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  • RP Experience

    I think its about every 10 minutes that all players recieve a small chunk of RP experience; 30 points. What I don't get, is why this number is the same for all people, which is what I was told by a DM. Wouldn't it make sense that, for those who RP more, or are generally known to be excellent RP'ers, a bigger amount is granted? This would encourage people to spend more time RP'ing rather than grinding, which is apparently such a hated thing.

    In ten minutes of grinding, you can get a few hundred XP, whereas you will get a very small fraction of that by RP'ing, and only RP'ing. In fact, you get that RP experience even if you're not RP'ing at all!

    So my suggestion is:

    Make it possible to earn anywhere from 10-100XP per 10 minutes, rather than a set amount of 30. Initially, every player starts at 30, though when a DM see's fit, they can lower the amount if the player spends little or no time RP'ing, or raise it, if the player RP's very often, or is simply an amazing RP'er. The raises could go up in increments of 10 at a time, and once at 50, any raise beyond that will have to come from a DM vote, because it is a significant statement in regards to that individual's RP.

    I've seen this system used on many servers from NWN1, and I have to say it worked great. One of the most successful RP servers, Arelith, implemented this, and it was always at maximum capacity of 60 players; and in fact, still is to this day. So... it must work, right?

    Thats my vote.
    Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

    Currently taking apprentices, and conducting research.

  • #2
    http://www.sundren.org/forum/showthread.php?t=4019

    Sundren doesn't centre it's design philosophy on getting the most players. If we wanted a lot of people we could toss in tons of high level loot, and make it possible to get level 20 in a week.

    There's no way to detect how good your RP is, and the current system will not function when you are idling, so you are at least doing something condusive to roleplay because you are not fighting and not idling, and at least speaking.

    Sundren is not pure RP DM interaction, if it was, then we'd have 0 encounters. Some players will prefer to explore and "dungeon crawl" more, and that's fine... so long as they don't repeatedly farm areas or spend all their time in combat and ignoring other players who are trying to roleplay with them. The roleplay XP is just a bonus to people who aren't running a dungeon, but instead RPing -- it's not intended to replace it.

    There are a lot of problems with DM's being able to facilitate RP experience gains constantly and would earn the scorn of players who would claim favortism. "Why does he have a higher gain than me?! I'm a better RPer" etc, etc.

    Good roleplayers are rewarded in DM given quest and RP XP, and that's where the dividing line will be, not with some little ticker in the background automatically handing it out.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

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    • #3
      Good RP'ing is it's own reward.

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      • #4
        Both valid points, I for one am happy to get 30 xp. I think if was amazing idea and have loved it since it was implemented. 30 xp is more than enough, over the simple fact it's better than none at all.

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