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Originally posted by GodBeastX View PostThere are varying degrees of evil too.
"Faint evil aura" is someone who probably cheats on their taxes
"Moderate evil aura" is someone who probably stole some candy from children and then pushed one down the stairs.
"Strong evil aura" probably tried to sacrifice them to the gods afterwards.
"Overwhelming evil aura" probably is the god they tried to sacrifice them to
Chaotic Evil, Neutral Evil, and Lawful Evil read as? All just Moderate?
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Originally posted by Wyvern76 View PostBut.... since most chars aligments don't sub shift what does
Chaotic Evil, Neutral Evil, and Lawful Evil read as? All just Moderate?
Now, you take the hit dice (Level) of the creature and determine if they are very evil. An average human who is a fighter or something is faint until their hitdice get to be 11 or more, then they are moderate. The idea is, you can do much evil if you're not powerful. To get past moderate you gotta be epic level.
Now, some things give off stronger auras because they're rotten to the core and downright wicked.
Outsiders are faint at level 1, Moderate at level 2, Strong at level 5, and 11> they are overwhelming. So outsiders are evil incarnate really.
Then undead, Moderate at level 3, strong at level 9, and overwhelming at epic level 21>.
Now, there's a special rule to this whole thing. Some classes are so in tune with their gods or with evil, they get stronger auras.
Cleric, Blackguard, Favored Soul, and Warlocks all follow the outsider progression. So they are overwhelming at 11+.
Essentially, Paladins aren't looking for faint evil auras. They're people who aren't really doing much. It's the stronger auras they gotta worry about. Especially overwhelming.
Now, overwhelming as a special rule, if you detect an alignment for someone 10 or more HD than you in the area, you get stunned for 18 seconds.
I'm altering the code, probably tonight, to follow more of how D&D's targetting of it works. That should mean less chance of certain people being detected by a small amount.
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See in D&D, you gotta focus for three rounds to pinpoint evil people. This is something impossible for us to do in the engine right now. We could make it take three rounds, but the option to interrupt wouldn't be there.
1st Round - You get to know if evil is present or not (And you will get stunned if one overwhelms you, making you unable to continue)
2nd Round - The number of evil sources in the area
3rd Round - Pin Points Each evil source in the area
So what I'm going to do is, each time you use the ability, it'll progress through the rounds if the last time you used it was 18 seconds ago. That way people can choose to stop at one of the three rounds.
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Now, if I can just find a level 5 pally...Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.
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See that doesn't sit well with me, for anyone, pally or not, to have a right to KoS anyone just because of their alignment. We are playing in Forgotten Realms, and paladins, straight out of the books, are not designed for FR, but for Greyhawk, with the Great Wheel cosmology. And in the Great Wheel, alignment is everything, it makes up the outer planes. There are planes for every alignment, and the gods don't run the show, they are just part of it.
But in FR, thats just not true. The planes are there because of the gods, not because of alignments. I think the closest you get to a plane of lawful goodness is Dweomerheart (which is also home to Velsharoon, NE god of undeath) or the house of the Triumvirate (Which is home to Helm who can have evil clerics AND paladins).
So does a Helmite Paladin have the right to smite a high level Helmite cleric?
I don't make the rules here obviously, but I just do not like alignment taking precedence in the setting, when alignment never comes above the gods here. Its a political setting and a setting of portfolio battling more than alignment wars, as I see it.
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All right, Echelon's picture just finished this thread as it has no further purpose... in short we don't need another spell because protection from alignment conceals you from detect good/evil.The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
George Carlin
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