Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

The timer on changing cloths.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Azulfae View Post
    Wow thanks for the headsup, that could have been lethal.

    No combat in shapeshifted forms until that is sorted out. Phew!
    Yeah. I was fighting Hungry Bog Zombies with it and noticed when I cast it that it took 10 seconds after shifting the first time, so I figured it would have a timer on debuff as well. I put refreshed my Greater Stoneskin and put a Grease spell under me which was the only reason I was able to last the whole 20 seconds. :P
    -Arcanist Josirah Caranos, Red Wizard of Thay

    Comment


    • #17
      sounds like the "on equip" script was modified.

      easy fix would be that the spell shape shift etc put a variable on the player and the on equip checks for it.

      does MoMF function properly too? or cause the same delay?

      *edit*

      just a thought, is this really a problem? I mean the reason was to promote realism of dawning armor. Would not changing form take time and alot of pain also causing the person to be distracted/phased for a bit?
      Last edited by Product of Void; 05-19-2009, 04:50 PM.
      blame everything right in my life on god -Me.
      Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
      I am only what you percieve, and even that is an illusion. -Me.

      Ashinet Clavin Shiv Shadowsong

      Comment


      • #18
        I wonder if it would now be possible to add in the feat found in DND that allows Battleragers to sleep in their armor except allowing anyone who wants to take the feat, to take it.
        "Who needs a plan when you've got an Axe!"
        Gael Ironhide

        Link to my GF's articles: http://www.suite101.com/profile.cfm/pnmnp2

        Comment


        • #19
          Originally posted by DurinRustbeard View Post
          I wonder if it would now be possible to add in the feat found in DND that allows Battleragers to sleep in their armor except allowing anyone who wants to take the feat, to take it.
          Sounds like a possibility.
          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

          George Carlin

          Comment


          • #20
            Sleeping in armor?

            Nice idea but I do not really see many people taking that as a feat unless it did something else as well or was a prereq for some prc.

            Then again, it would sure make those assassins think twice.
            sigpic
            Osclow Wiltenholm- "I have seen behind the mask and almost miss the bliss of ignorance."

            Comment


            • #21
              Hmm.... is it possible to apply this equip/unequip timer only when the regular rest rules begin to apply (i.e. after level 5)?

              I think it makes low level hunting a bit tedious - I know a few toons who do have to rest after each batch of goblins they are taking out, and the time taken for this now roughly quadrupled for the tin can types...

              Other than that I think it's a cool thing.
              Annaleen Wiltenholm-There's always something to smile about.
              Chani Kalera- Intimidation is the new diplomacy. *looms*
              Eleanor "Bloody Elle" Lark - Why is the rum always gone?
              Yolanda Brown - If life gives you lemons, make lemonade. But unless life also gives you water and sugar, your lemonade is going to suck.
              Astrid Hammerhand - Och!

              Comment


              • #22
                It's possible, but I think not really desirable. New people need to get acquainted with the rest rules too.

                Maybe I could halve the times for levels under 6.

                Comment


                • #23
                  Newbies already get truckloads of gems. I say DOUBLE their change timer LOL.
                  sigpic
                  Osclow Wiltenholm- "I have seen behind the mask and almost miss the bliss of ignorance."

                  Comment


                  • #24
                    Newbies already get truckloads of gems.
                    Not for long.
                    Originally posted by Saulus
                    Stop playing other shitty MMOs and work on Sundren, asshole.

                    Comment


                    • #25
                      The gem drop chance has dropped by about 80% on average across all bosses. Try mining instead

                      Comment


                      • #26
                        Originally posted by Kaeldorn View Post
                        It's possible, but I think not really desirable. New people need to get acquainted with the rest rules too.

                        Maybe I could halve the times for levels under 6.
                        Just imagine you play the first time on Sundren. You have just the 4 potions and are told to hunt those goblins. With a bit of luck you manage to defeat the first group and have to rest. And then you are confronted with this rule. I don't think that improves the first impression of Sundren. And you have to rest quite often at those low levels.

                        But reducing the times to 50% sounds good to me.

                        Comment


                        • #27
                          If i remember correctly...in PnP it takes 4 turns to put on a Fullplate which is 12 seconds.
                          you have to remember that in the real world fullplates from D&D is only a half plate or a battleplate armor. Real fullplate armors were so heavy that if you fell over you aint moving again they only allowed for limb movement and such.

                          My example of this is King Frederick the 5th's armor..it weighed a mind blogging 110kg with a weight of 25kg on each arm and leg. thats alot.

                          SO IMO id say the timers cool...but reduce it abit.

                          Comment


                          • #28
                            According to the handy dandy DnD 3.5 SRD . . . Biohazard is sort of right. It does take 4 turns but a turn is actually ten rounds. That's four minutes. A nice abstraction of reality to be sure. :P I went to a Rennisance Festival once and had them put some plate type armor on me an it took nearly 30 minutes and that was with the help of experienced. . . helpers.

                            We've actually got it really good in Sundren!

                            http://www.d20srd.org/srd/equipment/...oAndOutOfArmor

                            Comment


                            • #29
                              Originally posted by Product of Void View Post

                              does MoMF function properly too? or cause the same delay?
                              um NO! i was in the mossdale when i found a huge timer upon shifting out of a form.... this is a BIG issue for shifters.... we need to come out of forms quick to stay alive if we are frozen then... well it's badness to the Nth degree.

                              while on the topic. how impossible would it be to shift from one form to another with out reverting to true form first? This was common practice for me in pnp...

                              Comment


                              • #30
                                For the record, I for one am down with the new "burden" for tin cans... I had felt for a long time that the big ac bonus was to easily obtained. I have a bunch of newer toons who wear big armours and I find the pause to be more than palatable.

                                Keep up the good stuff DEVs and DMs!

                                Comment

                                Working...
                                X