How do other players/staff feel about a joinable orc faction? It'd be closed off to everyone except orcs and half-orcs, and would be based around classic orc RP. What is classic orc RP? To raid, ambush, pillage, and hate the civilized races (particularly elves, ofc), and to make the tribe as strong as possible--usually through raiding, ambushing, and pillaging ![Big Grin](http://sundren.org/core//images/smilies/biggrin.png)
As it stands now, a player that wants to play a traditional orc has little to no support, and the odds are really stacked against him. That's fine and all, orc life ain't easy, but orcs are also social creatures that rely on numbers and the support of a tribe. If an orc is RP'd as a brute with an intense hatred of the civilized folk, then there is no way that orc would seek out his nearest Sundren clerk, wait patiently in line, sign some papers, then get them notarized so he can walk the streets freely. Said orc probably can't read those papers, and would have little need for them.
The problem, though, is that without those papers, there's no way to shop, unless it is done through rigorous RP or performed as an OOC action. Even with the RP, it would still be kind of OOC, since I imagine most orcs wouldn't make friends with the civilized races, and enslaving one only to let him roam free in a city is a little less than believable.
How to overcome this hurdle and maintain some realism? Allow PC orcs to join one of the orc tribes! After a PC orc is able to prove that he could be a valuable asset to the tribe (which could be done through NPC quests, much like the other factions), he would be allowed to join the tribe. The tribe would probably have a shaman for healing (PC gets a signus that spawns them at the tribe), a couple of vendors that sell healing supplies/weapons/armor, and ofc be able to partake of the reputation system by stealing enemy banners and kicking human/elf/dwarf ass.
So, what do you people think?
![Big Grin](http://sundren.org/core//images/smilies/biggrin.png)
As it stands now, a player that wants to play a traditional orc has little to no support, and the odds are really stacked against him. That's fine and all, orc life ain't easy, but orcs are also social creatures that rely on numbers and the support of a tribe. If an orc is RP'd as a brute with an intense hatred of the civilized folk, then there is no way that orc would seek out his nearest Sundren clerk, wait patiently in line, sign some papers, then get them notarized so he can walk the streets freely. Said orc probably can't read those papers, and would have little need for them.
The problem, though, is that without those papers, there's no way to shop, unless it is done through rigorous RP or performed as an OOC action. Even with the RP, it would still be kind of OOC, since I imagine most orcs wouldn't make friends with the civilized races, and enslaving one only to let him roam free in a city is a little less than believable.
How to overcome this hurdle and maintain some realism? Allow PC orcs to join one of the orc tribes! After a PC orc is able to prove that he could be a valuable asset to the tribe (which could be done through NPC quests, much like the other factions), he would be allowed to join the tribe. The tribe would probably have a shaman for healing (PC gets a signus that spawns them at the tribe), a couple of vendors that sell healing supplies/weapons/armor, and ofc be able to partake of the reputation system by stealing enemy banners and kicking human/elf/dwarf ass.
So, what do you people think?
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