I think its about every 10 minutes that all players recieve a small chunk of RP experience; 30 points. What I don't get, is why this number is the same for all people, which is what I was told by a DM. Wouldn't it make sense that, for those who RP more, or are generally known to be excellent RP'ers, a bigger amount is granted? This would encourage people to spend more time RP'ing rather than grinding, which is apparently such a hated thing.
In ten minutes of grinding, you can get a few hundred XP, whereas you will get a very small fraction of that by RP'ing, and only RP'ing. In fact, you get that RP experience even if you're not RP'ing at all!
So my suggestion is:
Make it possible to earn anywhere from 10-100XP per 10 minutes, rather than a set amount of 30. Initially, every player starts at 30, though when a DM see's fit, they can lower the amount if the player spends little or no time RP'ing, or raise it, if the player RP's very often, or is simply an amazing RP'er. The raises could go up in increments of 10 at a time, and once at 50, any raise beyond that will have to come from a DM vote, because it is a significant statement in regards to that individual's RP.
I've seen this system used on many servers from NWN1, and I have to say it worked great. One of the most successful RP servers, Arelith, implemented this, and it was always at maximum capacity of 60 players; and in fact, still is to this day. So... it must work, right?
Thats my vote.
In ten minutes of grinding, you can get a few hundred XP, whereas you will get a very small fraction of that by RP'ing, and only RP'ing. In fact, you get that RP experience even if you're not RP'ing at all!
So my suggestion is:
Make it possible to earn anywhere from 10-100XP per 10 minutes, rather than a set amount of 30. Initially, every player starts at 30, though when a DM see's fit, they can lower the amount if the player spends little or no time RP'ing, or raise it, if the player RP's very often, or is simply an amazing RP'er. The raises could go up in increments of 10 at a time, and once at 50, any raise beyond that will have to come from a DM vote, because it is a significant statement in regards to that individual's RP.
I've seen this system used on many servers from NWN1, and I have to say it worked great. One of the most successful RP servers, Arelith, implemented this, and it was always at maximum capacity of 60 players; and in fact, still is to this day. So... it must work, right?
Thats my vote.
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