It's come to my attention that a lot of people seem to think that theres this big inbalance on Sundren specifically pertaining to Casters and Pure Melee Fighters.
For anyone who honestly believes in the above, I'd like to know why... is it specifically because of loot bonuses? Resting? Both?
As I mentioned in another thread, we are considering giving melee characters something like 'enhanced poisons'. Which would be far more effective, and provide different bonuses from the current poisons. (IE, an Anti-Magic poison that had a dispelling effect). These poisons would only be usable by characters without levels in arcane or divine spellcasting.
What are your thoughts on such a feature, and do you really think there is a problem right now? Sundren is meant to be semi-hardcore with some pnp roots. We don't have default perma-death, but this isn't a walk in the park either. And for what we are concerned, only obscene inbalances in gameplay for us warrant modifying a spell/feat/class etc.
For anyone who honestly believes in the above, I'd like to know why... is it specifically because of loot bonuses? Resting? Both?
As I mentioned in another thread, we are considering giving melee characters something like 'enhanced poisons'. Which would be far more effective, and provide different bonuses from the current poisons. (IE, an Anti-Magic poison that had a dispelling effect). These poisons would only be usable by characters without levels in arcane or divine spellcasting.
What are your thoughts on such a feature, and do you really think there is a problem right now? Sundren is meant to be semi-hardcore with some pnp roots. We don't have default perma-death, but this isn't a walk in the park either. And for what we are concerned, only obscene inbalances in gameplay for us warrant modifying a spell/feat/class etc.
Comment