I've thought on this for many weeks and didn't say anything until now because I didn't want what I say taken as criticism of the server and what you guys are doing.
I can see how much work is going into DMing and creating these server shifting events and I only wish i could have been part of them.
I know the sestra plot is supposed to be coming to it's ending in the near future and so I guess this is a good time to say something before the next server plot begins.
I understand that after about level 15, there really isn't any way to gain XP other than DM interaction and therefore people who have characters of those levels really need to gain a firm place in such events as server plots.
My only criticism is that the server plots, like the one in sestra with the lizards is full of opponents and monsters that are utterly balanced for 'that level range'.
I have tried to get involved by being present at server plot events and all that happens is I see dozens of dead bodies for the level 5-10 PCs and the higher level PC's carving their way onwards.
Myself I have churned thousands of golds worth of expenses into just being present twice for a battle against the lizards and earned XP amounting to what I might get for soloing a single gnoll. There is nothing much to pick up in loot or rewards from the lizards apart from maybe a couple of low level scrolls or a +1 healing kit.
Because I can't touch the lizards and have no effect on the events. I go basically unnoticed and have no input to the plot.
What am I suggesting?
Maybe so that lower levels can at least get involved and feel they can play a role more in server plots and the areas involved, drop the monster difficulty down a little. It would have been nice maybe if the level 5-10's could have partied up and gone to sestra to fight some lizard men balanced more to their level and perhaps one or two Yuan-ti that sprung up to lead them.
Of course if a trio of level 15's go there have the spawn triggers dump a gang of 7-10 yuan-ti and Naga and whatever else you like.
When there are battles, consider the lower levels who are turning up to be a part of it, don't just let them get churned up during the lag and eaten alive by these high level spawns magic and lethal damage. Remember that the average level 7 player doesn't have tonnes of elemental resistance or 30+ AC and can't hit through -10/DR over uber magical adamaintine weapons.
Perhaps it's possible to have a front on the battle where there is spawns for the lower levels to handle and then something harder coming from a different angle that requires the higher levels to manage. If the level gap is there then pull the levels into groups, even ask them to get into two separate parties to OOC define this for us before things kick off.
The lower levels will happily back off from the harder stuff if there is that definition there and then something a little more managable to keep us occupied when it's our turn.
I know our higher level players are also mature enough to judge when to step back and let the low levels take care and do their bit. I know i have been a higher level PC on other servers and loved it when the challange was below my level, I could step back behind the rest and bark commands directing people what to take on and jump in to use healing kits on those who were loosing their fights.
Of course, the DM's can then surprise the higher level player by bringing in something nasty and going for you specifically with it. The best part then is that your allies jump back in horror and watch you carve it up. In the aftermath the praise always rolls in and makes you enjoy the moment even more.
I can ramble on but i think the point is made. Don't get me wrong though, it's not about changing the difficulty of things to balance for a lower level it's just about creating a variation in balances, so there is something for everyone.
I hope this doesn't come across wrong. I, like many others, really appreciate the creativity that goes into these events, but like I said before, I just wish I could have been a part in them.
I can see how much work is going into DMing and creating these server shifting events and I only wish i could have been part of them.
I know the sestra plot is supposed to be coming to it's ending in the near future and so I guess this is a good time to say something before the next server plot begins.
I understand that after about level 15, there really isn't any way to gain XP other than DM interaction and therefore people who have characters of those levels really need to gain a firm place in such events as server plots.
My only criticism is that the server plots, like the one in sestra with the lizards is full of opponents and monsters that are utterly balanced for 'that level range'.
I have tried to get involved by being present at server plot events and all that happens is I see dozens of dead bodies for the level 5-10 PCs and the higher level PC's carving their way onwards.
Myself I have churned thousands of golds worth of expenses into just being present twice for a battle against the lizards and earned XP amounting to what I might get for soloing a single gnoll. There is nothing much to pick up in loot or rewards from the lizards apart from maybe a couple of low level scrolls or a +1 healing kit.
Because I can't touch the lizards and have no effect on the events. I go basically unnoticed and have no input to the plot.
What am I suggesting?
Maybe so that lower levels can at least get involved and feel they can play a role more in server plots and the areas involved, drop the monster difficulty down a little. It would have been nice maybe if the level 5-10's could have partied up and gone to sestra to fight some lizard men balanced more to their level and perhaps one or two Yuan-ti that sprung up to lead them.
Of course if a trio of level 15's go there have the spawn triggers dump a gang of 7-10 yuan-ti and Naga and whatever else you like.
When there are battles, consider the lower levels who are turning up to be a part of it, don't just let them get churned up during the lag and eaten alive by these high level spawns magic and lethal damage. Remember that the average level 7 player doesn't have tonnes of elemental resistance or 30+ AC and can't hit through -10/DR over uber magical adamaintine weapons.
Perhaps it's possible to have a front on the battle where there is spawns for the lower levels to handle and then something harder coming from a different angle that requires the higher levels to manage. If the level gap is there then pull the levels into groups, even ask them to get into two separate parties to OOC define this for us before things kick off.
The lower levels will happily back off from the harder stuff if there is that definition there and then something a little more managable to keep us occupied when it's our turn.
I know our higher level players are also mature enough to judge when to step back and let the low levels take care and do their bit. I know i have been a higher level PC on other servers and loved it when the challange was below my level, I could step back behind the rest and bark commands directing people what to take on and jump in to use healing kits on those who were loosing their fights.
Of course, the DM's can then surprise the higher level player by bringing in something nasty and going for you specifically with it. The best part then is that your allies jump back in horror and watch you carve it up. In the aftermath the praise always rolls in and makes you enjoy the moment even more.
I can ramble on but i think the point is made. Don't get me wrong though, it's not about changing the difficulty of things to balance for a lower level it's just about creating a variation in balances, so there is something for everyone.
I hope this doesn't come across wrong. I, like many others, really appreciate the creativity that goes into these events, but like I said before, I just wish I could have been a part in them.
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