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Advanatages of being Evil?

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  • #31
    Originally posted by Doubtful View Post
    It's depressing to see a bunch of villains that look to have rolled out of some cheap burlesque; twirling moustaches, monologuing and stroking white cats.
    Lol, I take it you hate the single player game then? Shadow priests, Reavers, and monologues galore.

    But, actually I have given it some thought and its not very realistic for who my character is to do what he is doing. Ideally, he would want to gather some allies and make some connections at the very least before he starts wholesale slaughtering people (and only slaughter people if he has good reason).

    And also I suppose not to do something just because its "evil", but to do something which is in his or his deitys best interests. All this probably stems from the fact that in the beginning, I wasnt aiming for a believable character, just for something to add some flavor to Sundren. But alas..Sundren has finer tastes than cheap monologue can satisfy
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

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    • #32
      You're right, I'm not a huge fan of the OC, but that's mostly for other reasons.

      Comparing the doings of a PC in a PW to the doings of an NPC in a long campaign is a bit of an apple / lemon thing - Sure, they're both fruity and work well with Pimms; but they're very different.

      Even the earliest of the Shadow Priests, as an example, has a story that will in-part continue to effect the players PC for the duration of this play time - That shadow priest is a part of a larger group. He has, at some point off screen, done enough for team-badguy to be given a position of some responsibility in a plot-centric organization with vast resources. Until the arrival of the PC of destiny he has been doing quite well at this, raising a small army and overcoming a skilled patrol. His plans, and the effect of them being thwarted, are a key point for the whole campaign.

      Your average Evil PC fresh off the boat, has little to no standing in any plot-centric group, miniscule resources and is probably part of no great hopefully-world-changing schemes. Unless he puts the effort in to make allies, connections, prove himself worthy of having power and goes to some lengths to avoid an early lynching, the best that PC can hope for is being some crazy little weirdo who lives in a cave and has inappropriate relations with corpses.

      There is this odd view that all evil starts out as The Big Bad - That evil should be the major foe from the very get go, and that because of this all Evil characters should have the powerbase of a typical tyrant. That, of course, is utter balls.

      Evil, as much as good - if not more infact, needs to develop from that initial spark of an idea into a tangible and formed character with allies, resources, plots, plans and ideas.

      Simply being a comedy cliche, for a PC, is a quick route to boredom and repeated death.
      It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
      Sydney Smith.

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      • #33
        Originally posted by thaelis View Post
        Nah man not bothered at all. I just felt bad for killing u. I guess im not a natural baddie
        Truthfully, this is the major downside to playing a bad guy. Not that you did anything wrong, but sympathy bites you in the long run. Yes, you could have dragged their bodies somewhere for DM interaction with an NPC. Yes, you could have robbed them of a reasonable amount of gold. Yes, you could have asked for an item (by eye, not by stats). Yes, you could have taken an ear off them for your necklace!

        These things depend on two things: the evil player having the balls to do it, and the victims cooperating. You'll never know if the victims will cooperate unless you step up with evil actions.

        I'd suggest sending a friendly tell to the victim and explain the actions you'd like to do with their helpless body. You'd be surprised -- most folks I've done this with are mature enough to play along and develop a story with you.
        "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
        -Bill Maher

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        • #34
          Originally posted by Doubtful View Post
          Simply being a comedy cliche, for a PC, is a quick route to boredom and repeated death.
          I'll get you next time, Captain Planet!

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          • #35
            A bit sad that few people ever bother with small-minded, simpering evil, with a small "e," instead of big, theatrical, giant-cow-milking Evil with a big "E."

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            • #36
              Originally posted by Doubtful View Post
              It's depressing to see a bunch of villains that look to have rolled out of some cheap burlesque; twirling moustaches, monologuing and stroking white cats. I sometimes get the impression that if Sundren was to ever develop a rail system it'd never run on time due to maidens tied to the track.
              I disagree:


              http://www.youtube.com/watch?v=pAmWqQjdLfg

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              • #37
                some of the advantages of being evil:
                #1: you get to laugh an evil maniacal laugh.
                #2: the freedom to do anything you want. any and all acts you commit becomes justified.
                example for #2 - http://www.youtube.com/watch?v=KyYOuuRmQp0
                "Thanks is best given in the form of gold." -Kyle Rendell

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                • #38
                  Originally posted by Handsomeman View Post
                  some of the advantages of being evil:
                  #1: you get to laugh an evil maniacal laugh.
                  #2: the freedom to do anything you want. any and all acts you commit becomes justified.
                  example for #2 - http://www.youtube.com/watch?v=KyYOuuRmQp0
                  You have to be evil for this? Nobody told me! =O
                  I got one leg missin'
                  How do I get around?

