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  • #16
    Thank you for the posts people.

    Yes, I read the tips. Wards last 3 min, rest timer at 10min. Buffed AC is 18. My AB is +3. This is at level six. And yes, I know those stats look like goblins. Which is why they kill me.

    But Aux nailed the heart of the issue on the head. I want to feel some what useful and get involved. I am vehemometly against simply leeching XP and standing there. Such things are for a... a... Red Wizard of Thay to do or something

    I'll just keep playing as I do. Trying to be helpful in a party and often being rewarded with a quick death.

    My original post was to point out that 0xp monsters aren't aways "Effortless" and can easily kill some chars. By the DMs own logic means that fighting monsters that can easily kill you is a learning experience.
    This thought wasn't well recieved. I thank all the helpful posters.

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    • #17
      right... my advice is, that, if u don't want to get completely pwnd, take one level of fighter: Sion did that and look where it got him! AB +9 and AC 30... at lev 4! (admittedly n00b rest rules apply which help a lot )

      If you can't be bothered to do that, or leech like everyone suggests, then your only option is to buy some wands off Val
      Val Evra - Wandmaker and Wanderer

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      • #18
        Originally posted by Wyvern76 View Post
        Thank you for the posts people.

        Yes, I read the tips. Wards last 3 min, rest timer at 10min. Buffed AC is 18. My AB is +3. This is at level six. And yes, I know those stats look like goblins. Which is why they kill me.
        What class are you?

        But Aux nailed the heart of the issue on the head. I want to feel some what useful and get involved. I am vehemometly against simply leeching XP and standing there. Such things are for a... a... Red Wizard of Thay to do or something
        By leeching, I don't mean just standing around doing nothing. I mean playing it safe and be willing to accept that you're pretty much doing absolutely nothing for the party. Leeching can be defined as shooting a few arrows at a mob that do 4-8 points of damage each while the fighter types are critting for 50+ and have two attacks per round. If you're a caster type, you can also buff the fighter types, allowing them to kill things even easier than they are already. And run around healing people with healing kits.

        It's very, very annoying, yes. But unfortunately, classes are not balanced and quite a few of us are stuck in the back feeling like we aren't contributing at all until level 10+.
        -Arcanist Josirah Caranos, Red Wizard of Thay

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        • #19
          The basic premise of most if not all fantasy stories are groups. You have a group of characters that get together and try to defeat some evil. Most of the time you don't read a fantasy book and have one guy go out to defeat the evil lord. It is almost always a group, and a group that complements each other.

          That is one of the reasons, I believe, that the xp system is the way it is and it is very, very good if you have a party of 3 to 5. Try and cultivate some friends on Sundren and some play times and hang out with them. If not that, then create an alternate character that can tank and run around and have fun until your friends come online.

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          • #20
            Originally posted by Rhifox View Post
            What mobs cast death magic? The only thing I've ever seen from them is Vampiric Touch, but no instant death moves. Unless Death Wards protects against Fear as well?
            They're in there. And they also cast dispel too, the AI isn't all that great so vampiric touch tends to be the major casting. Might end up redoing some of this.

            I can say that I don't care if people hang off each other. I never expect bards to do much in the way of killing, for example, but they can sure make a party alot stronger with their music.

            Like Saulus said, the system isn't going to change, there might be a couple tweaks, but it's pretty much how it's going to be.

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            • #21
              You could always pay a caster to cast some spells on you, then you can go and exact some justice on those monsters that give you a hard time.

              Otherwise, hang out around town(s). if you RP smart, those rewards especially at lvl 6 are damn need godly.

              ...or you can come to some of my fishing spots and floss philopshical with me and catch fish.
              Father Perry - "...great, not only do rats carry disease but apparently they explode into a fiery ball of flame.?"

              "may your experience here be legendary." - Ipsissimus

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              • #22
                Originally posted by Rhifox View Post
                By leeching, I don't mean just standing around doing nothing. I mean playing it safe and be willing to accept that you're pretty much doing absolutely nothing for the party.
                Hmmm. I think I know how that particular situation feels partying with you ... and this comes from a Ranger that dual weilds battleaxes and has 5 attacks a round.

                In the end, 7 overlapping flame walls tend to make me look absolutely useless.


                It's all about party dynamic, and I try to fill the martial gaps where needed. Occasionally there are no such gaps so I just swing at anything that moves, provide flanking or go on heal pack duty.

