This might be a can of worms... but what do you guys think of certain abilities that can be overpowering in PvP?
In my idea it should be as pure and fair as possible. I don't believe in guzzling many healing potions in PvP, spamming abilites like knockdown and disarm, or abusing overpowered spells repeatedly. It is annoying when other people "pull out all the stops" to win by using game mechanics to their maximum advantage
Should there also be common courtesies like not beating the person to death past bleeding state? Giving a raise until the exp penalty is removed from PvP death? Sticking around when dead for any RP actions with the corpse?
I don't think you can really enforce any type of rules, but maybe people could just excercise some constraint? I think if there is any server where something like this would have a chance on, it'd be here.
In my idea it should be as pure and fair as possible. I don't believe in guzzling many healing potions in PvP, spamming abilites like knockdown and disarm, or abusing overpowered spells repeatedly. It is annoying when other people "pull out all the stops" to win by using game mechanics to their maximum advantage
Should there also be common courtesies like not beating the person to death past bleeding state? Giving a raise until the exp penalty is removed from PvP death? Sticking around when dead for any RP actions with the corpse?
I don't think you can really enforce any type of rules, but maybe people could just excercise some constraint? I think if there is any server where something like this would have a chance on, it'd be here.
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