The spirit of roleplaying is an elusive and mercurial creature, as roleplaying itself can vary dramatically from person to person, even to what the nature of such is.
Some people greatly appreciate the minutiae of mechanics, as it keeps people accountable, so you don't result in likes of Yahoo 'Roleplaying' chatrooms. If you don't know what I'm talking about, go visit one sometime.
The mechanics are there to give a world reliability and reasonable oversight, without someone sitting back and arbitrarily declaring what works and what does not. Do such systems account for any and every specific instance that might arise? Of course not.
But I don't believe that means we should just discount concepts because they somehow are used in a way that possibly wasn't originally foreseen by the creative juices of the originator. Using something in a new and creative route only speaks to the testament of ingenious roleplaying.
If anything, I believe Lothoir has opened up new potential through being creative in his/her purview. They're not breaking any rules. They aren't using the spell outside what it's dictated to be. They're a priest that recognizes their spell and is trying to make sure their organization is not infiltrated.
Personally, I think this is great. Just because someone else wants to infiltrate, it doesn't mean they should automatically be allowed to. And a priest of such a group trying to effectively root out such people is an intelligent priest.
From my personal perspective, this is the spirit of roleplaying.
I just wanted to address this.
The spell's limitation should be rather apparent, at least is seems very much so to myself. All it can do is tell the priest casting it is if the person he's casting it on has the same patron deity. Nothing more. It can't tell you whether they worship that deity still. It can't tell you how devout they are. It can't tell you alignment, or any number of other things.
But because of this, it still has a direct input. If you're arguing against Faerunian lore, fine. But arguing against the reasonable deduction that someone is not using your god as their patron when it doesn't work is entirely reasonable according to the spell, whether in NWN2 or in Faerunian lore. In fact, if the priest didn't react and draw such a conclusion from such, then he's just being terribly irresponsible.
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Lastly, I would like to say this. I'm disappointed in this topic not because of the nature of such, but because now this concept is going to be rather well known. Which means we might be seeing a ton of priests using it constantly, specifically for this reason, amongst almost every faction. DM inclusion might curb this activity, however, as GBX has proclaimed upon.
Some people greatly appreciate the minutiae of mechanics, as it keeps people accountable, so you don't result in likes of Yahoo 'Roleplaying' chatrooms. If you don't know what I'm talking about, go visit one sometime.
The mechanics are there to give a world reliability and reasonable oversight, without someone sitting back and arbitrarily declaring what works and what does not. Do such systems account for any and every specific instance that might arise? Of course not.
But I don't believe that means we should just discount concepts because they somehow are used in a way that possibly wasn't originally foreseen by the creative juices of the originator. Using something in a new and creative route only speaks to the testament of ingenious roleplaying.
If anything, I believe Lothoir has opened up new potential through being creative in his/her purview. They're not breaking any rules. They aren't using the spell outside what it's dictated to be. They're a priest that recognizes their spell and is trying to make sure their organization is not infiltrated.
Personally, I think this is great. Just because someone else wants to infiltrate, it doesn't mean they should automatically be allowed to. And a priest of such a group trying to effectively root out such people is an intelligent priest.
From my personal perspective, this is the spirit of roleplaying.
Originally posted by cdnspr
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The spell's limitation should be rather apparent, at least is seems very much so to myself. All it can do is tell the priest casting it is if the person he's casting it on has the same patron deity. Nothing more. It can't tell you whether they worship that deity still. It can't tell you how devout they are. It can't tell you alignment, or any number of other things.
But because of this, it still has a direct input. If you're arguing against Faerunian lore, fine. But arguing against the reasonable deduction that someone is not using your god as their patron when it doesn't work is entirely reasonable according to the spell, whether in NWN2 or in Faerunian lore. In fact, if the priest didn't react and draw such a conclusion from such, then he's just being terribly irresponsible.
-------
Lastly, I would like to say this. I'm disappointed in this topic not because of the nature of such, but because now this concept is going to be rather well known. Which means we might be seeing a ton of priests using it constantly, specifically for this reason, amongst almost every faction. DM inclusion might curb this activity, however, as GBX has proclaimed upon.
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