                Everyone can find something useful to do, even if it's just drawing enemies or offering good rp.
                ~ Sigrun Hael - Ranger of the Viridale

                ~ Aoden Haven - Former Swordcaptain

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                • #23
                  Originally posted by Xanderleo View Post
                  Everyone can find something useful to do, even if it's just drawing enemies or offering good rp.
                  Quoted for Truth.

                  RP > *

                  People who have the agenda "Look, I'm trying to level as fast as possible" may not understand that. But if you're RP'ing well, you may very well be the difference between a sighing and groaning while grinding and a completely exciting run through a dungeon.

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                  • #24
                    Originally posted by Xanderleo View Post
                    Hmmm. I think I know how that particular situation feels partying with you ... and this comes from a Ranger that dual weilds battleaxes and has 5 attacks a round.

                    In the end, 7 overlapping flame walls tend to make me look absolutely useless.


                    It's all about party dynamic, and I try to fill the martial gaps where needed. Occasionally there are no such gaps so I just swing at anything that moves, provide flanking or go on heal pack duty.

                    Everyone can find something useful to do, even if it's just drawing enemies or offering good rp.
                    yeah but...can 7 overlapping flame walls punch an announcer? huh? huh?
                    Father Perry - "...great, not only do rats carry disease but apparently they explode into a fiery ball of flame.?"

                    "may your experience here be legendary." - Ipsissimus

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                    • #25
                      Is that a trick question?

                      That announcer had it coming. He couldn't get his factions straight.
                      ~ Sigrun Hael - Ranger of the Viridale

                      ~ Aoden Haven - Former Swordcaptain

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                      • #26
                        Well, personally I think the system kind of breaks down after a certain level. I mean there is a big difference between a level 2 and a level 6, but there isn't so much difference between a level 12 and a level 16, unless they are a 9 level caster class. And from experience, the majority of difference between characters still comes from equipment, not levels. That is greatly limited here, I believe, but even still, equipment plays a much bigger role than levels.

                        I'd say that the range should probably be extended after a certain level, and possibly do a bit of averaging also, so say three level 10s and a level 15 counts maybe as a level 13 or 14 for XP purposes.


                        But I'd agree, don't bother grinding so much if you have trouble finding a group. RP is more fun by far. Although I have to say I rarely see much RP XP, even after events.

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                        • #27
                          Originally posted by Xanderleo View Post
                          Hmmm. I think I know how that particular situation feels partying with you ... and this comes from a Ranger that dual weilds battleaxes and has 5 attacks a round.

                          In the end, 7 overlapping flame walls tend to make me look absolutely useless.
                          Yeah, but getting to the point where I could do that required 10 levels of the leeching I've mentioned in my previous posts, due to playing a class that only becomes really useful at level 10+.
                          -Arcanist Josirah Caranos, Red Wizard of Thay

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                          • #28
                            Originally posted by Dark presence View Post
                            But I'd agree, don't bother grinding so much if you have trouble finding a group. RP is more fun by far. Although I have to say I rarely see much RP XP, even after events.
                            Surprsed you say that, I have always found the DMs give out experience after events, you can even get experience for picking the right god or skills that fit in with your character.
                            Currently playing:


                            Bree Merrymar: Paladin of the Wayward Wardens

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                            • #29
                              DMs always give out experience after events, but some DMs give out more, others give out less, some give out only to the 'primary players' of an event. In addition, DMs also reward good RP if they are actively watching.
                              -Arcanist Josirah Caranos, Red Wizard of Thay

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                              • #30
                                No no, it's okay Rhifox. Stop trying to make me feel useful

                                Seriously though, I do understand the differences between classes, their relative strengths and weaknesses as well as their typical primary uses. None of that bothers me. If I wanted to play a mage, I'd play one.

                                My point was that even if you're not dealing out alot of the damage, there are other things to be done. Especially if you're not busy queuing spells and watching cooldown timers.


                                I know how you feel about the combat aspect of the game, there's not much to be done about that. But, I would only consider someone to be leeching if they're literally not doing anything and just standing away from combat watching it happen without saying a word or lifting a finger.


                                Hell, I'll slip on the dungeon steps, get zombie gore in my mouth, get my arm caught in a door, get lost...these things have a tendancy to occur and can really add a little something to breaking the monotony and help to turn the trip into something character driven rather than experience driven.

                                It also gives the excursion a focal point to refer back to. Rather then "Remember Necropolis trip #564, when we killed some more zombies?" You might say: "Remember when I tried to barricade the doors out of the lower crypts?"


                                It's really the only reason Sigrun still patrols the Viridale every day. It's character driven.
                                ~ Sigrun Hael - Ranger of the Viridale

                                ~ Aoden Haven - Former Swordcaptain

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