I've been quite impressed with the recent changes to the Sundren GUI and how it brings a lot to RP while also snuffing a lot of OOC arguments.
The improved interaction has gotten me thinking of other devices that could be implemented into the Sundren GUI that isn't really associated with any one particular skill or stat, but can be just as useful for guiding RP -- Actions! There are always a few actions players RP in game that don't fall on one skill or stat, and therefor are subject to cause a bit of OOC argument or confusion on how to respond properly. I've thought of a few that might help, but I'm pretty sure there are a few more out there to be thought of.
An 'Attack Roll' - Yep. A simple attack roll (AB+1d20 vs AC). It may not seem too great of a tool given the fact the game mechanics can handle attacks. However, there are many times I've seen people attack other people by RPing it out and using STR vs DEX/CON rolls to guide the outcome.
A 'Grab' roll - Essentially a touch attack roll to see if you can lay your hands on another RP wise.
A 'Hold' roll - After successfully grabbing someone, attempt to 'hold' or 'grapple' someone. A (Base attack bonus + Strength modifier + size modifier) roll.. And then the other player can choose to roll the same in attempt overpower, or instead roll escape artist to try and escape?
Aaand.. That's the best my brain can think of when it comes to 'actions'.
The improved interaction has gotten me thinking of other devices that could be implemented into the Sundren GUI that isn't really associated with any one particular skill or stat, but can be just as useful for guiding RP -- Actions! There are always a few actions players RP in game that don't fall on one skill or stat, and therefor are subject to cause a bit of OOC argument or confusion on how to respond properly. I've thought of a few that might help, but I'm pretty sure there are a few more out there to be thought of.
An 'Attack Roll' - Yep. A simple attack roll (AB+1d20 vs AC). It may not seem too great of a tool given the fact the game mechanics can handle attacks. However, there are many times I've seen people attack other people by RPing it out and using STR vs DEX/CON rolls to guide the outcome.
A 'Grab' roll - Essentially a touch attack roll to see if you can lay your hands on another RP wise.
A 'Hold' roll - After successfully grabbing someone, attempt to 'hold' or 'grapple' someone. A (Base attack bonus + Strength modifier + size modifier) roll.. And then the other player can choose to roll the same in attempt overpower, or instead roll escape artist to try and escape?
Aaand.. That's the best my brain can think of when it comes to 'actions'.
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