First some quotes from the rules section:
-Death from PVP will result in a memory loss unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict. Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might "finger" the villain. The purpose of this is so assassins and murders don't have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.
There was some general discontent last night after Xaayne killed Sebastian and after Respawning, Sebastian coming back to the fire.
There is nothing in the rules(that I have read) that says I cannot go to one of the five locations Sebastian has any business being in after he respawns, If this is a rule...then someone should post it.
I did not have Sebastian comment on his death until after Xaayne said he had killed him.
Also, there was a large number feeling discontent on the way Sebastian was talking about/handling the fact that Xaayne killed him, it even went so far as threats of reporting and punishment if I did not discontinue handling Sebastians death in that manner.
To that I say: I will have my Charachters take their deaths how I feel my charachters should take their deaths, Also if you have a problem with something I am doing send me a tell, DON'T OOC chat threaten me, I'm easy, I will stop.
Sebastian is annoying...He is supposed to be annoying, If your char would react to an annoyance by killing it, Then for gods sake try to kill Seb (it's not very hard)
For anyone I upset over the ordeal that did not threaten me I'm sorry, it was not my intent
And Finally: I would like to thank Djntech for the tells afterwards as it kept me from exploding on several people (Long fuse...big boom at the end)
-Death from PVP will result in a memory loss unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict. Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might "finger" the villain. The purpose of this is so assassins and murders don't have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.
There was some general discontent last night after Xaayne killed Sebastian and after Respawning, Sebastian coming back to the fire.
There is nothing in the rules(that I have read) that says I cannot go to one of the five locations Sebastian has any business being in after he respawns, If this is a rule...then someone should post it.
I did not have Sebastian comment on his death until after Xaayne said he had killed him.
Also, there was a large number feeling discontent on the way Sebastian was talking about/handling the fact that Xaayne killed him, it even went so far as threats of reporting and punishment if I did not discontinue handling Sebastians death in that manner.
To that I say: I will have my Charachters take their deaths how I feel my charachters should take their deaths, Also if you have a problem with something I am doing send me a tell, DON'T OOC chat threaten me, I'm easy, I will stop.
Sebastian is annoying...He is supposed to be annoying, If your char would react to an annoyance by killing it, Then for gods sake try to kill Seb (it's not very hard)
For anyone I upset over the ordeal that did not threaten me I'm sorry, it was not my intent
And Finally: I would like to thank Djntech for the tells afterwards as it kept me from exploding on several people (Long fuse...big boom at the end)
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