                  One Leg Missin'
                  Meet the Feebles

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                  • #39
                    leather pants and gaudy helmets
                    Last edited by Atmosphere; 05-05-2010, 10:12 AM.
                    "You're only given one little spark of madness. You mustn't lose it." - Robin Williams

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                    • #40
                      If your haveing trouble being evil...your not doing it right :P

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                      • #41
                        I's got some experience playing teh evil. In the end my conclusion was that, of all the archetypes of evil, only smart evil works for PCs. The plotting, calculating, manipulative evil, y'know? The other variants all seem to end in PvP-fests in which butthurt will occur on at least one side. Either the butthurt occurs, or either permadeath or repetitive, anti-climactic conflict when permadeath doesn't occur, because the villain will lose and keep coming back until everyone is all like "fuck this" and gets bored.
                        Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

                        Currently taking apprentices, and conducting research.

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                        • #42
                          Totally agree with Kangleton on this. Had this happen on a few other servers. The evil dude walks around doing openly evil acts in the presense of good PCs and, after being beaten to death for said acts, respawn and come back the next day to do the exact same thing. After a while, it just gets boring.

                          In my opinion, the best evil characters are the ones no one really thinks are evil. The guys that can walk around smiling to everyone, lending a hand when needed, then, out of sight of those they just helped, use their "friend's" misplaced trust to further their own evil agenda. Now...I kinda suck at this (probably why I don't play evil toons much). But I really love seeing those who can pull it off flawlessly play this kind of toon.

                          Neighbors: "But he was such a nice young man and always helped when it was needed. I never would have thought he would be a serial father raper and mother stabber. What a world."
                          Ursus Ahrahl: Vengeful Desert Warrior (http://www.sundren.org/wiki/index.php?title=Ursus_Ahrahl)
                          Zaphram Babblerocks: Silly Gnome Tinkerer
                          Ronon Darkholme: Eye and ear of the Night Watch of Kelemvor's Eternal Order (http://www.sundren.org/wiki/index.ph...onon_Darkholme)
                          Jakomyn Moriarty: Misunderstood Calishite mage (http://www.sundren.org/wiki/index.php?title=Jakomyn_Moriarty)
                          Turin Greyhold: Ex-mercenary paladin of Torm (http://www.sundren.org/wiki/index.ph...reyhold,_Turin)
                          Alexandros Pentacost: 1/2 Orc Cleric of the Red Knight
                          "Remember, Private..Friendly Fire is not a nice warm place you and your hippy buddies sit around at night toasting marshmallows and singing Kumbaya." --Me to one of my troops way back when

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                          • #43
                            I dunno, I like a mix of the two.

                            I like overt mastermind evils. Nothing like a "Watch, good guys, as I enact my plan for the super weather device that will destroy your world!" He then gets beat up and respawns, except next time he stole the bomb and held the city hostage for one hundred billion dollars.

                            Unfortunately, I think some people lack the foresight to come up with any plans without a DM beating them over the head with one. More Wile E Coyotes, less insane flip out ninjas

                            ALso, pulling back on the blind topic, I played a blind character who couldn't see before who I even put a blind feat on to have all the physical disadvantages. It was probably the hardest character I ever played in my life. Nothing like trying to figure out if it was possible for your character to get from point a to point b without getting loss. Going between houses on the same street was a challenge XD

                            I think that sort of character is best if you have an RP partner. Sort of like the blind master mage and his apprentice who helps him find where he's going

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                            • #44
                              A spellbook full of Braille-equivalent would be a very thick spellbook indeed.

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                              • #45
                                Probably wouldn't be braile. I imagine there are magical objects that could read a page aloud.

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