my original claim (which I was not the first to claim, but you know what I mean). I guess I tend to look at the dogma of a faith just as much as the preachers. I'll use Azuth as an example.
Dogma: Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation. Calm and caution are the watchwords of Azuthan clergy members as they strive to avoid mistakes that even magic cannot undo. They are taught to use Art (magic) wisely and to be always mindful of when it is best not to use magic.
Now it says magic in a way that likely includes both divine and arcane magic, meaning they have members likely to tend to both. Divine wielders (clerics, etc) would be better at examining divine magic and arcane wielders (wizards, etc) would be better at examining arcane. I can't see the clerics getting better treatment and rank overall. I can understand (and agree with) the idea that being a cleric helps one's connection to one's god, but I believe faith and devotion does that just as well.
I'm all for a more suitable 'balance' of classes. In fact, if I knew a damn thing about computers, I'd volunteer to help Corn's plans see the light of day asap. However, the idea of attatching certain ooc stigmas to certain builds (whether such is intentional or not) is a dangerous route imo. I've seen just as many poorly played fighters, rogues, gimp-builds, etc as I have of anything else.
Anyway, regarding the topic, I still stand by my original claim (which I was not the first to claim, but you know what I mean). I guess I tend to look at the dogma of a faith just as much as the preachers. I'll use Azuth as an example.
Dogma: Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation. Calm and caution are the watchwords of Azuthan clergy members as they strive to avoid mistakes that even magic cannot undo. They are taught to use Art (magic) wisely and to be always mindful of when it is best not to use magic.
Now it says magic in a way that likely includes both divine and arcane magic, meaning they have members likely to tend to both. Divine wielders (clerics, etc) would be better at examining divine magic and arcane wielders (wizards, etc) would be better at examining arcane. I can't see the clerics getting better treatment and rank overall. I can understand (and agree with) the idea that being a cleric helps one's connection to one's god, but I believe faith and devotion does that just as well.




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