I'm half posting a suggestion and half asking for clearification.
I'm wondering why the changes were made to Mage Armor? The duration I can understand for balance issues becuase, as it was said, have a player with buffs that last 5 min/level is a long time in this case. So I whole heartedly understand and agree with that change. But why change from +4 Armor to +1 Deflection, Dodge, Armor, NA? A character casting this buff without an armor, dodge, deflection, or NA bonus gains 4 to their AC sure, but it completely makes the spell useless past level 4-5.
As stated in this thread:
http://www.sundren.org/forum/showthread.php?t=4540
None of the bonuses stack.
So when a character begins to purchase an item or two they negate the bonuses from this spell. And with the lack of Bracers of Armor it's very hard to gain a Armor Bonus.
I'm not sure whether you changed Magic Vestment to an Armor bonus or left it as a Shield bonus, it wasn't really specific.
But assuming all spells function normally I don't see the benefit changing Mage Armor to 4 easily redundant bonuses in place of the +4 to Armor which helps fills the gap in AC for casters, as it was designed to do. Deflection, Dodge, and NA were equally accessable to all classes, but with out wearing armor casters don't have a Armor bonus to AC. The problem that Mage Armor was there to fix.
So I'd like suggest Mage Armor's functionality restored to original. (not the duration though)
Sundren is the only PW I've really enjoyed, and I love the constant attention it gets in developement, balance, and from the DM's. I just see this change more breaking a spells usefulness than balancing a problem. And if I've missed something and there is a good reason for the change could you post it. (something less vague than before) I'm intrested to know what the reason behind it was. Thanks guys.
I'm wondering why the changes were made to Mage Armor? The duration I can understand for balance issues becuase, as it was said, have a player with buffs that last 5 min/level is a long time in this case. So I whole heartedly understand and agree with that change. But why change from +4 Armor to +1 Deflection, Dodge, Armor, NA? A character casting this buff without an armor, dodge, deflection, or NA bonus gains 4 to their AC sure, but it completely makes the spell useless past level 4-5.
As stated in this thread:
http://www.sundren.org/forum/showthread.php?t=4540
None of the bonuses stack.
So when a character begins to purchase an item or two they negate the bonuses from this spell. And with the lack of Bracers of Armor it's very hard to gain a Armor Bonus.
I'm not sure whether you changed Magic Vestment to an Armor bonus or left it as a Shield bonus, it wasn't really specific.
But assuming all spells function normally I don't see the benefit changing Mage Armor to 4 easily redundant bonuses in place of the +4 to Armor which helps fills the gap in AC for casters, as it was designed to do. Deflection, Dodge, and NA were equally accessable to all classes, but with out wearing armor casters don't have a Armor bonus to AC. The problem that Mage Armor was there to fix.
So I'd like suggest Mage Armor's functionality restored to original. (not the duration though)
Sundren is the only PW I've really enjoyed, and I love the constant attention it gets in developement, balance, and from the DM's. I just see this change more breaking a spells usefulness than balancing a problem. And if I've missed something and there is a good reason for the change could you post it. (something less vague than before) I'm intrested to know what the reason behind it was. Thanks guys.




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